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  1. #1531
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nethereal View Post
    Yoshida come next response to healers: "You think you want this but you don't."
    No, that would require him to acknowledge that we have been submitting feedback.
    (28)

  2. #1532
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MintnHoney View Post
    No, that would require him to acknowledge that we have been submitting feedback.
    Touche.


    I wonder when the next healer dev/play tester is going to get replaced.
    (22)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  3. #1533
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nethereal View Post
    Touche.


    I wonder when the next healer dev/play tester is going to get replaced.
    Probably when we stop seeing healer-less clears of all current content upon a patch release.
    So, you know, probably by the end of the next expansion, or halfway into the final 10 years of XIV's intended lifespan.
    (1)

  4. #1534
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MintnHoney View Post
    it kind of sounds a bit like maybe Yoshi-P's statement was a little misleading, so it's probably a good thing that it was such a dissatisfying answer and that I didn't expect it to resolve the general issues of the role as a whole.
    Oh even if there was a lot of required healing (compared to it being more of a mitigation check than anything else), Yoshida’s answer would still be dissatisfying. Making the hardest fight in the game actually require high healing uptime would not solve the fact that every piece of content below it, including the other Ultimates, is still painfully lacking with regards to healers. And the further down the content spectrum you go towards “casual”, the worse it and healer engagement gets.
    (11)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #1535
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, Final Fantasy XIV job design doesn't really fit the kind of swap system that exists in the game which is part of the issue. Like if you took the old World of Warcraft classes and made it so you could play any of those classes on the same character, it would be a good thing because you don't have to rep grind again or do story mode content again. However, leveling on those jobs acts as a tutorial to play those jobs, so lets say someone levels up a mage and warrior, then takes a break for a while and comes back. To relearn those jobs they'd have to deal with a reference manual and start getting muscle memory setup with a specific hot bar configuration, and probably have to change the old hot bars because new skills and what not.

    Also healing is the leg of the trinity that works functionally different than the other two legs since it targets the boss and other players, where as most of the time tanks and dps are strictly targeting the boss with a few exceptions.

    I mean we're never going to be going as simple as genshin impact but whatever design direction they are planning in the future, they are going to have to understand the needs of long term players that take breaks as well as active players that have to put all their effort into a few jobs.
    (0)

  6. #1536
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Colt47 View Post
    Also healing is the leg of the trinity that works functionally different than the other two legs since it targets the boss and other players, where as most of the time tanks and dps are strictly targeting the boss with a few exceptions.
    I'm gonna disagree playing summoner and with phoenix I can target other people and takes no more then 1 sec just press something between F2-F8, same when caster had manashift. I play healer casually and honestly targeting party versus boss is just either fuctionally or habit.
    (2)

  7. #1537
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Colt47 View Post
    I mean we're never going to be going as simple as genshin impact but whatever design direction they are planning in the future, they are going to have to understand the needs of long term players that take breaks as well as active players that have to put all their effort into a few jobs.
    If they treated all players and classes the same, then this logic would make designers turbo-simplify DPS classes aswell. But only DPS jobs seem to deserve a smidgeon of depth in their kits.
    (14)

  8. #1538
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Somebody brought up genshin impact... i must say that it is a god damn shame that genshin impact, a game that has like 3 buttons for combat besides switching characters, have all of their characters feel different in gameplay.

    Kaeya and Rosaria are two that have similarities but even then they feel very different from each other. Eula is a straight upgrade from the two but yet feels and has different purposes from the other two.

    Yet ff14 decided from SHB onward to go even simplerer than genshin impact by making almost 4 of the same jobs.
    (2)

  9. #1539
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    If they treated all players and classes the same, then this logic would make designers turbo-simplify DPS classes aswell. But only DPS jobs seem to deserve a smidgeon of depth in their kits.
    Even if anyone could argue they all follow a standard 123, they're not all the same - DRG has a 12345 16754 rotation, for example, while SAM is 123 145 16, and MNK is constantly switching between 123 456 or 141

    Even SMN, with its "it feels like a healer" rotation has tons of ogcds inbetween that enhance each egi feeling different and not just 1111 green, 1111 yellow, 111 red, summon Bahamut 44444, back to green, while RDM, BRD and DNC follow a priority system that's basically 'press this until something else lights up'

    I'll never get how the same people that think players can handle all that, plus weaving ogcds, plus positionals, plus avoiding mechanics, think pressing more than 2111111111 ad nauseum is "too complicated/overwhelming"....I mean, I have my suspicions, but still....
    (11)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  10. #1540
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    The two days I've been in DRU had been fun. It's finely tuned i600 and as long you're on-point with hitting heal buttons available, keeping things on cooldown, and raid also using mitigation when they are up at appropriate times, it's fine. Sometimes you'll GCD things because everything is on cooldown but it's a bridge until your gauge refill or generally even better when the boss in that phase is not target-able so you can have the next oGCD for the next damage/movement. It's more mechanic finesse, but I hope further along some good raid planning becomes more in-play. Can only imagine how those final phases will be since we are well past TPS's TEA world first time.

    Hilarious things I heard early on about party comps in first days have basically gone away from "how does one prog w/o scholar?" Then you see groups like Rin publicly among the farthest along as White Mage + Sage.
    (0)

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