Au contraire, I think damage dealt is the best performance indicator. Damage is what forces Guards, Recouperates, depletes the enemy's manapool, pressures people off the objective and ultimately leads to kills and moving the crystal forward. Also, meaningful damage will naturally net you more dps because fighting over the objective is where dealing AOE damage is easiest as it's where people group up. So your example doesn't make sense.
In addition, players who are noticeably low on damage usually are because they don't use defensive cooldowns effectively, make themselves easy targets, chase enemies foolishly, become 1v1 heroes and so on. That means they die too much and don't contribute to the team as well as someone who can hold their own and have more uptime in the fighting, leading to more damage.
Clutch LBs and great crystal stalls are also factors, but I'm sure most people agree that damage dealt is a very meaningful overall performance indicator.
Also, I was calling out that other person because I have a strong feeling they're making stuff up and going for a pity party. There's a lot of that going on in this here forum.


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