Rescuing a griefing tank into doing their job is not passive aggressive. It's asserting dominance. It's both reducing their power tripping and correcting their poor behavior.
Rescuing a griefing tank into doing their job is not passive aggressive. It's asserting dominance. It's both reducing their power tripping and correcting their poor behavior.
It's weird to me that suddenly people really like Rescue, because when
it was released a lot didn't like it because of the latency issues and then the control.
It's not even on any of my Hotbars. I actually have a wee bit faith in people
or I can just rez/heal/shield from the mistakes and not pull people from space to
accidentally into an AoE because lag.
That said, if they can't do anything else with it, make it a Toggle.
If you don't want the skill on you, then toggle it off.
Though, if they're wanting to shave off some skills then Rescue can go imho.
I have done that a total of once, that when I was freeing someone from the gaol and my cohealer got wiped by landslide and rescued me off. So next pull? I intentionally let myself get landslid and pulled them off in return as revenge. It actually felt pretty sweet :P. Gonna troll me? Get trolled in return.
Few days ago I checked, I have about 425d of total playtime in barely 2 years since starting (It’ll be my 2nd year in 2 and a half week from today!).
The number of times I got trolled to death by rescue: 2
The number of times I got rescued properly: Plenty
The number of times I rescued for meme w/ friends: 1
The number of times I rescued for meme w/ randoms: never
The number of times I rescued randoms for mobility/mechanical reasons (Pull to next pack/appropriate spot to tank adds): I’ve lost count.
The number of times I rescued successfully: I’ve lost count.
The number of times I failed to rescue: I’ve lost count, but certainly eclipsed by the number of successful attempts.
Do I dislike getting rescue trolled? Definitely. It felt shitty. I still remembered getting pulled into a hole in Suzaku’s arena & rescued into death zones.
Do I wish for Rescue to be removed? Not a chance. Imho the pros just far outweights the cons. I’m not a fan of outright removing a tool rather than try to fix it, as well as blaming the tool instead of the wielder for its misuse. That just doesn’t make sense.
If one gets rescued way, way too often to their liking then maybe try to communicate or take a good look at themselves? I swear with all these ”but it’s against my will reeee” talks, the next thing I’ll see is probably people asking for personal raise cooldown because they might hate having to wait for their healer to raise them. It’s that healer’s goddamned fault to force the dps to wait and wait and wait and wait.
My gosh I have been so upset some classes do not have an interrupt or even stun. Sleep is there, but the amount of enemies it doesn't work on is upsetting. They removed it I am assuming to give the later water related skill, but assumed no one used fluid aura probably because nine times out of ten the enemies are immune. I know in the past the devs were very upset about people cheesing mechanics in coils, and I would imagine they were upset people were being cheeky and knocking the ads off of the leviathan platform (which would have been one of the reasons it lost its push). No no no we can not have that you have to beat the enemies to a pulp that is the only way for most scenarios which is fine, but everytime people find a creative way to deal with something that is not intended they always nerf something or take it away. It reminds me of the person working on the binding of isaac being weird about people lucking into certain items and steam rolling through the game sometimes. I understand wishing for people to play through your game as it is intended, but if someone is smart enough or dumb enough to try something silly and it ends up working just let them have their fun.
It is like this in so many games overwatch, certain old old builds in league that people said were useless but ended up getting nerfed because sometimes going all in on one abilities strengths was really good. Maybe I am weird, but it makes me slightly sad when a dev tries to stop something from being too overpowered when it was being meme'd as overpowered or only some people seen it as overpowered like Expedient. Rescue could also seem overpowered if used in a unique way especially if planned. My small group of friends always use rescue in unique ways not just to save someones bacon. It is truly amazing being able at certain levels before tanks get engage even after for the healer to rescue you forward in a leap frog way so you can get into battle slightly faster. Or rescuing a dps who is super far behind so they do not miss out on half of the fight in a dungeon because they were typing to us. Maybe we just need a consent form for some people about rescue because there is some really weird perceptions on rescue. I have never encountered serial abuse rescue healers. Maybe Primal is not so bad, I have seen some really dumb griefing attempts, but never a rise of these degenerates abusing rescue to the degree some people in this thread have mentioned. The way it has been worded....what is even happening out there. Are their just people inappropriately rescuing others. I assumed....maybe everyone is talking about a different kind of rescue or are spinning rescue in a way it would get devs attention the most by acting as though it is deeply effecting their psyche and well being to manipulate people into acting according to what they wish. No one would ever do that right?
