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  1. #161
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TaleraRistain View Post
    A small pulling tank is not griefing. They're pulling mobs and maintaining aggro and helping burn the mobs down.

    And they're especially not griefing in cases where the dps are fine with the pace and it's just the impatient healer who isn't. As people are so fond of saying on this forum, majority rules. That healer is outvoted.
    I don't practice democracy in XIV.
    (4)

  2. #162
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    Then hit Arm's Length or Surecast if you're so against someone pulling you out of the Bad to avoid having to waste resources raising your corpse or healing you back from the brink. The game provides a tool to avoid Rescue's draw-in effect - use it.

    God, you people are ridiculous.
    Arm's Length/Surecast lasts like 5 seconds and I have to predict when a person is going to use it. That's really not going to happen. Those skills are used when you know a KB is happening and want to defend against it. A bad Rescue can't be predicted.
    (4)

  3. #163
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,046
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Answer this: do you get rescued so often to the point you're paranoid of running with random DF healers? To the point you have to keep targeting your healers to see who they're targeting? To the point you're this insecure? How many times you actually get rescued vs when you actually don't see it in your runs?

    Quote Originally Posted by Renalt View Post
    Arm's Length/Surecast lasts like 5 seconds and I have to predict when a person is going to use it. That's really not going to happen. Those skills are used when you know a KB is happening and want to defend against it. A bad Rescue can't be predicted.
    Enlighten me when you said 'bad Rescue': does it mean a badly timed rescue that leads to death/loss of time? or is it rescues that are used solely for griefing/trolling?

    If it's the former, then yes, it's easier to predict. You CAN predict when this will happen, especially if it's coming from inexperienced healers. Their sole intention will be to pull you out of what they deem as dangerous when it is not. This is completely alright. They do not mean harm. They have to use it one way or another to practice using Rescue properly, otherwise how do you think the best Rescuer made it their way to where they are right now? But I don't pay your sub nor I am you, so I do not get to dictate how you should feel. I could also argue that i.e. skills like PLD's Cover made it harder to heal them (not really, but I can see how it'll surprise inexperienced healers) because it causes them to take an extra damage spike and throw my routine healing off. As people says: YMMV. This is just my honest opinion.

    On the other hand, the latter is a silver platter handed to you to report said trolling healer. Yes, you can't always predict them as reliably as the former because their sole intention will be to pull you into hazardous objects/zones which can translate to several things. But you can report them for doing this. It doesn't take long to file in the report.
    (2)
    Last edited by Rein_eon_Osborne; 05-06-2022 at 08:57 PM.

  4. #164
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by UkcsAlias View Post
    I guess you also dislike shirk on the tanks then.
    That's a horrible example since the only way shirk could possibly cause any issue in and of itself is if the tank didn't have their stance on, and at that point, shirk isn't what would matter. Shirk gives someone 25% of your enmity, so it's not possible to shirk an enemy to someone unless you're already very close in enmity (i.e. the tank stopped attacking or didn't have tank stance on).

    Quote Originally Posted by Kaoru_Nagisa View Post
    Then hit Arm's Length or Surecast if you're so against someone pulling you out of the Bad to avoid having to waste resources raising your corpse or healing you back from the brink. The game provides a tool to avoid Rescue's draw-in effect - use it.

    God, you people are ridiculous.
    That is a ridiculous suggestion. Rescue has no "wind up," you can't predict when someone else is going to use it. Are you suggesting using Arm's Length/Surecast everytime someone thinks that they may get rescued?

    Quote Originally Posted by TaleraRistain View Post
    A small pulling tank is not griefing. They're pulling mobs and maintaining aggro and helping burn the mobs down.

    And they're especially not griefing in cases where the dps are fine with the pace and it's just the impatient healer who isn't. As people are so fond of saying on this forum, majority rules. That healer is outvoted.
    I guarantee you the "majority" want the dungeon to go as quickly as possible. I doubt there's a world where you would ask BOTH DPS "Do you want this dungeon to take 20 minutes or 30 minutes?" where they would say "30 minutes!"
    (2)

  5. #165
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Fyrebrand View Post
    I would still rather give others the freedom to learn from their own mistakes and need a heal or a revive, which I will happily provide as best I can. I'm not a god who is here to change your fate or take away your free will.
    Should you just let them die and leave them on the floor? They have to learn from their own mistakes and similar to Rescue, healing a mistake or Raising them afterwards corrects that mistake for them.

    Maybe just remove healers entirely along with unavoidable raidwides. Then we can all be masters of our own fates.
    (5)

  6. #166
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Should you just let them die and leave them on the floor? They have to learn from their own mistakes and similar to Rescue, healing a mistake or Raising them afterwards corrects that mistake for them.

    Maybe just remove healers entirely along with unavoidable raidwides. Then we can all be masters of our own fates.
    Healing a mistake or raising them afterwards tells them that they made a mistake though. Rescue is ambiguous and if they aren't aware that they were about to make a mistake, they'd likely just think that the healer was trolling them (especially if they're someone like the OP that wants rescue to be removed).
    (2)

  7. #167
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Caurcas View Post
    I don't practice democracy in XIV.
    *takes over garlamand*
    Darn straight!
    *kills leader*
    (0)

  8. #168
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    "Here's an entire role that's ostensibly tasked with supporting the party and fixing mistakes. But because fixing mistakes affects me, every single instance of that mistake fixing must be vetted through MY desires first, no skills that allow you to affect me in any way I don't like should be allowed!"

    This is why DPS players shouldn't design healers, and why DPS players designing healers has led to their watered-down, boring state. Maybe, just maybe, the healer role shouldn't be designed around what the DPS deign to allow them to use.
    (6)

  9. #169
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Semirhage View Post
    "Here's an entire role that's ostensibly tasked with supporting the party and fixing mistakes. But because fixing mistakes affects me, every single instance of that mistake fixing must be vetted through MY desires first, no skills that allow you to affect me in any way I don't like should be allowed!"

    This is why DPS players shouldn't design healers, and why DPS players designing healers has led to their watered-down, boring state. Maybe, just maybe, the healer role shouldn't be designed around what the DPS deign to allow them to use.
    Just say the word and I will throw them into the Gulag.
    (2)

  10. #170
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,973
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    No. This is another one of those "i never seen it get used it right, so its worthless" baloney.

    Sage and Rescue can have two players swap places with right timing
    DRU, get someone on the correct side for sancity
    E11S fix some stranger or pull from aoe to safety

    list goes on, get real or good.
    (4)

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