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  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Razorboi82 View Post
    I take it your insulted very easily. I see now that this thread wasn't serious, Just trash to fill the forums. I have every right to tell any one anything as long as it doesn't specifically cause others physical harm. I'm still baffled by your post. So now you don't want it to change back, you want them to fix your hurt feelings?
    Your =/= You're.

    Stopped reading afterwards.
    (0)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Majidah View Post
    Your =/= You're

    oh what a snappy comeback


    /Stirspot
    (1)

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Krausus View Post
    oh what a snappy comeback


    /Stirspot
    Oh my, what a relevant post. I'll try to make the best of it.
    Do you think what he said deserved to be addressed any further? Because I don't.

    I'm going to pretend you care about what was being discussed instead of just randomly trolling my thread and try to get it back on track and away from any other trolls and their derails.

    Yoshi stated halting the player from running away was possible, and even considered, but they found it to be too intrusive so they preferred to add a position check button.
    The result of that due to server latency was an error message if you cast too quickly. What does quickly mean? Casting when you have already stopped running in your screen.

    Do you not think its bad design to have players mentally calculate server latency when playing a game? To have to put cheap servers into their strategy?
    If you are casting a spell and running away interrupts it, what's the point of allowing you to keep running?
    If you are going to continue running, don't cast it. Simple as that.

    I ask you, what scenario happens more often FFXIV being one with roaming parties and not camps? One in which you run, stop and cast or one in which you run, cast, decide against it and continue running hoping your spell won't go off?

    Try and justify this as good design. Do try. I dare you.
    Yoshi tried to do it by claiming some of future spells will be compatible with running. Yeah, okay. What does that have to do with anything? Seems simple enough to make some lock the player in the spot and others not to and differentiate these spells with an icon or whatever the team can think of.
    (3)

  4. #4
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Majidah View Post
    Oh my, what a relevant post. I'll try to make the best of it.
    Do you think what he said deserved to be addressed any further? Because I don't.

    I'm going to pretend you care about what was being discussed instead of just randomly trolling my thread and try to get it back on track and away from any other trolls and their derails.

    Yoshi stated halting the player from running away was possible, and even considered, but they found it to be too intrusive so they preferred to add a position check button.
    The result of that due to server latency was an error message if you cast too quickly. What does quickly mean? Casting when you have already stopped running in your screen.

    Do you not think its bad design to have players mentally calculate server latency when playing a game? To have to put cheap servers into their strategy?
    If you are casting a spell and running away interrupts it, what's the point of allowing you to keep running?
    If you are going to continue running, don't cast it. Simple as that.

    I ask you, what scenario happens more often FFXIV being one with roaming parties and not camps? One in which you run, stop and cast or one in which you run, cast, decide against it and continue running hoping your spell won't go off?

    Try and justify this as good design. Do try. I dare you.
    Yoshi tried to do it by claiming some of future spells will be compatible with running. Yeah, okay. What does that have to do with anything? Seems simple enough to make some lock the player in the spot and others not to and differentiate these spells with an icon or whatever the team can think of.
    Generally when someone breaks down to grammar nazi they lost the argument. Yoshi gave a reason why they wont implement what you are asking for. We all want there to be no server latency but half a second isnt going to make or break your ability to use magic.
    (0)

  5. #5
    Player
    Razorboi82's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa though it was Uldah 1.0
    Posts
    121
    Character
    Professor Espada
    World
    Faerie
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Majidah View Post
    Your =/= You're
    Oh my... I get the same thing from my LS members

    Quote Originally Posted by Majidah View Post
    Your =/= You're.

    Stopped reading afterwards.
    You sure do edit a lot >.<

    HOLY POOP!! I REMEMBER YOU!!! YOUR POWER RANGER!! now it all makes sense... Continue...
    (0)
    Last edited by Razorboi82; 03-16-2012 at 12:01 AM.