as somone who enjoyed Feast a lot, you have to let it go man. I'd rather have a CC match pop in 5 minutes than wait half an hour for seasonal Feast.
when Garo first came out lateHW wolves den had like 7 people tops on a good day
as somone who enjoyed Feast a lot, you have to let it go man. I'd rather have a CC match pop in 5 minutes than wait half an hour for seasonal Feast.
when Garo first came out lateHW wolves den had like 7 people tops on a good day
It’s 3% and I’m impressed you get it once per match with OT I’ve played McH for 100 games and only seen it once
Frontline is bad and only used for exp why worry about it
CC might stay if they can keep up the reward system but my money is on them slipping up and not doing that but who knows the pvp devs seem pretty active
I don’t think it needs rework tweets yes rework nah pvp should have simple controls too many buttons while someone is beating your head in won’t make it fun you will wonder what to do next and wish you did it when ur dead
It absolutely had somewhat similar numbers when the Garo event first launched in 3.5. The casual 8v8 mode without role restrictions had instant pops for weeks.
People are in a ginormous honeymoon phase right now because SE finally managed to push out an actually fun & engaging mode. Let's see if the rest of it can stand the test of time.
For once i want to say something good about the game...
Crystalline Conflict ihmo is a good idea and the direction where they are going with class balace is good. No more undying healers and tanks that where all (99% of the times) that would decide a match..
But still there are some adjustments to make, balancies of potencies and abilities, some classes are still too much strongs and some need love. Also dunno why they made the teams 5 ppls instead of 4? Was there a reason for that?
They need also to change purify to works with ffxiv system.. purify needs to maybe works as fetter wards (as other said in other posts)
For what concern cheats, i maybe played 200 matches and got to diamond.. i have not experienced so many bad apples as other says (i am on Chaos, Europe), but i have seen my shares: maybe 4-5 blatant cheaters and the same amount of win traders. So 1/20 of my matches were influenced by this.. not much but still annoying?..
Dunno but i still hope, even if i had my share of rage at some points, that CC will stay and will improve over time, both as game mode and as overall experience for the players... If it will stay so popular i also hope SE will ban or punish whoever take advantages of cheats and similars, because i repeat, even if personally they have not impacted me a lot they still makes me boil my blood when i encounter them, even more if it happens during a streak of wins and/or i lose a promotion cause of them.
I couldnt care less about credibility on some Forum. Either YOU have the wisdom to understand the point others make or you dont, simple as that and it sure won't be my loss on that regard.
Good PvP will never be "balanced", because balance is fairness and fairness, is predictable. In order for PvP to work it needs variety of solutions above all else, numbers alone won't cut it.
Too many People in this Forum think that PvP can be simply adjusted in the same fashion as PvE goes, that same mindset is the reason why PvP got gutted in Heavensward in the first place.
> Don't complain if you don't rank.FYI - Do not complain if you aren't in the competitive scene. I was a world class Monk last tier but the skill I displayed was definitely top 10 worthy. Nobody in the world was able to beat me unless you were the top players. (I was able to kill all classes except a Good PLD/GNB/DRK until Limit Break). PvP isn't meant to be casual. It is a test of skill and reflexes.
*Ego boosts for no reason*
What difference does it make if folks don't rank kek.
Alright, let's just admit you're mad because you're probably hardstuck in whatever tier
you're in and now you're calling ANOTHER rework (which you honestly want the old PvP no one gave a damn about)
so you can be "Top 10" again. Nope, this ones fun and hope they expand on it.
So Monk adjust please or step aside.
I think a full rework is a bad idea. We should trying fixing what we have.
Current Major Issues:
Job Balance- This will always be an issue in both PvE and PvP and you can only fine tune as patches go on
Easy Rank Up/ No Demotion -A lucky player can be carried into a new tier more easily than in Feast with no chance of demotion
Crowd Control- We have a lot of CC with little ability to deal with it. Temp immunity may be the solution here.
Counterplay- This sort of goes hand in hand with CC, but also there are things like dealing with the SAM LB when you have Bahamut or Bishop out. Maybe it should only work with direct attacks.
Cheating- We all know it does happen, but SE has never addressed this in PvP
The Minor Issues:
Chat Spam
AFKing
Lmao. Wish you could put money on that. Monk is still great but it's not like you Diamond/ Crystal players were good back then anyways. You guys were easily slaughtered by the dueling scene. Only the real ones know of my skill which> Don't complain if you don't rank.
*Ego boosts for no reason*
What difference does it make if folks don't rank kek.
Alright, let's just admit you're mad because you're probably hardstuck in whatever tier
you're in and now you're calling ANOTHER rework (which you honestly want the old PvP no one gave a damn about)
so you can be "Top 10" again. Nope, this ones fun and hope they expand on it.
So Monk adjust please or step aside.
a) you're not in there to be recognized as even a threat
b)
Who are you? I'll answer that "Nobody" in the pvp scene.
c) Rank Crystal/Diamond or rank in general means absolutely nothing. Just a title.
I expected nobodies to retort to something like this on all directions.
Fyi I already made a detailed pvp monk guide since day 1. You're welcome. Like you'd know right? Already adjusted easily compared to the amateurs who act like "Know it alls" till you meet the real deal know it all.
For pvp from pve aspect, they should have some complexity to it. I believe adding more buttons to add what you said to immunity for counterplay.I think a full rework is a bad idea. We should trying fixing what we have.
Current Major Issues:
Job Balance- This will always be an issue in both PvE and PvP and you can only fine tune as patches go on
Easy Rank Up/ No Demotion -A lucky player can be carried into a new tier more easily than in Feast with no chance of demotion
Crowd Control- We have a lot of CC with little ability to deal with it. Temp immunity may be the solution here.
Counterplay- This sort of goes hand in hand with CC, but also there are things like dealing with the SAM LB when you have Bahamut or Bishop out. Maybe it should only work with direct attacks.
Cheating- We all know it does happen, but SE has never addressed this in PvP
The Minor Issues:
Chat Spam
AFKing
Readjusting damages and what some skills do would help. What must be done is not make every class feel linear. More to having few more ogcds will increase a pvp like feel and add diversity on situational awareness
Last edited by Oni_Akuma; 05-01-2022 at 06:32 AM.
After patch 1 v1 tier list after high level play testing.
For teams
its kinda like
strong decent effort - ninja
strong low effort - sam drg
strong high effort - mnk rpr
Last edited by Oni_Akuma; 05-01-2022 at 06:45 AM.
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