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  1. #771
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I was actually pleasantly surprised about this adjustment. Earlier in the thread i expressed my distaste, and how much i didn't want them to implement it because i felt the server lag would effect it in a terrible way, similar to FFXI. But so far it seems to be working very well, and i don't feel like there is any kind of latency messing it up. So obviously they put a lot of the code that handles the interruption and what not on the client side. I'm happy with it overall, now that i see that it isn't a 2-3 second lag to wait to cast like it is on FFXI.
    (2)
    Last edited by Drako; 03-16-2012 at 12:24 AM.

  2. #772
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by b0ats View Post
    this is a pretty big deal apparently also /upset @ lina
    I'm still not healing you Lol I'll move everytime I start casting
    (0)

  3. #773
    Player

    Join Date
    Mar 2011
    Posts
    61
    The biggest annoyance I have at the moment with the casting changes is that PvP, for which changes were supposed to happen in the first place, does not exist in the game. So essentially we got the annoying "balancing" change before we even have the feature that needed the balance implemented into the game. Totally stupid and pointless to have it changed right now.

    I also do not see PvP happening before 2.0, so essentially we have to cope with this borked system for 4-5 months for NO reason AT ALL right now.

    That and the fact that our current engine does NOT support this change properly. Takes upwards of 1-1.5 sec to see the spell canceled after moving and if you get a spell error like "cannot cast when moving" or "too far away" or the spell cancels due to movement, the damn game delays for even more time, roughly another 1-2 seconds before you are able to start casting again. It's like the fucking server runs on coals and steam and needs time to register the spellcasting error, needs more time to process it and THEN it allows you to start casting again. Probably didn't explain it properly but you get the picture. So damn ANNOYING!
    (7)
    Last edited by Razen_Arghast; 03-16-2012 at 01:27 AM.

  4. #774
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Razen_Arghast View Post
    Totally stupid and pointless to have it changed right now.
    omg face it!
    mages would be overpowered if they could move while casting!
    noone would play melee jobs!

    wait...
    they did play those gimp melee jobs over the last year. i'm confused.

    (and don't forget we need 7 months to get used to the new system.)
    (2)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  5. #775
    Player

    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1
    I vote for Stationary Casting only, being able to run around while "concentrating the power of the Aether" just doesnt feel right to me.

    Taken from ffxiv armoury page Disciples Of Magic, "Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea."

    You should not be able to do things of that magnitude while on the move!
    (5)

  6. #776
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If this is a must, if you cast a spell can it auto stop you? not prevent you from running and breaking the cast. sometimes i think i have stopped running to start casting but whether its lag or the animation being done but the server not having it yet, it would be great if you were running you went to a full halt and the spell has no problem casting
    (2)
    MAGIC MUSHY ROOMS

  7. #777
    Player

    Join Date
    Mar 2011
    Posts
    61
    Quote Originally Posted by Phe View Post
    omg face it!
    mages would be overpowered if they could move while casting!
    noone would play melee jobs!

    wait...
    they did play those gimp melee jobs over the last year. i'm confused.

    (and don't forget we need 7 months to get used to the new system.)
    Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?

    No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.

    Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
    (1)

  8. #778
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razen_Arghast View Post
    Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?

    No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.

    Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
    i think phe just forgot to add the /sarcasm into his post.
    (3)


    http://crystalknights.guildwork.com/

  9. #779
    Player

    Join Date
    Mar 2011
    Posts
    61
    Oh, I missed it then^^ Stupid of me.
    (0)

  10. #780
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Razen_Arghast View Post
    Yes, but to deem them overpowered you need to be able to measure them against melee classes in PvP which we don't have yet and I bet won't have before 2.0. So?

    No reason to not leave things as they were while we run on the faulty engine to avoid frustrating us all the time and simply implement the spellcasting changes together with PvP after 2.0 hits.

    Unless you somehow consider casting-while-running makes Mages overpowered right now for our current PvE only content? I simply do not see that.
    I couldn't even begin to imagine the sheer amount of QQ this suggestion would cause come release of 2.0 at least now you will be nice and ready for it and even more happy if they get rid of the delay. If they waited until the release of PvP to add a major change to play style for all mages people would explode.
    (2)

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