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  1. #31
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Darthgummibear View Post
    The only 2 reasons it's populated are 1) it's new and 2) they brought the garo event back.

    I'd be amazed if there was even half the pvp population by summertime. There's already significantly less than there was a couple weeks ago.
    I’m betting they will bring back past Feast rewards to replace Garo next season, so I doubt players will get off PvP anytime soon.
    (1)
    Last edited by Mugear_bahamut; 05-02-2022 at 09:35 PM.

  2. #32
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Anhra View Post
    PvP doesnt need to be balanced, unlike PvE, all that matters is the Question "can i defeat X as Class Y, and if not, does X have other Gamechanging aspects where it can make a difference?"

    As long as Combat itself is more Skillbased (Player intuition and reflexes making a actual difference) than Powerbased (numbers are everything policy, like in PvE), it is going into a good direction. I would take getting stunlocked to death anytime over fighting Healergolems where the only solution is to run away if you dont have multiple People just to bring down 1 melee dps or Healer (if youre playing for example, ranged dps).

    Previous Class design was a cesspool where Healers were Tanks, Ranged Dps was just Cannonfodder, Tanks were duped Dps Jobs noone took seriously and EVERYONE had disgusting self Heal tools which turned every Feast match into a Wild Goose (Healer) chase for a whole 5 Min, because hardly anyone could punish the insane amount of Healing happening all over the place.


    Also allow me to remind you, that if 6.1. were just a ordinary Feast Season, PvP would be dead again by now since Top 100 Boosters would have already secured their place by now with Both Main and Alts for possible elimination of potential threats.

    The Monk instant death combo was glorious those days. It was a test of weaving and skill (+ping) those were the days. Perfect potting was a great feature, not this excuse of just rejuvenate and have 15000 flat heal (25% hp restored), but it also put mana management involved which means pop heal first 15000 hp lost and manage it.

    The Secret Monk Code pre Crystal Conflict
    Code:
    Monk had such a great QoL pre Crystal Conflict lol
    
    
    Kill rotation opener:
    - Brotherhood + Shoulder Tackle > GCD1 > RoF+Feint+Bloodbath> GCD2 + Tornado Kick +Axe Kick> GCD3 + Tornado Kick + Shoulder Tackle > Six Sided Star > The Forbidden Chakra +Smite + Shoulder Tackle
    
    
    True Burst on 5th Chakra:
    
    - Brotherhood + GCD1 [5th Chakra] + Riddle of Fire + Feint+ Bloodbath >The Forbidden Chakra + ShoulderTackle > GCD2 + Tornado Kick +Axe Kick> GCD3 + Tornado Kick + Shoulder Tackle > Six Sided Star > The Forbidden Chakra +Smite + Shoulder Tackle [when you get a lucky rng Chakra bubble]
    (0)
    Last edited by Oni_Akuma; 05-01-2022 at 01:27 PM.

  3. #33
    Player
    Sharindel's Avatar
    Join Date
    Nov 2015
    Posts
    55
    Character
    Hae Kyligar
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Final Fantasy 14: Worst User Experience since 1.0 aka. Crystaline Conflict Ranked

    I have nor ruffly about 60-80 Matches... i never reach more then bronze 2 and i am allways in the top 3 of the matches. So why is this possible?

    1. Because some genius dev came to the great great idea, to make a solo query content an team challange. Someone who needs to appologize when not even fired!
    2. Becuase some genius dev make a match making system, where one group can be 5 dds and the enemy groups have 2 whitemages, 1 warrior tanks and 2 heavy hitting dragoon. (zero winchance)

    Square Enix.. did you devs have ever learn who... insulting this system is... also this system seams to have another four other problems.

