Have to admit it's pretty annoying being recued when you don't need to be. I think i've been trolled once or twice and rarely see it being abused personally.




Have to admit it's pretty annoying being recued when you don't need to be. I think i've been trolled once or twice and rarely see it being abused personally.

I have used it a couple times.. So it is useful to me, all be it rarely. Unfortunately though i think sometimes people psh the wrong button or not thinking they are helping when suddenly an unknown or forgotten mechanic happens at a bad time.
My roommate was talking to me about how she dumb clicked that spell meaning to hit something near it.. she was pretty distraught about it. I made it a point to let her know that she is an awful healer and no mistakes are allowed ever and she might as well reroll. /sarcasm/





My reply sole purpose there was to show you the other side of perspective as to why those rescues happens—but that’s the sole point you’re getting from my reply? For real? Well, I’ll bite the bait:
You are free to test it whenever we cross path, and I guarantee you: you will succeed doing it 100% of time. It is extremely rare of me to worry somebody would rescue me out of danger because guess what? I do what I consistently do: try not to fail my group. By doing so I’ve eliminated most of the need for my healers to rescue me out of danger except when the content is new to me. If you don’t want to be rescued out of danger then don’t give your healer a scare; or at least prove that you can be consistently good at it. Do this eliminate 100% of ineffective rescue though? Ideally yes, but that’s not going to happen: you’re going with random bunch. They don’t know you as much as you don’t know them.
Grief rescue? I assure you, they will 100% connect as well, at least for first time in the run. But I’ve said it in my reply to you which I don’t know why you seem to gloss over, but do correct me if I assume wrongly of you: those are silver platter handed to me & I will 100% report rescues that are used to grief randoms. After the report was sent, my job’s done & I move on to enjoy another duty.
Not all rescues are harmful. Please do not advocate for the ”I don’t see this is useful to me so please remove.”-baloney without understanding the whole picture. That’s one of the ways how you get the devs to water down gameplay to the blandness we have to this date.
Last edited by Rein_eon_Osborne; 05-09-2022 at 12:37 PM.
Did you even understand a word?
The general situation in which a well-meant Rescue will likely occur is easy to predict and avoid. There's a huge telegraph on the ground? You will increase the chance of getting rescued with every second you stand in it even it's not going off for another 4s.
There's an additional tiny, obscure safe spot for a mechanic that most people don't know about? You will increase your chances to get rescued if you chose this spot over another safe spot that would let you keep uptime just fine.
Healers don't use a well-meant Rescue unless someone seems to be doing something dangerous that'll likely kill them. And if they see it, they can't wait for another 3s to see what happens because of the delay so they use Rescue right away.
How to avoid well-meant Rescues? Either don't greed as hard and play mechanics like most people play them by chosing the obvious safe spots OR use Surecast/ Arm's Lenghts if you know you're about to greed hard.
Predicting when you'll likely get rescued IS easy: the more dangerous it looks and the more unreliable you played so far, the higher the chance to get yoinked. Don't like yoinks? Don't play super greedy/ inconsistently. Want to play super greedy or netflix and eat mechanics? Deal with the chance of getting yoinked.
I do what Packetdancer does and simply use Surecast if I know I'm about to greed hard on Ley Line uptime and have random healers. That's my opt-out. And IF a healer felt they need to yoink me, it almost always missed because I had Surecast up. Because I know very well when I'm about to do something really risky that I know how to pull off without making the healer work harder and I also know how it looks for a healer and why it is completely understandable that they'd yoink the turret to them.
As a side note: just came out of a p1s run where someone stood in the wrong square for Intemperance, so I ran to the right spot, rescued them in and ran back to mine. Would've gotten us a neat little partywide damage down otherwise. And someone was standing on the wrong pizza slice for Aetherflails and would've eaten the 2nd hit so - yoink!
It's that one skill that highly rewards good reaction, fight knowledge and good overview of the situation. Not every healer skill has to be a boring oGCD Medica II copy.
They should just add a cheap item that give you a buff preventing this kind of thing to affect you (as wow already does.)


PAX FORM POST 27-B3/9: WHY REMOVING RESCUE IS BETTER THAN A TOGGLE
[ for use in forum scenario 3745-Q ]
Rescue is janky as heck to start with. Healers who are actually using it with intent to save someone will pretty much always try something else first. Due to the animation, it can do funky things to the healer's timing as well. Speaking for myself, if there was like a 50% chance that using Rescue just wouldn't work, I would just forego it and leave the person to die in the bad. Because it wouldn't be worth the attempt. So the rare occasions that I use Rescue would become even more rare... e.g., nonexistent.
Many, many other healers who use Rescue as it is theoretically intended have echoed this same sentiment. Meaning that adding such a toggle would, functionally, be equivalent to removing Rescue, at least as far as the folks who try to use it as the devs seem to have intended are concerned.
In which case, it would be far better to just remove Rescue and replace it with something else for healers, rather than taking an already-flawed tool and making it actively worse for the intended scenario, then saying healers don't need anything to replace it because it's not gone.
Adding that toggle would functionally be gutting Rescue, removing the organs, then propping the corpse up in a chair and going "Look! Rescue's still here! You don't need a replacement!"
If it's a choice between "keep Rescue but add a toggle" or "remove Rescue and give healers some other tool in its place", go with the latter. The toggle is a terrible option.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer


I have seen it used for its intended purpose. You can get some trollers aye but most use it when needed from my experience.





Tell me. Do you know the difference between predicting and actually executing it? /s
Actually no, don't answer that. Based on you cherry picking my replies, you’re 99.99% not interested in having discussion from first place & only hoping for echo chamber. So much for creating a thread. This is a lost cause.
Don’t worry too much about Rescues, really. I’ve said my piece. Have a good day.
Last edited by Rein_eon_Osborne; 05-10-2022 at 11:13 AM.


I definitely want rescue to stay.
Even though there is definitely some trolling/abuse but in my experience most people do at least try to use it for its intended purpose.
One thing which I'm still not sure about when it comes to the actual skill itself, is sometimes when I use it and (I think) I'm definitely in time to save the person from the damage, while they're being dragged over to me they'll get hit by something and still end up dying.
can players still take damage during the movement or is it simply a case of latency not showing the damage done until they're already being pulled over to me?
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