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  1. #21
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by JTWrenn View Post
    But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.
    It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.

    Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.

    Quote Originally Posted by Jirah View Post
    I have a laundry list of things I can’t stand about the game , this would be like #6 or so but they think “Road to 90” will solve all the leveling woes but what the game really need it

    ALTERNATIVES

    Leves, side quests, beast tribes, Fates, Explorative content, Deep dungeons, perhaps more systems similar to WT literally anything. The game has lots of avenues but none of them are valid enough and Leves even got exp removed.
    How are those not "valid enough"?
    (2)

  2. #22
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    People do them because they enjoy getting the additional lore/stories for the zone.

    Not everything needs to revolve around leveling/power progression.\

    If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
    False. It's not black and white.

    I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.

    However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.

    Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.
    (4)

  3. #23
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    I agree. They should vastly raise the exp from sidequests. Maybe not to the levels of dungeon spam, but make it viable as an option. If they gave more exp, I'd probably do them all. But it's not worth the time as it stands right now. I can hand in my book and get 2/3rds of a level, millions of exp, or I can grind out these side quests for 2k a pop.... the choice has already been made for me lol
    (1)

  4. #24
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    False. It's not black and white.

    I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.

    However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.

    Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.
    Would you then do the side quests because the XP was doubled, or would they still be a waste of your time because the rewards you get from other leveling content remain better overall?

    How do the others who want more XP feel? Would doubling be enough for them or is that still not sufficient?

    Increasing XP isn't going to increase the amount of content consumed. The need for XP is finite. XP earned from a side quest is XP that no longer needs to be earned from another source. All you've done is changed what content is being consumed. If the player was going to continue doing the other content even after hitting level cap, why would they not likewise do the side quests after hitting level cap when they want to get the stories and lore? In both cases, the XP has become irrelevant.

    Ultimately, it's up to SE to decide how they want to balance content used for leveling. Do they feel there is a need to push players from doing other leveling content into the side quests instead? If so, then it's to their benefit to increase the XP. If not, then there's no reason to make a change.
    (1)

  5. #25
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by JTWrenn View Post
    So why not have more options and more reasons to see the lore? I personally think leveling speeds should go
    1. main quest
    2. dungeons or side quests
    3. everything else
    I am at a loss to understand why someone doesn't realize that what they're requesting is already the way things are.

    Leveling 1st job: MSQ is more than sufficient to get you there. On time.

    Leveling 2nd (and 3rd) job: running a daily leveling dungeon instance and completing the side quests, plus the occasional "everything else" (hunts, FATEs) is how it is best done. Personally, that's how my first 3 level 90s were leveled. The effort was fairly minimal. The XP is about half that of the MSQ for side quests, when coupled with a daily leveling instance it balances out.
    (0)

  6. #26
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kleeya View Post
    The main point of all the side quests is to add tons of little details to the local lore, for people interested in it. If you aren't one of those and skip skip skip all the dialogs, these quests are so quick to complete that you can not give them too much xp as a reward for nearly no effort at all. There is already enough people complaining of max level players not having a clue of how to play their job properly, we don't need to make that worse by allowing to level entire jobs just by speaking to a few npcs.
    I leveled RDM to max level in Stormblood exclusively doing beast tribe dailies. 0 effort was given as I abandoned the dailies that required me to kill mobs. I got it to max level in one month without ever touching a single dungeon, doing any fates, killing any mobs or learning how to play the job. And no, I didn't learn how to play the job from the job quests as they were already so easy to do in Stormblood that all I needed to do was spam Jolt and win. So your point about effortless leveling is moot. And now you can fail on purpose and set the quests on very easy to win even faster.

    I also immediately bought crafted gear off the MB and went into the Drowned City of Skalla, which was the very first dungeon I did as RDM. So you mad about effortless gearing too?
    (0)

  7. #27
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I think that it should just be reasonable to take a second job from previous expansion cap to current cap through the side quests in an expansion. It's not a big deal that they don't give amazing xp, but it would be nice.

    IIRC, Endwalker sidequests were closest to that, being able to take something from 80 to 86/87. Just as a way to bump up their value a little bit and offer a slight reprieve from dungeon spam/Bozja for at least 1 more job.
    (1)

  8. #28
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Doing all the side quests should net about enough exp to level 1-2 extra jobs to max.

    Side quests can only be done once so giving them such a tiny reward does have the unfortunate effect of just making them depressing to do, even if the story is interesting.
    (2)

  9. #29
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by Jojoya View Post
    It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.

    Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.


    How are those not "valid enough"?
    Who says all the side quests are just there for lore, and if so why are they giving any exp? Your argument is a bit circular there. If it's lore fine, but many of them are just random fetch quests that give you little to no lore. So again I come back to why not?

    IF they are just lore, fine make them that. If they give exp then make them valid or take it away. I think your stance that they are just for lore is well odd because I have never seen a single RPG mmo or otherwise say side quests are just for lore, don't do them to level. Where are you getting that from? Do you feel the same way about the main quest? Should it not be good for leveling because it is about the story?

    It's an odd stance for an rpg of any kind.
    (1)

  10. #30
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by DPZ2 View Post
    I am at a loss to understand why someone doesn't realize that what they're requesting is already the way things are.

    Leveling 1st job: MSQ is more than sufficient to get you there. On time.

    Leveling 2nd (and 3rd) job: running a daily leveling dungeon instance and completing the side quests, plus the occasional "everything else" (hunts, FATEs) is how it is best done. Personally, that's how my first 3 level 90s were leveled. The effort was fairly minimal. The XP is about half that of the MSQ for side quests, when coupled with a daily leveling instance it balances out.
    I guess because you didn't read all my posts. I am talking specifically about the speed of leveling. Side quests are very low especially in the 1-50 lvling range on speed to level up.

    What I am saying is if you look on the how to level quickly...nothing says side quests other than tribe stuff. They are much lower than other forms of exp gaining, and I think they should be on par.
    (0)

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