    1. People who do not want to play, it was multible times, that some player stand still and do nothing. Its not possible to win agains 5 with 4 people!
    2. Cheater, yes the pvp bots are on the rise, its not possible to be this good. You get a stun, go out, next stun, shield, stun and 4 people arround you are dead.. how.. how is this possible if not a bot analyse the field and use the best option in favor of the group.
    3. Coordination.. its mutlible times, that people group up, because your matchmaking is a mess.... i see it mutible times, that people are in the same group and if you look in the character-biblio.. they not even from the same server, not they out of the same fc. Great to not block people who are in the same FC... in one group. Great! Thx for a solo experience where other people can query up and coordinate in voice chats.
    4. Biggest problem in my eyes.. even bigger es all others. Your server are bad and i mean bad.. they are really bad.. i have a normal ping to your server arround 18ms... because i sit in the same city as your european servers. But... the signal needs mostly 4000-10000ms in your server rooting to get back to the client. Thats a no go for a pvp mode... you can start abilites that never hit, you can't heal in the right time, because the heal is in and you die anyway...

    My solution for this. Deactivate the ranked matchmaking until you rework the system, to personal challanges... like make 5m damage, make this make that... because your game is not capable for a good and fair pvp experience. You do not have the technology for more than a personal challange system. You are not lol, you are not overwatch, you are not csgo or valorant with an engine and servers where the hardware is capable for a fair gameplay. Also your matchmaking is shit... you have overtuned class. Like one group 2 whitemages one group no whitemage.. impossible to win!

    Rework your stupid system and not only appologize... for your worse housing bugs. Your pvp system is shit.. do something about it!
    (0)

  4. #34
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Sharindel View Post

    I have nor ruffly about 60-80 Matches... i never reach more then bronze 2 and i am allways in the top 3 of the matches. So why is this possible?

    your personal kda is not relevant to winning the match. theres your answer
    (2)

  5. #35
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    What you think would make a game very fun and lively again?

    Balance in all 3 areas to a degree. Where they're able to be competitive duels, frontlines and cc?

    They balanced one game to ruin the other two which isn't a good trade off.

    What suggestions do y'all have in mind? I'll dictate if it's correct choice of the matter but also love to hear the opinion regardless of it being bad. Like back then there was damage Variance of 95% /105%

    D1 = ⌊ Potency × f(ATK) × f(DET) ⌋ /100 ⌋ /1000 ⌋

    D2 = ⌊ D1 × f(TNC) ⌋ /1000 ⌋ × f(WD) ⌋ /100 ⌋ × Trait ⌋ /100 ⌋

    D3 = ⌊ D2 × CRIT? ⌋ /1000 ⌋ × DH? ⌋ /100 ⌋

    [Pvp used] = ⌊ D3 × rand[95,105] ⌋ /100 ⌋ × buff_1 ⌋ × buff_2 ⌋
    (0)

  6. #36
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sharindel View Post
    I have nor ruffly about 60-80 Matches... i never reach more then bronze 2 and i am allways in the top 3 of the matches. So why is this possible?
    You are lying. Or if I'm feeling less charitable, you are just very, very far from the PVP-pro you think you are. If you are telling the truth you must be doing something to really drag down your teams. Bronze is such low skill ceiling even a decent player can carry, and with that many matches even a below average one would have lucked out into silver by ~70 matches.

    I'm gonna go with lying though, since you claim 5 DPS vs 2 WHM is a thing, the game has role balancing so the other healer would end up in the different team. Job duplicates in the same team is just hard forbidden. I'm not sure even 1/1/3 vs 0/0/5 for tanks/healers/dps can happen instead of 1/0/5 vs 0/1/5 assuming there's enough similarly ranked players in the queue. Can't remember seeing it once going up to diamond.
    (1)
    Last edited by ThorneDynasty; 05-02-2022 at 11:35 PM.

  7. #37
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    You are lying. Or if I'm feeling less charitable, you are just very, very far from the PVP-pro you think you are. If you are telling the truth you must be doing something to really drag down your teams. Bronze is such low skill ceiling even a decent player can carry, and with that many matches even a below average one would have lucked out into silver by ~70 matches.