For real though! I just want everyone to have a form of interrupt in general. People have said on the forums we can't give something to a class without people not wanting someone over someone else who plays a certain class, but right now no one even mentions interrupts. If you have a whole team casters in anything all you have is the tank with an interrupt, why? You could use stun for many things, but there has been a trend of making things resistant to anything so if you don't have an interrupt if you try anything else the mob is usually resistant. I know it isn't important I suppose most of the time, but I would like for it to be important. It gives a small bit of thought to gameplay, and I enjoy that type of thing.
For deep dungeons well hopefully you have some pomander of purity in abundance or just ignore chests because good luck killing things fast on a healer. Sometimes you get a beefy boy mimic and you decided to try caster....well guess I can't interrupt anything. It is similar in other stuffs and a bit unfair when you get destroyed in crystal tower because no one knows what interrupt is and you do but you don't have one, so now your dead dejected corpse awaits the raise that never comes. The fabled dragons voice rams voice rams voice wombo combo. You thought with all of the dancers and bards someone would have thought to use it, but alas they did not. I would also like a cleanse for everyone or group cleanse for healers doubt they will do this but it would be nice. If anything please for the love of everything give me a potion!!!! The anti silence potions are a god send, but I want an all purposed stun remove potion. I don't even think there is one, I know there is one for poison and blind there are also really cool potions that only work for mobs below level 30....why? If someone wants to use a ton of potions let them, why limit this for those who wish to be tricky.
For rescue, oh my gosh if it had a holmgang effect....they would so never do that but it would be so freaking cool. Alot of the moment abilities have their jank I am use to movement skill giving you the up and over treatment from swtor it was just so useful for all of the movement skills. In here you just slide to a location like a weird limited teleport. If this is using the similar engine to ff15 I would like for them to rethink this and give a noctis like ability or at least coding wise so you can get places without just sliding to a location or getting stuck on walls. It was depressing realizing Elusive Jump isn't a jump at all if there is anything in your way even the smallest rock or shin high stone chair you will get stuck on the chair because you are not jumping as you would assume but just moving on a sliding grid or something. Come to think of it when I first started playing this felt like one of those mmos that did not intent to give the player the jump functionality in general. Was there just regular old space bar jumping in 1.0?
If they could make all movement less wonky I would be happy. I am still afraid instead they will just remove everything, but I truly wish they go the opposite route and give everyone movement. Tanks engage earlier, all healers get a form of Icarus I know it will make some less unique but having movement abilities is such a crucial thing to have in a game. Also....I know this is random ish but monk mini Kamehameha tiny spark ball for a ranged ability? Or like one of those tiny baby ki blast to be able to pull in the over world as monk? please? why is this not a thing yet? Aren't they the only ones without a ranged pull?
Sorry for the long winded post. I may have rambled a bit too much >.<
I wish it was optional whether rescue would affect your character or not. I'd rather just die to the mechanic if I make a mistake than have to worry about trolls.
Then hit Arm's Length or Surecast if you're so against someone pulling you out of the Bad to avoid having to waste resources raising your corpse or healing you back from the brink. The game provides a tool to avoid Rescue's draw-in effect - use it.
God, you people are ridiculous.
Trolls are extremely rare to begin with. Whereas good uses of rescue abound but people are not good at reactive gameplay in FFXIV so it's also rarely wisely used.
But pulling a good rescue feels amazing, especially in content where it matters more (ex/savage+).
This might be a strange suggestion but has anyone reported grief rescuing? Just sayin', lol.
A small pulling tank is not griefing. They're pulling mobs and maintaining aggro and helping burn the mobs down.
And they're especially not griefing in cases where the dps are fine with the pace and it's just the impatient healer who isn't. As people are so fond of saying on this forum, majority rules. That healer is outvoted.
|
![]() |
![]() |
![]() |
|