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  1. #1551
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    374
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Kind of a vent post but, I hate that healing is so stupidly boring everywhere outside of savage, cuz I like doing more than just savage in this game and literally everywhere else including extreme healing is stupidly boring and savage is not an activity you can just log in and do, you gotta wait for the appropiate hour or have a static so you can't really play healers in this game to casually have fun... a videogame is not being fun when you want it to so what the fuck is the point.
    (11)

  2. #1552
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I think Lucy Pyre on YouTube had a really well-put statement around the end of her video on job design in respond to Kaiten:

    “I think having easy content and engaging jobs is a good strategy, but having easy content and brain dead jobs is pretty cringe.”

    If the goal of making the game accessible means healing requirements need to stay low, then that can be fine, but we need to design healers with this aspect in mind. Instead they’re designed to be able to heal through an egregious amount of damage that does not exist which trivializes the damage we do get, yet at the same time is designed to struggle if you actually do run out of resources with pathetic GCD heals that eat way more MP than they’re worth and don’t offer you an out.
    Misshapen chair also has a good quote:

    "Healer design has changed a lot over the years, but content design has remained identical."
    (13)

  3. #1553
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GrimGale View Post
    Misshapen chair also has a good quote:

    "Healer design has changed a lot over the years, but content design has remained identical."
    I wonder if that's still accurate? In my eyes, I feel as if both have changed, but what healers had been changed to belongs in another game as an NPC rather than FFXIV and the direction they decided to go. Especially with this new solo-friendly direction.
    (5)

  4. #1554
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    It might be just copium from my side, but i do hope that Squeenix realizes that the success of PvP Job design encourages them to finally do something similar and trash the entire Healer design for PvE and start anew.

    Or at least, provide something like Talent trees that deviate into multiple Playstyles.
    (7)

  5. #1555
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Anhra View Post
    It might be just copium from my side, but i do hope that Squeenix realizes that the success of PvP Job design encourages them to finally do something similar and trash the entire Healer design for PvE and start anew.

    Or at least, provide something like Talent trees that deviate into multiple Playstyles.
    Gimme that WHM LASER >.<
    (4)

  6. #1556
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,908
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anhra View Post
    It might be just copium from my side, but i do hope that Squeenix realizes that the success of PvP Job design encourages them to finally do something similar and trash the entire Healer design for PvE and start anew.

    Or at least, provide something like Talent trees that deviate into multiple Playstyles.
    The problem is that the average XIV player will insist that there will be a best choice (even if by as small a margin as some 1%) and that therefore there cannot actually be any "real" choice provided by such talents, despite the jobs themselves, as one such playstyle choice, having considerable gap that's never particularly stopped them from clearing even Ultimate.
    (3)

  7. #1557
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The problem is that the average XIV player will insist that there will be a best choice (even if by as small a margin as some 1%) and that therefore there cannot actually be any "real" choice provided by such talents, despite the jobs themselves, as one such playstyle choice, having considerable gap that's never particularly stopped them from clearing even Ultimate.
    The main issue the game would have with skill trees in reference to support is that damage cannot be in the same tree as support, damage is always superior.

    For dps it's a lot simpler since everything is damage it merely changes the function of how the damage is dished out.
    (3)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #1558
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The problem is that the average XIV player will insist that there will be a best choice (even if by as small a margin as some 1%) and that therefore there cannot actually be any "real" choice provided by such talents, despite the jobs themselves, as one such playstyle choice, having considerable gap that's never particularly stopped them from clearing even Ultimate.
    That isn't entirely true. To provide everyones favorite example, WoW had during its early Days Talent trees avaiable and despite all that, you could always find someone with ease that had skilled either what was "best" or what they thought was fun in equal numbers.
    Despite high DPS Numbers/parsing being far worse over there than here in FFXIV, Classes who had personal low Dps but provided Buffs (like Elemental Shaman or Discipline/Shadow Priest) were often considered a welcome addition to any Raid, because most Classes, couldnt even provide anything remotely close to those effects and only had at best, personal Buffs/Utility and thats it.


    The point im making here, is that in order for Talent trees or at least, improving Healer quality in FFXIV, would be the removal of Partybuffs and self sustain Heals from MOST Jobs except on those where it is aporopiate like PLD being able to Heal. The removal (or heavy Nerf) of the passive HP/MP regen outside of combat would also great addition to inpliment Mana restoration Skills and a way/reasob to finally Buff ALC Potions which have been neglected for way too long.

    It is merely one Aspect of the whole Healer problem at hand, but i think by doing so, it would improve Gameplay.
    (7)

  9. #1559
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    The removal (or heavy Nerf) of the passive HP/MP regen outside of combat would also be a great addition to impliment Mana restoration Skills and a way/reason to finally Buff ALC Potions which have been neglected for way too long.
    Seven hells, the Grammar. Also sorry for Doubleposting.
    (0)

  10. #1560
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,908
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anhra View Post
    That isn't entirely true. To provide everyones favorite example, WoW had during its early Days Talent trees avaiable and despite all that, you could always find someone with ease that had skilled either what was "best" or what they thought was fun in equal numbers.
    True, but we're both (A) no longer in pre-2012, and (B) in XIV. One or both factors has left players here likely to bar classes/jobs/specs over much smaller performance gaps than the case for WoW then and even today.

    To be clear, I'm not against the implementation of talent systems or similar customization options. I've advocated for certain form of such customization since ARR (by having core gameplay-affecting traits be cross-classable, rather than particular actions, as a quick but effective, and largely curatable and therefore more easily tuned, way to vary aesthetic and playstyle). Though, I do think it's unwise to judge modern MMO players by what "worked" --and only to highly mixed effect (hence its removal)-- the last time WoW had a full-fledged talent system (pre-MoP).

    in order for Talent trees or at least, improving Healer quality in FFXIV, would be the removal of Partybuffs and self sustain Heals from MOST Jobs
    I also do not see why all removing all sustain-based utility would be outright necessary just to implement talent systems. Of all the ways to improve healer gameplay, similarly, simply ripping skills out of everyone else seem a rather poor first step. There's literally nothing that removing utility from everyone else would do that couldn't be done better and more directly by just increasing encounters' damage (save, of course, for simplifying other jobs).

    Quote Originally Posted by Anhra View Post
    Seven hells, the Grammar. Also sorry for Doubleposting.
    Honestly, it was plenty clear. All good.
    (3)
    Last edited by Shurrikhan; 05-03-2022 at 07:16 PM.

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