Some great ideas in here, I really like this!
I was only thinking a few days ago that they should bring back Shadowskin as a baby TBN so I was surprised when I saw that it upgraded later on
I think the whole TBN/Blood Price interaction is a nice concept but just having up to 20% of your HP be un-healable would probably annoy the shit out of healers, I get that it's there to incentivize you to instead spend Dark Arts on it, but that just keeps the whole "only use TBN when you know it's going to break" problem, which I would personally rather just do away with- I don't like having mitigation tied to dps. Although, the healing from Red Wing would let you pretty easily heal up that damage you gave yourself, considering that each one is, at worst, a Bloodwhetting GCD. So maybe it'd be best to just kill the Dark Arts proc.
It looks like Scourge's effect is meant to replace the current Darkside buff, but IMO having it apply 12 seconds would be annoying, and 20 seconds is still a pretty short time considering that you'd need to either use 3 Souleater combos or CnS to use it from 0 gauge- I think that a job which augments it's abilities like this already has enough going on, and It'd be better to just not have a buff like that to maintain.
I would personally prefer to see Scourge as a DoT like it used to be instead! I think it'd be good as a low damage but long-lasting DoT, that way you would have to re-apply it every so often, but it wouldn't make it so every time you get Darkside you'd just be doing Scourge, Power Slash, Bloodspiller- That'd defeat the purpose of them not being combo actions.
It makes me happy to see you working in a lot of removed stuff, Scourge and Power Slash are some of my favorite animations in the game, I really dislike that they kept the stupid jumpy twirl Souleater animation as the combo finisher that you use so often. Tar Pit is another fucking awesome attack that I'd love to see back in the game.
Really love the idea of Martyr, that's peak Dark Knight class fantasy for me right there! I like how it eats all your MP and gives it back for using it well.
Just a small thing though- Maybe it'd be better to have the barrier % grow with the amount of party members standing in the radius, otherwise it could just be used as an on-demand 100% shield which right now would give you around 160,000 EHP. People could (would) abuse that and use it like a pseudo-invuln, I can't think of anything that does more than 160k damage right now (bar enrages).
Good job![]()



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