Quote Originally Posted by Petite View Post
Au contraire, I think damage dealt is the best performance indicator. Damage is what forces Guards, Recouperates, depletes the enemy's manapool, pressures people off the objective and ultimately leads to kills and moving the crystal forward. Also, meaningful damage will naturally net you more dps because fighting over the objective is where dealing AOE damage is easiest as it's where people group up. So your example doesn't make sense.

In addition, players who are noticeably low on damage usually are because they don't use defensive cooldowns effectively, make themselves easy targets, chase enemies foolishly, become 1v1 heroes and so on. That means they die too much and don't contribute to the team as well as someone who can hold their own and have more uptime in the fighting, leading to more damage.

Clutch LBs and great crystal stalls are also factors, but I'm sure most people agree that damage dealt is a very meaningful overall performance indicator.

Also, I was calling out that other person because I have a strong feeling they're making stuff up and going for a pity party. There's a lot of that going on in this here forum.
Not necessarily true as total damage dealt can be padded. You have to consider the job that dealt the damage as well because not every job can deal huge amount of damage but some jobs can deal a very low amount of damage in a group for a long time. Some jobs can easily top the damage dealt of the game with fairly low impact spells but when it comes to what actually wins the teamfight, its usually the burst type jobs which will have lower overall damage dealt as they are single target skills.

Kill count and total damage dealt do not always reflect the actual performance, thats is what i love about the mode. You can be the most disruptive bastard or the most beloved support of the game without any kill or being the top 3 or top 5 dmg dealt, but you still contributed greatly to the team.

In short, a player can deal the most damage but have the lowest impact in the game, and vice versa. It is hard to tell unless you know exactly what was the job they played, and what role that job was designed for.