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  1. #41
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    That's probably related to the eternal MMO debate on healers in PVP. They're either strong enough to outheal a DPS, and therefore nigh unkillable, or they're not, in which case they're obligate first targets and free points for classes more powerful than they are. Guess which choice the DPS regard as more "fair". And guess which role the people in charge of decisions main.
    This debate makes sense, but if this wasn't PvP related. Point of contention doesn't exist in a team-based setting against other players. Healers can only partially fix a mistake or lengthen the duration of combat readiness, which fits into the current PvP design (Recuperation tied to MP). PvP is mainly resembling a MOBA game. A healer is not all powerful, as the game exists to facilitate good teamplay and not good babysitter gameplay. They're not completely worthless either, because of their unique range and effective ability that tilts the battle to their team's favor. Imo, the current PvP healers are designed well for this purpose after considering what every other job has in their toolkit.

    If your party members can't figure out how to use Recuperation and not stand in the line of the opponent's AoE, you can't blame the healer's toolkit for that. Not even PvE healers can save you from blatantly staying in the line of fire for so long.
    (7)

  2. #42
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Not a fan of the PvP changes for healers. It's basically taken our one identity (the ability to heal our party) and replaced it with DPS skills. If I wanted to play a DPS there are a dozen other classes which are not only better suited to dealing damage, but look cooler doing it. Still, that being said I was never a huge fan of PvP even before the changes, so not much has changed. My only lament is I'm forced to play through it in order to unlock the new plates and emotes.
    (3)

  3. #43
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by AnotherPerson View Post
    This debate makes sense, but if this wasn't PvP related. Point of contention doesn't exist in a team-based setting against other players. Healers can only partially fix a mistake or lengthen the duration of combat readiness, which fits into the current PvP design (Recuperation tied to MP). PvP is mainly resembling a MOBA game. A healer is not all powerful, as the game exists to facilitate good teamplay and not good babysitter gameplay. They're not completely worthless either, because of their unique range and effective ability that tilts the battle to their team's favor. Imo, the current PvP healers are designed well for this purpose after considering what every other job has in their toolkit.

    If your party members can't figure out how to use Recuperation and not stand in the line of the opponent's AoE, you can't blame the healer's toolkit for that. Not even PvE healers can save you from blatantly staying in the line of fire for so long.
    It’s a matter of intentionality. In PvP there’s more overlapping AoEs meant to catch the dumb dumb. In PvE they either two shot you or they don’t matter. Cure spam doesn’t fix stupid, but appropriate tuning will get them every time.
    (1)

  4. #44
    Player
    LaNmower's Avatar
    Join Date
    Sep 2015
    Posts
    21
    Character
    Salvador Flam
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Callypso View Post
    Controversial opinion: Healers are TOO good, the amount of self healing they have is ridiculous. Most classes can do perfect bursts + an LB and healers can just heal through the entire thing while running to their team across an entire frontline map. It's one thing if there are multiple healers in formation overlapping AOE's or something. But them being able to run across an entire map soaking several rotations and a LB is quite frankly unacceptable. Healers need a self heal penalty, full stop. Don't touch their potency, they can cure their party members for current values, that's punishment for people not focusing healers. But their self sustain needs to be cut by AT LEAST 20% if not more. If a healer gets caught too far from their group they should be punished for it, not able to heal themselves from one end of the map to the other.

    Not to mention how badly this gets exacerbated by ANY level of battle high, which i believe needs to be removed entirely i also think they need to add status resistance like in PVE so you cant be stunned, then stunned, then stunned literally back to back.

    And don't get me started on how as a WAR my status invuln period is a JOKE since whm can imp me leading to instant death before i can take advantage any of my potency increases the second they see me glowing... i need to go fury -> whetting -> rend -> cyclone to match DRG's one button press that does 30K vs my 32k while giving them an 5s ACTUAL invulnerability window while also gimping my own resources since i need to HOLD cyclone / Primal for burst since fury doesn't put them off CD or even lower it.
    A WAR of all jobs complaining about another job being too good in PvP lol
    (7)

  5. #45
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LaNmower View Post
    A WAR of all jobs complaining about another job being too good in PvP lol
    Yes it must be upsetting that you can't run through the enemy team and kill the healer in 5 seconds without assists. And dear lord you can't even keep harassing the healer if so much as 3 of the enemy team comes to the healers defense, they can kill you with just a handful of bursts!

