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  1. #11
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Overall, the direction of PvP is far better than it has ever been. I might be "only" arround since Stormblood times, but PvP since then, was way worse especially in the balance department.

    Combat itself was painfully long and healers could stall their death until the next Server down. And Feast itself? A absolute joke where your only chance of climbing up was trough winnteading, alt character eliminating rivals and queuing during Quiet hours so that noone notices you and your "friends". PvP back then was basically a exclusive Club where always the same People sacked in the rewards and good riddance that this mess is finally gone.

    And you can bet that i will be forever upset about the fact that i will never be able to get my hands on one of my favorite Enemies as a Mount, which was the Dreadnought, despite giving my all and many evenings for the attempt to even reach the halfway point.
    (6)

  2. #12
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    The only reason pvp is remotely active now is the garo event, cause the balance™ sure as shit isn't keeping people engaged lmao
    (8)

  3. #13
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Anhra View Post
    Overall, the direction of PvP is far better than it has ever been.
    The direction of chain cc and instakill skills? Stuff like "3% chance of doing 100% damage" is truly the pinnacle of game design, right?

    Slow combat is not necessarily a bad thing. PvP will never be perfectly balanced but at least back then it was compatible with FF14's playerbase. It was very lenient, accessible, worked well with the weird server tick shenanigans and was playable across all three modes (it wasn't only about Feast).

    Also, I miss playing an actual healer in pvp.
    (3)

  4. #14
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Payadopa View Post
    I've never seen so many people at the Wolf's Den in all the years since its inception combined.
    The only 2 reasons it's populated are 1) it's new and 2) they brought the garo event back.

    I'd be amazed if there was even half the pvp population by summertime. There's already significantly less than there was a couple weeks ago.
    (1)

  5. #15
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Darthgummibear View Post
    The only 2 reasons it's populated are 1) it's new and 2) they brought the garo event back.
    Impressive how you managed to ask every participant of why they are there. haha

    Joking aside, I'm having fun. Can't say I ever did with all the other PvP modes. I don't care about the rest. And I certainly hope they don't balance it into the ground like PvE.
    (3)

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Karasio View Post
    The only reason pvp is remotely active now is the garo event, cause the balance™ sure as shit isn't keeping people engaged lmao
    Not even remotely true. The feast even when it was new never got the queue times and amount of players CC is getting.
    (11)

  7. #17
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LowIQ View Post
    The direction of chain cc and instakill skills? Stuff like "3% chance of doing 100% damage" is truly the pinnacle of game design, right?

    Slow combat is not necessarily a bad thing. PvP will never be perfectly balanced but at least back then it was compatible with FF14's playerbase. It was very lenient, accessible, worked well with the weird server tick shenanigans and was playable across all three modes (it wasn't only about Feast).

    Also, I miss playing an actual healer in pvp.
    PvP doesnt need to be balanced, unlike PvE, all that matters is the Question "can i defeat X as Class Y, and if not, does X have other Gamechanging aspects where it can make a difference?"

    As long as Combat itself is more Skillbased (Player intuition and reflexes making a actual difference) than Powerbased (numbers are everything policy, like in PvE), it is going into a good direction. I would take getting stunlocked to death anytime over fighting Healergolems where the only solution is to run away if you dont have multiple People just to bring down 1 melee dps or Healer (if youre playing for example, ranged dps).

    Previous Class design was a cesspool where Healers were Tanks, Ranged Dps was just Cannonfodder, Tanks were duped Dps Jobs noone took seriously and EVERYONE had disgusting self Heal tools which turned every Feast match into a Wild Goose (Healer) chase for a whole 5 Min, because hardly anyone could punish the insane amount of Healing happening all over the place.


    Also allow me to remind you, that if 6.1. were just a ordinary Feast Season, PvP would be dead again by now since Top 100 Boosters would have already secured their place by now with Both Main and Alts for possible elimination of potential threats.
    (3)

  8. #18
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    "can i defeat Enemy X as Class Y, and if not, does Y have other Gamechanging aspects where it can make a difference in Combat?"
    Sorry for Doubleposting, but i cant correct my message since i post from a Phone. That is what i meant to say.
    (0)

  9. #19
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Anhra View Post
    "can i defeat Enemy X as Class Y, and if not, does Y have other Gamechanging aspects where it can make a difference in Combat?"
    True, true. The playerbase and the servers are clearly ready for this fast paced skill/reflexes/twitch-based 360 noscope gameplay.
    Peak class design as well where everyone is a dps machine with an Anime Main Character syndrome.
    What I love the most is this intuition gameplay of somehow knowing when you'll get Chainsawed out of nowhere. Or times when you just know that you are at the intersection of 2 WHM beams but then your god gamer senses kick in and you preemptively move away and manage to avoid instant death.
    (1)

  10. #20
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LowIQ View Post
    True, true. The playerbase and the servers are clearly ready for this fast paced skill/reflexes/twitch-based 360 noscope gameplay.
    Peak class design as well where everyone is a dps machine with an Anime Main Character syndrome.
    What I love the most is this intuition gameplay of somehow knowing when you'll get Chainsawed out of nowhere. Or times when you just know that you are at the intersection of 2 WHM beams but then your god gamer senses kick in and you preemptively move away and manage to avoid instant death.
    The 5% Oneshot chance from MCH is so small, that you see it on average MAYBE once in a full CC Match with overtime. It is always annoying to be ob the recieving end but that matter aside, MCH isnt much a treat without it and the Drill.

    As for Frontline(assuming thats your point with mentioning 2 WHM), having this many AoE Skills like SMN/WHM LB that can carpetbomb alot of space, is also a good addition to the otherwise brainless Zerg-rush we were used to. It straight up punishes large Groups which would otherwise just stomp smaller ones and forces whole Alliances to split up or die by getting LB'd to death by only 4 SMN using Bahamut at the same spot at the same time.

    I would even dare and encourage People into using as many SMN as possible, just to break this stale Gameplay which has barely changed in Frontlines, at least since Stormblood (cant say anything about what happened before).
    (1)

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