
But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.People do them because they enjoy getting the additional lore/stories for the zone.
Not everything needs to revolve around leveling/power progression.\
If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
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