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  1. #31
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LeonKeyh View Post
    "Top DPS" is hardly a meaningful statistic in and of itself [...]
    Au contraire, I think damage dealt is the best performance indicator. Damage is what forces Guards, Recouperates, depletes the enemy's manapool, pressures people off the objective and ultimately leads to kills and moving the crystal forward. Also, meaningful damage will naturally net you more dps because fighting over the objective is where dealing AOE damage is easiest as it's where people group up. So your example doesn't make sense.

    In addition, players who are noticeably low on damage usually are because they don't use defensive cooldowns effectively, make themselves easy targets, chase enemies foolishly, become 1v1 heroes and so on. That means they die too much and don't contribute to the team as well as someone who can hold their own and have more uptime in the fighting, leading to more damage.

    Clutch LBs and great crystal stalls are also factors, but I'm sure most people agree that damage dealt is a very meaningful overall performance indicator.

    Also, I was calling out that other person because I have a strong feeling they're making stuff up and going for a pity party. There's a lot of that going on in this here forum.
    (2)
    Last edited by Petite; 05-05-2022 at 06:24 PM.

  2. #32
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheSankaku View Post
    [...] If you are Gold 1, the lowest rank you can be matched with is bronze 1 [...] a bronze 3 can literally be matched with a gold 1
    Bronze 1 is above Bronze 3 btw.
    (0)
    Last edited by Petite; 05-05-2022 at 06:26 PM.

  3. #33
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Petite View Post
    Au contraire, I think damage dealt is the best performance indicator. Damage is what forces Guards, Recouperates, depletes the enemy's manapool, pressures people off the objective and ultimately leads to kills and moving the crystal forward. Also, meaningful damage will naturally net you more dps because fighting over the objective is where dealing AOE damage is easiest as it's where people group up. So your example doesn't make sense.

    In addition, players who are noticeably low on damage usually are because they don't use defensive cooldowns effectively, make themselves easy targets, chase enemies foolishly, become 1v1 heroes and so on. That means they die too much and don't contribute to the team as well as someone who can hold their own and have more uptime in the fighting, leading to more damage.

    Clutch LBs and great crystal stalls are also factors, but I'm sure most people agree that damage dealt is a very meaningful overall performance indicator.

    Also, I was calling out that other person because I have a strong feeling they're making stuff up and going for a pity party. There's a lot of that going on in this here forum.
    Not necessarily true as total damage dealt can be padded. You have to consider the job that dealt the damage as well because not every job can deal huge amount of damage but some jobs can deal a very low amount of damage in a group for a long time. Some jobs can easily top the damage dealt of the game with fairly low impact spells but when it comes to what actually wins the teamfight, its usually the burst type jobs which will have lower overall damage dealt as they are single target skills.

    Kill count and total damage dealt do not always reflect the actual performance, thats is what i love about the mode. You can be the most disruptive bastard or the most beloved support of the game without any kill or being the top 3 or top 5 dmg dealt, but you still contributed greatly to the team.

    In short, a player can deal the most damage but have the lowest impact in the game, and vice versa. It is hard to tell unless you know exactly what was the job they played, and what role that job was designed for.
    (1)
    In case you are wondering why I have a different name, E and R are not very far.

  4. #34
    Player
    Cabel's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Cabel Augusten
    World
    Exodus
    Main Class
    Dark Knight Lv 54
    I get what you're saying but the skepticism isn't about holding anyone back, just nabbing more playtime on their way to crystal.

    For what it's worth, streaks seem to be a loss sentence for myself as well. Even if my performance,/stats hardly vary.
    (0)

  5. #35
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by zeth07 View Post
    I'm not saying FFXIV devs would care enough to set up some elaborate matchmaking for their PvP, but there have been studies done on matchmaking and I'm sure some game devs out there have implemented those exact kind of systems where random isn't true random in regards to matchmaking meaning it is potentially rigged under specific circumstances.
    Not to be a tin foil hatter but, Yoshi P did just recently confirm that the housing lotto system for starters isn't true random. We also know that the loot system isn't true random either. It's merely systems with a mathematical equation to appear random. If you could see in the code, you could manipulate these to your favor and there is evidence for it. Buried since it was years ago but does exist. The Match Maker probably isn't any different.
    (0)

