

I hadn't considered it. Then we'd need to have some form of visual indication that a portion of that health is "locked" in some way.
I considered something like that, but realized there was a significant flaw with reducing max HP:
1) If you're max HP and use Shadowbringer 3 times in a row, you end up at max health. The restriction from keeping you from using it below a threshold that would kill you would be impossible to code, and depending on how its coded, the effective cost could diminish after repeated use, which is the exact opposite of the intended effect.
2) Reducing your max HP would have significant impact on your barrier skills (which block damage for a percentage of your max HP) and your self-healing skills (which boost or trigger healing effects as your HP gets low relative to your max). It would also mean there's nothing to heal, so your self-healing effects would go to overhealing. Anti-synergy is bad.
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