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  1. #1
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89

    Increase EXP from side quests once main quest complete or max lvl a class

    It seems that the exp from side quests is so low that it makes them a pointless choice for leveling. That seems like a huge waste of content to me. Maybe it could get a boost once a class has hit max so it doesn't offset the main quest too hard.

    I was thinking increase the exp a bunch so you could level that way for alt classes but not outstrip the main. So maybe a buff once you get one class to max, and a buff once you complete the main story...or maybe once both are done. Just something to not massively shift the game but give us some options and reason to do any of that currently very under appreciated content.

    Under appreciated because the rewards vs time are so unbalanced.
    (11)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Some of the side quests literally take about 30 seconds. On average, maybe 2-3 minutes.
    (3)

  3. #3
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Seraphor View Post
    Some of the side quests literally take about 30 seconds. On average, maybe 2-3 minutes.
    yet no one does them because most of them are pointless
    (7)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by AmpelioB View Post
    yet no one does them because most of them are pointless
    People do them because they enjoy getting the additional lore/stories for the zone.

    Not everything needs to revolve around leveling/power progression.\

    Quote Originally Posted by AmpelioB View Post
    fair point but you could also have the potential to make people more interested in the lore with them, I do think there should have a bit more reward in doing them other than just the lore.
    If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
    (4)
    Last edited by Jojoya; 04-28-2022 at 10:49 AM.

  5. #5
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by Jojoya View Post
    People do them because they enjoy getting the additional lore/stories for the zone.

    Not everything needs to revolve around leveling/power progression.\



    If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
    But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.
    (1)

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by JTWrenn View Post
    But why not? Why not make it worth the time vs other content...ie balancing the content. In an RPG should you really have to choose between time leveling and lore? Seems like making it time equal to other activities for leveling alts is a win win.
    It's already worth the time when what I'm after is the lore? Getting XP if the job I'm using needs it is just a bonus.

    Next you'll be complaining that Gold Saucer gives zero XP and that SE needs to add XP to that as well.

    Quote Originally Posted by Jirah View Post
    I have a laundry list of things I can’t stand about the game , this would be like #6 or so but they think “Road to 90” will solve all the leveling woes but what the game really need it

    ALTERNATIVES

    Leves, side quests, beast tribes, Fates, Explorative content, Deep dungeons, perhaps more systems similar to WT literally anything. The game has lots of avenues but none of them are valid enough and Leves even got exp removed.
    How are those not "valid enough"?
    (2)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    People do them because they enjoy getting the additional lore/stories for the zone.

    Not everything needs to revolve around leveling/power progression.\

    If players aren't already taking an interest in the lore from doing MSQ, adding more XP to side quests isn't going to change their interest in the lore.
    False. It's not black and white.

    I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.

    However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.

    Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.
    (4)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    False. It's not black and white.

    I like lore and stories. I also like exp. The lore and stories in side quests however just isn't worth my time investment. They're nice but not tempting enough so I mostly avoid them.

    However, when you have lore, stories and exp, there's multiple things I like and they're tempting enough to do for the time invested. This is a positive for the game because players like me now consume more of the content the devs have been pouring resources into.

    Currently, every side quest in Endwalker won't even get you from 80-87. Doubling the exp would hardly be overboard.
    Would you then do the side quests because the XP was doubled, or would they still be a waste of your time because the rewards you get from other leveling content remain better overall?

    How do the others who want more XP feel? Would doubling be enough for them or is that still not sufficient?

    Increasing XP isn't going to increase the amount of content consumed. The need for XP is finite. XP earned from a side quest is XP that no longer needs to be earned from another source. All you've done is changed what content is being consumed. If the player was going to continue doing the other content even after hitting level cap, why would they not likewise do the side quests after hitting level cap when they want to get the stories and lore? In both cases, the XP has become irrelevant.

    Ultimately, it's up to SE to decide how they want to balance content used for leveling. Do they feel there is a need to push players from doing other leveling content into the side quests instead? If so, then it's to their benefit to increase the XP. If not, then there's no reason to make a change.
    (1)

  9. #9
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Quote Originally Posted by Seraphor View Post
    Some of the side quests literally take about 30 seconds. On average, maybe 2-3 minutes.
    And they give almost no exp. You make more killing a few things in the same time. It really is very lopsided.
    (1)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by JTWrenn View Post
    And they give almost no exp. You make more killing a few things in the same time. It really is very lopsided.
    Not true at all.

    You might make more from the time investment by doing a FATE, but just killing random mobs, absolutely not.
    And they don't want side quests to be more lucrative than FATEs, because then no one would do FATEs, they'd just do the sidequests where they can skip five pages of text in 30 seconds and instantly get 20% of a level.

    Now maybe they could add a challenge log prize, a daily bonus for doing say, 1, 3 and 5 side quests, which are comparable EXP to doing 1, 2 and 3 FATEs respectively. That could work.
    (1)

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