



Not a huge fan of the fact that SCH is the only job in the game where the Limit Break Causes zero damage.SCH actually feels like the field commander, not doing much on its own but tilts the numbers to its team's favour by constantly spreading buffs and debuffs. Not doing that much healing outside of LB is weird, would be nice if we kept the fairy for a minor autoheal as SGE got to keep kardia. I'd like to have an extra defensive ability on the SCH but I think it's enjoyable enough at the moment despite sometimes feeling a bit limp compared to WHM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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