    I'm gonna go with lying though, since you claim 5 DPS vs 2 WHM is a thing, the game has role balancing so the other healer would end up in the different team. Job duplicates in the same team is just hard forbidden. I'm not sure even 1/1/3 vs 0/0/5 for tanks/healers/dps can happen instead of 1/0/5 vs 0/1/5 assuming there's enough similarly ranked players in the queue. Can't remember seeing it once going up to diamond.
    Correct on someone who can't climb rank.

    I can say for certain, about 90% of y'all are unskilled in pvp. Y'all only like the current mode cause it's simple as the K.I.S.S analogy. Pvp isnt for the weak, apparently S.E is catering a whole plate for you and everyone.
    Pvp isn't supposed to be fun. It's hard work.
    The road to upper ranks is a joke, when you get paired with low skilled players in a good rank tier, wondering how they even managed to get carried.

    They changed buttons to ease it for newer players

    The issue now is that newer players have to learn all job's ccs, lbs, effects, buffs, debuffs etc etc which makes it actually harder to play for them LUL.

    Pvp needs to have much difficulty as savage/Ultimate raids learning curve to be fun, where you need to maximize your weaves including gcds and reactions to buffs/debuffs.
    (0)
    Last edited by Oni_Akuma; 05-03-2022 at 08:58 AM.

  8. #38
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Oni_Akuma View Post
    get gud scrubs lol.
    To be fair tho, playing Monk in both 6.1.+ and before the rework (iirc, since Season 16 adjustments or so, where MNK got the ShB Bandaid.) is literally on the same Skilllevel as current WHM is, which is nonexistent.


    Also, the thing about turning PvP into "hardcore" will just straight up kill the Mode. MMOs have changed alot since early 2000, (especially the PvP part) and the overall PvP community in any MMO is too small to sustain the mode on their own to be worth keeping it alive (as we have seen during the Feast era). I have no doubts that if 6.1. changes would have kept activity in PvP unchanged or worse, Squeenix would have considered removing the Mode entirely.

    The best solution for PvP, is to have elements which can be enjoyed from all Skill levels, with variety in Game Modes. I just hope that Rival Wings content wont be on Hiatus for another couple of Years as they did with Astragalos (and hopefully add more Game moded in the future).
    (1)

  9. #39
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Anhra View Post
    To be fair tho, playing Monk in both 6.1.+ and before the rework (iirc, since Season 16 adjustments or so, where MNK got the ShB Bandaid.) is literally on the same Skilllevel as current WHM is, which is nonexistent.


    Also, the thing about turning PvP into "hardcore" will just straight up kill the Mode. MMOs have changed alot since early 2000, (especially the PvP part) and the overall PvP community in any MMO is too small to sustain the mode on their own to be worth keeping it alive (as we have seen during the Feast era). I have no doubts that if 6.1. changes would have kept activity in PvP unchanged or worse, Squeenix would have considered removing the Mode entirely.

    The best solution for PvP, is to have elements which can be enjoyed from all Skill levels, with variety in Game Modes. I just hope that Rival Wings content wont be on Hiatus for another couple of Years as they did with Astragalos (and hopefully add more Game moded in the future).
    Pvp will die off every season after first 2-7 weeks only for rewards. I pvpd to shed blood of my enemies lol.
    But that's a good thing right?

    I still am a top tier duelist/ pvpr (recognized by all 3 data centers in NA) it's just rank means nothing to me anymore now. You can be "#1" and still be blown up in a fight.
    (0)
    Last edited by Oni_Akuma; 05-03-2022 at 11:03 AM.

  10. #40
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I feel the need to remind everyone that this "fun" and "popularity" happens every single time a new PvP mode comes out. It happened with Feast, it happened with Rival Wings, it happened with Shatter. It's new content. Just because something is new doesn't make it popular. Give it time. It'll die like everything else has when the spark wears off. The difference right now is that FFXIV had a huge influx of players last year, so more people playing the game than ever before. More content creators streaming and pushing the game than ever before. And most importantly, there is the battle pass and Makai events rolling out at the same time inspiring motivation for new glamour farms. There is a lot of incentive to play PvP atm therefore making it appear more popular with artificial reasons to play. Just because something is active doesn't mean it's fun or balanced.
    (5)

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