  6. #36
    Player
    Saucy_Jack's Avatar
    Join Date
    May 2022
    Posts
    47
    Character
    Lucian Morningstar
    World
    Exodus
    Main Class
    Paladin Lv 90
    I mean it’s kind of both. Scoreboard metrics aren’t that accurate of an indicator overall, but among them damage dealt is probably the least bad of the bad metrics. Kill count is pretty unstable since that’s less of a contributed-to-the-kill indicator and more of a last hit indicator, assists don’t show how much you assisted in the kill to see if your contribution was large or tiny, objective time is situational since letting go of kill opportunities to sit on the obj for no reason is awful, and damage taken isn’t necessarily a bad stat since to have high damage taken you need good constant use of recuperate and the occasional pot/kit.

    Damage dealt has its own flaws since aoes on a clusterfuck on the crystal, having terrible target focus and throwing out damage to the wrong targets all the time, or just being on the winning team that dies less from being the winning team, will all inflate damage dealt. Good play like hard focusing players to kill them before they can spend their mana, harassing multiple players in the backline for temporary numbers advantages for the rest of your team, or chasing down someone trying to pot will lower damage dealt. Not playing dps jobs will slightly lower damage dealt as well.

    It’s still the best overall metric among the bad ones though, because at the end of the day damage matters. It matters a lot. Damage becomes kill opportunities become kills become staggered spawns become wins. So probably take damage dealt with a BIG grain of salt, but looking at it to get a rough idea of your performance isn’t the worst thing in the world.
    (1)
    Last edited by Saucy_Jack; 05-06-2022 at 12:15 AM.

  7. #37
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lymberey View Post
    Not necessarily true as total damage dealt can be padded.
    I already explained how playing around the objective is the best way to "pad" because that's where people fight in clumps. So you're not really "padding" if you're fighting over the crystal.

    Quote Originally Posted by Lymberey View Post
    You have to consider the job that dealt the damage as well
    I thought that went without saying. Should I remind people not to stare at the sun too?

    Quote Originally Posted by Lymberey View Post
    Kill count [...] do not always reflect the actual performance
    I didn't even mention kill count in my post so I don't know where that argument is coming from. I also said that yes, it doesn't always reflect performance because it's not flawless. My point still stands that it's a good indicator of it.

    I swear people are just trying to be contrarians at this point. Anyone would be miffed for losing a game in which a teammate dealt 300K while the rest of you dealt 700K+.
    (1)
    Last edited by Petite; 05-06-2022 at 05:19 AM.

  8. #38
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Petite View Post
    I already explained how playing around the objective is the best way to "pad" because that's where people fight in clumps. So you're not really "padding" if you're fighting over the crystal.


    I thought that went without saying. Should I remind people not to stare at the sun too?


    I didn't even mention kill count in my post so I don't know where that argument is coming from. I also said that yes, it doesn't always reflect performance because it's not flawless. My point still stands that it's a good indicator of it.

    I swear people are just trying to be contrarians at this point. Anyone would be miffed for losing a game in which a teammate dealt 300K while the rest of you dealt 700K+.
    My point was that being TOP DPS doesn’t mean you have high impact on the outcome of the match, and being the lowest doesn’t mean you have low impact, and thats about it.

    I think you already understood what i meant.
    (2)
    In case you are wondering why I have a different name, E and R are not very far.

  9. #39
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Petite View Post
    I swear people are just trying to be contrarians at this point. Anyone would be miffed for losing a game in which a teammate dealt 300K while the rest of you dealt 700K+.

    No, I've just been in games where we pretty much got crushed despite the entire team dealing 700k+ damage, because nobody could focus on someone to kill them and it just resulted in the other team taking turns breaking LoS and using Elixir and coming back in pretty much right away.

    It's great that you can top DPS, but you need to accept the fact that doesn't make you "the best" player by a long shot.
    (3)

  10. #40
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lymberey View Post
    being TOP DPS doesn’t mean you have high impact on the outcome of the match, and being the lowest doesn’t mean you have low impact, and thats about it.
    And people die when they are killed.
    (0)
    Last edited by Petite; 05-07-2022 at 06:13 PM.

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