Your =/= You're.I take it your insulted very easily. I see now that this thread wasn't serious, Just trash to fill the forums. I have every right to tell any one anything as long as it doesn't specifically cause others physical harm. I'm still baffled by your post. So now you don't want it to change back, you want them to fix your hurt feelings?
Stopped reading afterwards.![]()
Oh my, what a relevant post. I'll try to make the best of it.
Do you think what he said deserved to be addressed any further? Because I don't.
I'm going to pretend you care about what was being discussed instead of just randomly trolling my thread and try to get it back on track and away from any other trolls and their derails.
Yoshi stated halting the player from running away was possible, and even considered, but they found it to be too intrusive so they preferred to add a position check button.
The result of that due to server latency was an error message if you cast too quickly. What does quickly mean? Casting when you have already stopped running in your screen.
Do you not think its bad design to have players mentally calculate server latency when playing a game? To have to put cheap servers into their strategy?
If you are casting a spell and running away interrupts it, what's the point of allowing you to keep running?
If you are going to continue running, don't cast it. Simple as that.
I ask you, what scenario happens more often FFXIV being one with roaming parties and not camps? One in which you run, stop and cast or one in which you run, cast, decide against it and continue running hoping your spell won't go off?
Try and justify this as good design. Do try. I dare you.
Yoshi tried to do it by claiming some of future spells will be compatible with running. Yeah, okay. What does that have to do with anything? Seems simple enough to make some lock the player in the spot and others not to and differentiate these spells with an icon or whatever the team can think of.
Generally when someone breaks down to grammar nazi they lost the argument. Yoshi gave a reason why they wont implement what you are asking for. We all want there to be no server latency but half a second isnt going to make or break your ability to use magic.Oh my, what a relevant post. I'll try to make the best of it.
Do you think what he said deserved to be addressed any further? Because I don't.
I'm going to pretend you care about what was being discussed instead of just randomly trolling my thread and try to get it back on track and away from any other trolls and their derails.
Yoshi stated halting the player from running away was possible, and even considered, but they found it to be too intrusive so they preferred to add a position check button.
The result of that due to server latency was an error message if you cast too quickly. What does quickly mean? Casting when you have already stopped running in your screen.
Do you not think its bad design to have players mentally calculate server latency when playing a game? To have to put cheap servers into their strategy?
If you are casting a spell and running away interrupts it, what's the point of allowing you to keep running?
If you are going to continue running, don't cast it. Simple as that.
I ask you, what scenario happens more often FFXIV being one with roaming parties and not camps? One in which you run, stop and cast or one in which you run, cast, decide against it and continue running hoping your spell won't go off?
Try and justify this as good design. Do try. I dare you.
Yoshi tried to do it by claiming some of future spells will be compatible with running. Yeah, okay. What does that have to do with anything? Seems simple enough to make some lock the player in the spot and others not to and differentiate these spells with an icon or whatever the team can think of.
Last edited by Razorboi82; 03-16-2012 at 12:01 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.