    Seriously though, the number of times WAR can just ignore self preservation and blast right through to stun lock the back ranks is ridiculous, of fucking course the healer should be able to self-heal through it at the very least. Healers also definitely don't have super extra self-sustain that let's them solo everything. For WHM it's just aquaveil. Cure isn't an instant cast so it's completely worthless for emergency self-healing, and Seraph Strike means jumping in the middle of the fray and the heal follow up is also delayed.
    (3)
    Last edited by ThorneDynasty; 04-18-2022 at 08:51 AM.

  6. #46
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lemuria View Post
    Not a fan of the PvP changes for healers. It's basically taken our one identity (the ability to heal our party) and replaced it with DPS skills. If I wanted to play a DPS there are a dozen other classes which are not only better suited to dealing damage, but look cooler doing it. Still, that being said I was never a huge fan of PvP even before the changes, so not much has changed. My only lament is I'm forced to play through it in order to unlock the new plates and emotes.
    on the contrary my friend, i would argue PvP has more healer class identity than PvE ever did (post Stormblood) . true healers in PVP have less spells, and wont be able to spam their heal ability as much, but that just it. Healers (i personally feel) are not just the sum of their cure2 spam. Each healer is supposed to have their own playstyles, benefits and ways of engaging with the enemy and aiding allies, and i feel like PVP gives the most distinguishing styles than ive seen from this dev team in a while. Although i do wish we had a few more charges of cure in pvp

    Not to mention the way the devs designed this game is to prioritize DPS -- cant fault the healers for feeding into the dps hunger when the game rewards them for doing it, and in some cases outright punishes them for good healing.
    (11)

  7. #47
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Seeing a different healer in PvE is a non-event. Seeing a different healer in PvP often means approaching the entire match differently.
    (8)

  8. #48
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Callypso View Post
    Healers were extremely over tuned before 6.1, and they are STILL slightly over tuned, the self heal penalty would fix that and force a focus on group play as was intended. I play frontline DAILY, usually on whatever class i'm leveling at the time, i've been PDPS RDPS Tank and Healer, and will continue to play EVERY roll as i level my remaining classes. I look at things through an objective lense.
    To be fair, most of your issues are WHM issues not Healer specific issues. WHM is busted/overtuned yeah. That's why the "objective lens" thing doesn't make much sense. Your problem is with WHMs not healers, and yes WHM is busted.

    I don't think anyone in their right mind disagrees that WHM is overtuned, and that's why WAR/WHM is so overpowering in the meta.

    Self heal penalty is a garbage idea, especially when like as a SGE I get zero utility outside of dps, which means if I'm going against a WAR/WHM combo my party is probably mad because they're already at a disadvantage.

    Group play wouldn't be encouraged by making those changes, it would just force the meta even further to damage+CC being king, something that's already a huge problem.

    A healer SHOULD be able to outlast a tank or dps 1v1'ing them, especially when very often, especially in casual, the entire team goes to screw around somewhere else while the nin/rpr/mch/sam burst you down and then wonder why they're dead. With healers being more balanced/having less heals it would make no sense to have it be "Oh if they have a single person on them they're dead"
    (3)

  9. #49
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Healers are mostly in good place in PvP now, WHM needs some nerfs and SCH slight buff but AST and SGE are excellent.

    I grinded a lot of my way to Crystal as SCH and its ability to turn stalled games into victories is amazing, but having SCH in the same slot as WHM was kinda rough which is why I swapped Jobs whenever the number of healers went down in the queue. Forcing a double healer lineup with WHM or AST in second slot was really powerful.
    (1)

  10. #50
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I have done more PvP matches than any dungeon runs I've done since SHB.
    PvP is mad fun for healers, all of them feel very different to play.
    I miss this, guys. I really miss having a different feel for each healer.
    I may not be healing a lot but I got the support and some heals esp on WHM.
    So I can still feel "healy" there but the DPSing is so much more fun.
    I just wish this much excitement was on PvE side.
    (5)

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