PvP doesnt need to be balanced, unlike PvE, all that matters is the Question "can i defeat X as Class Y, and if not, does X have other Gamechanging aspects where it can make a difference?"
As long as Combat itself is more Skillbased (Player intuition and reflexes making a actual difference) than Powerbased (numbers are everything policy, like in PvE), it is going into a good direction. I would take getting stunlocked to death anytime over fighting Healergolems where the only solution is to run away if you dont have multiple People just to bring down 1 melee dps or Healer (if youre playing for example, ranged dps).
Previous Class design was a cesspool where Healers were Tanks, Ranged Dps was just Cannonfodder, Tanks were duped Dps Jobs noone took seriously and EVERYONE had disgusting self Heal tools which turned every Feast match into a Wild Goose (Healer) chase for a whole 5 Min, because hardly anyone could punish the insane amount of Healing happening all over the place.
Also allow me to remind you, that if 6.1. were just a ordinary Feast Season, PvP would be dead again by now since Top 100 Boosters would have already secured their place by now with Both Main and Alts for possible elimination of potential threats.
The Monk instant death combo was glorious those days. It was a test of weaving and skill (+ping) those were the days. Perfect potting was a great feature, not this excuse of just rejuvenate and have 15000 flat heal (25% hp restored), but it also put mana management involved which means pop heal first 15000 hp lost and manage it.
The Secret Monk Code pre Crystal Conflict
Code:Monk had such a great QoL pre Crystal Conflict lol Kill rotation opener: - Brotherhood + Shoulder Tackle > GCD1 > RoF+Feint+Bloodbath> GCD2 + Tornado Kick +Axe Kick> GCD3 + Tornado Kick + Shoulder Tackle > Six Sided Star > The Forbidden Chakra +Smite + Shoulder Tackle True Burst on 5th Chakra: - Brotherhood + GCD1 [5th Chakra] + Riddle of Fire + Feint+ Bloodbath >The Forbidden Chakra + ShoulderTackle > GCD2 + Tornado Kick +Axe Kick> GCD3 + Tornado Kick + Shoulder Tackle > Six Sided Star > The Forbidden Chakra +Smite + Shoulder Tackle [when you get a lucky rng Chakra bubble]
Last edited by Oni_Akuma; 05-01-2022 at 01:27 PM.
The 5% Oneshot chance from MCH is so small, that you see it on average MAYBE once in a full CC Match with overtime. It is always annoying to be ob the recieving end but that matter aside, MCH isnt much a treat without it and the Drill.True, true. The playerbase and the servers are clearly ready for this fast paced skill/reflexes/twitch-based 360 noscope gameplay.
Peak class design as well where everyone is a dps machine with an Anime Main Character syndrome.
What I love the most is this intuition gameplay of somehow knowing when you'll get Chainsawed out of nowhere. Or times when you just know that you are at the intersection of 2 WHM beams but then your god gamer senses kick in and you preemptively move away and manage to avoid instant death.
As for Frontline(assuming thats your point with mentioning 2 WHM), having this many AoE Skills like SMN/WHM LB that can carpetbomb alot of space, is also a good addition to the otherwise brainless Zerg-rush we were used to. It straight up punishes large Groups which would otherwise just stomp smaller ones and forces whole Alliances to split up or die by getting LB'd to death by only 4 SMN using Bahamut at the same spot at the same time.
I would even dare and encourage People into using as many SMN as possible, just to break this stale Gameplay which has barely changed in Frontlines, at least since Stormblood (cant say anything about what happened before).



as somone who enjoyed Feast a lot, you have to let it go man. I'd rather have a CC match pop in 5 minutes than wait half an hour for seasonal Feast.
when Garo first came out lateHW wolves den had like 7 people tops on a good day


It’s 3% and I’m impressed you get it once per match with OT I’ve played McH for 100 games and only seen it once
Frontline is bad and only used for exp why worry about it
CC might stay if they can keep up the reward system but my money is on them slipping up and not doing that but who knows the pvp devs seem pretty active
I don’t think it needs rework tweets yes rework nah pvp should have simple controls too many buttons while someone is beating your head in won’t make it fun you will wonder what to do next and wish you did it when ur dead
For once i want to say something good about the game...
Crystalline Conflict ihmo is a good idea and the direction where they are going with class balace is good. No more undying healers and tanks that where all (99% of the times) that would decide a match..
But still there are some adjustments to make, balancies of potencies and abilities, some classes are still too much strongs and some need love. Also dunno why they made the teams 5 ppls instead of 4? Was there a reason for that?
They need also to change purify to works with ffxiv system.. purify needs to maybe works as fetter wards (as other said in other posts)
For what concern cheats, i maybe played 200 matches and got to diamond.. i have not experienced so many bad apples as other says (i am on Chaos, Europe), but i have seen my shares: maybe 4-5 blatant cheaters and the same amount of win traders. So 1/20 of my matches were influenced by this.. not much but still annoying?..
Dunno but i still hope, even if i had my share of rage at some points, that CC will stay and will improve over time, both as game mode and as overall experience for the players... If it will stay so popular i also hope SE will ban or punish whoever take advantages of cheats and similars, because i repeat, even if personally they have not impacted me a lot they still makes me boil my blood when i encounter them, even more if it happens during a streak of wins and/or i lose a promotion cause of them.
I couldnt care less about credibility on some Forum. Either YOU have the wisdom to understand the point others make or you dont, simple as that and it sure won't be my loss on that regard.
Good PvP will never be "balanced", because balance is fairness and fairness, is predictable. In order for PvP to work it needs variety of solutions above all else, numbers alone won't cut it.
Too many People in this Forum think that PvP can be simply adjusted in the same fashion as PvE goes, that same mindset is the reason why PvP got gutted in Heavensward in the first place.



> Don't complain if you don't rank.FYI - Do not complain if you aren't in the competitive scene. I was a world class Monk last tier but the skill I displayed was definitely top 10 worthy. Nobody in the world was able to beat me unless you were the top players. (I was able to kill all classes except a Good PLD/GNB/DRK until Limit Break). PvP isn't meant to be casual. It is a test of skill and reflexes.
*Ego boosts for no reason*
What difference does it make if folks don't rank kek.
Alright, let's just admit you're mad because you're probably hardstuck in whatever tier
you're in and now you're calling ANOTHER rework (which you honestly want the old PvP no one gave a damn about)
so you can be "Top 10" again. Nope, this ones fun and hope they expand on it.
So Monk adjust please or step aside.



I think a full rework is a bad idea. We should trying fixing what we have.
Current Major Issues:
Job Balance- This will always be an issue in both PvE and PvP and you can only fine tune as patches go on
Easy Rank Up/ No Demotion -A lucky player can be carried into a new tier more easily than in Feast with no chance of demotion
Crowd Control- We have a lot of CC with little ability to deal with it. Temp immunity may be the solution here.
Counterplay- This sort of goes hand in hand with CC, but also there are things like dealing with the SAM LB when you have Bahamut or Bishop out. Maybe it should only work with direct attacks.
Cheating- We all know it does happen, but SE has never addressed this in PvP
The Minor Issues:
Chat Spam
AFKing
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