People do them because they enjoy getting the additional lore/stories for the zone.
Not everything needs to revolve around leveling/power progression.\
If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
Last edited by Jojoya; 04-28-2022 at 10:49 AM.

But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.People do them because they enjoy getting the additional lore/stories for the zone.
Not everything needs to revolve around leveling/power progression.\
If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.
Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.
How are those not "valid enough"?I have a laundry list of things I can’t stand about the game , this would be like #6 or so but they think “Road to 90” will solve all the leveling woes but what the game really need it
ALTERNATIVES
Leves, side quests, beast tribes, Fates, Explorative content, Deep dungeons, perhaps more systems similar to WT literally anything. The game has lots of avenues but none of them are valid enough and Leves even got exp removed.

Who says all the side quests are just there for lore, and if so why are they giving any exp? Your argument is a bit circular there. If it's lore fine, but many of them are just random fetch quests that give you little to no lore. So again I come back to why not?
IF they are just lore, fine make them that. If they give exp then make them valid or take it away. I think your stance that they are just for lore is well odd because I have never seen a single RPG mmo or otherwise say side quests are just for lore, don't do them to level. Where are you getting that from? Do you feel the same way about the main quest? Should it not be good for leveling because it is about the story?
It's an odd stance for an rpg of any kind.
False. It's not black and white.People do them because they enjoy getting the additional lore/stories for the zone.
Not everything needs to revolve around leveling/power progression.\
If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.
However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.
Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.
Would you then do the side quests because the XP was doubled, or would they still be a waste of your time because the rewards you get from other leveling content remain better overall?False. It's not black and white.
I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.
However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.
Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.
How do the others who want more XP feel? Would doubling be enough for them or is that still not sufficient?
Increasing XP isn't going to increase the amount of content consumed. The need for XP is finite. XP earned from a side quest is XP that no longer needs to be earned from another source. All you've done is changed what content is being consumed. If the player was going to continue doing the other content even after hitting level cap, why would they not likewise do the side quests after hitting level cap when they want to get the stories and lore? In both cases, the XP has become irrelevant.
Ultimately, it's up to SE to decide how they want to balance content used for leveling. Do they feel there is a need to push players from doing other leveling content into the side quests instead? If so, then it's to their benefit to increase the XP. If not, then there's no reason to make a change.
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