Not necessarily true as total damage dealt can be padded. You have to consider the job that dealt the damage as well because not every job can deal huge amount of damage but some jobs can deal a very low amount of damage in a group for a long time. Some jobs can easily top the damage dealt of the game with fairly low impact spells but when it comes to what actually wins the teamfight, its usually the burst type jobs which will have lower overall damage dealt as they are single target skills.
Kill count and total damage dealt do not always reflect the actual performance, thats is what i love about the mode. You can be the most disruptive bastard or the most beloved support of the game without any kill or being the top 3 or top 5 dmg dealt, but you still contributed greatly to the team.
In short, a player can deal the most damage but have the lowest impact in the game, and vice versa. It is hard to tell unless you know exactly what was the job they played, and what role that job was designed for.


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