If they treated all players and classes the same, then this logic would make designers turbo-simplify DPS classes aswell. But only DPS jobs seem to deserve a smidgeon of depth in their kits.I mean we're never going to be going as simple as genshin impact but whatever design direction they are planning in the future, they are going to have to understand the needs of long term players that take breaks as well as active players that have to put all their effort into a few jobs.
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