I dunno I dont seem to have a problem, I timed myself and usually by the time my control stick is back at center, which happens in the blink of an eye, I can cast a spell. The inertia doesn't specifically bother my casting, but I guess I'm just lucky.no what they are using /facetarget for is basically nothing more than a stop button. it sends info directly to the server that you are stopped moving and you can directly start casting a spell instead of having the delay while the server figures out your position. all we were asking for is that for a controller user to add a battle mode where we could turn off face target as a key press and make it to where the start of the spell would be a stop.
this method would have a button on the controller to send the info to the server so we get the same delay as keyboard
users get. right now there is a difference in response times for a controller user to begin casting spells compared to a keyboard user that actually has a button they can hit to begin instantly.
it's not a horrible delay. it's only around a half second or so.
what happens though is like on the controller we have to stop and wait on the server to register we stopped. the keyboard users stop with the button and it instantly registers them. sure a half second may not seem like alot, but i've played some one my controller and with the keyboard and i've noticed the glitch where the spell doesn't go off and randomly stops as well as the timer bar not showing or the animation of casting not showing was not happening to me when using the keyboard.
sure only a half second. it's not long, but when the other glitches and missed animations add into the issue it becomes almost game breaking.
http://crystalknights.guildwork.com/
i know how to play my job. dont need any face target buttons or forced spellcasting to cast spells.learn to play your job and you don't have that worry. i didn't get hit by them before when you were stuck in animations and this wouldn't be any different.
it could have just been a mode option not the entire game forced that way if you don't like the idea, but i can assure you it's an option i would have taken in a heartbeat. like it was stated if you kept moving after it started casting the spell it would cancel. it's just like the /facetarget, but that a controller user would not have to map a key using a 3rd person program or use a macro for a work around.
i see zero difference.
running >hit /facetarget(your character stops and turns) >start casting spell > move to cancel
running> start casting the spell > it stops and turns you around > move to cancel
both ways have the same number of actions needed to stop and attack a mob. the second option would work better for a controller user due to it would be completely based on keys already on the controller(no mapping/macros needed).![]()
So you use the game pad? Time to learn to play again. Most of us have to relearn too, and everyone is going to have to relearn a lot of things in the future. Stop trying to keep the old game, It was broken. Just figure out how "to play your job and you don't have to worry." I had to learn to play with this new style of casting, so why after taking my time, do you get to be the lazy one and demand it to change back? I'm just saying, If you don't like this, its only going to get worst. You might as well stop playing all together.![]()
Last edited by Razorboi82; 03-15-2012 at 11:20 PM.
You appear to be a programmer for Square Enix and working with the Crystal Tools, which is in-house to Square Enix only, can you tell me why the overseer and one who actually can work with the tools would be lying about the difficulty of something regarding an engine toolset that wasn't designed to run MMOs in the first place?
I'd rather hear your explanation, as one of their programmers, than the reasoning from the director and producer of the game.
Dude, its bad game design. You don't make players have to deal with server delay themselves by adding a position check button, you make the system do that. Its insulting to stop running and still get the error message.So you use the game pad? Time to learn to play again. Most of us have to relearn too, and everyone is going to have to relearn a lot of things in the future. Stop trying to keep the old game, It was broken. Just figure out how "to play your job and you don't have to worry." I had to learn to play with this new style of casting, so why after taking my time, do you get to be the lazy one and demand it to change back? I'm just saying, If you don't like this, its only going to get worst. You might as well stop playing all together.
You have no right to tell me to stop playing. Seriously, what the hell.
Last edited by Majidah; 03-15-2012 at 11:27 PM.
You just read his reply and told him to shut up, though.Dude, shut up. Its a bad game design. You don't make players have to deal with server delay themselves by adding a position check button, you make the system do that. Its insulting to have stopped running and still get the error message.
You have no right to tell me to stop playing. Seriously, I don't even want to read your reply. What the hell.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.