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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    This would actaully be pretty good for controller people. Liked
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    @ OP tl;dr, but no thanks. This game is casual enough.
    (0)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Scarface View Post
    @ OP tl;dr, but no thanks. This game is casual enough.
    What? This has nothing to do with being casual. It's a quick fix for the lag since some people can't tell when their characters actually stop moving. NOTHING to do with casual.
    (3)

  4. #4
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Krausus View Post
    It's ironic that you are telling someone else to learn to play when you yourself rage about not being able to effectively adjust to recent casting changes.
    Quote Originally Posted by Kailea_Nagisa View Post
    now this is just a plane QQ thread -.- really you want the game to make you stop? really? how about stop running then click your spell macro or icon, and follow me here,....... stop moving
    See, but the point is that its wrong for you to have to adjust to a server error.
    Lets break it down:

    1- You can't cast while running. = OK
    2- So you stop running, your character makes a stop in your screen and you hit cast.
    3- You get an error message about being unable to cast while moving.

    See, the thing is, you weren't moving anymore. A player shouldn't be concerned with the server problems. Rule says stop running before casting and so you did. Its outrageous to ask for players to wait a second due to latency.
    A good game design would mask this. How? Easy, it used to mask it perfectly fine. Just make the face target command automatic.

    It doesn't take away from being able to cancel spells, it doesn't really affect anything negatively. If you are hitting a spell button, its because you want that spell to start being casted that second. If you get hit by ifrit its because you chose a poor moment to start casting. This isn't like WS animation lock. It doesn't lock you for as long, just for that one second where the casting begins, and you can still cancel it by moving.

    Quote Originally Posted by Scarface View Post
    @ OP tl;dr, but no thanks. This game is casual enough.
    Having to deal yourself with server latency doesn't make a game more hardcore. It makes it poorly designed.
    (2)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Majidah View Post
    See, but the point is that its wrong for you to have to adjust to a server error.
    Lets break it down:

    1- You can't cast while running. = OK
    2- So you stop running, your character makes a stop in your screen and you hit cast.
    3- You get an error message about being unable to cast while moving.

    See, the thing is, you weren't moving anymore. A player shouldn't be concerned with the server problems. Rule says stop running before casting and so you did. Its outrageous to ask for players to wait a second due to latency.
    A good game design would mask this. How? Easy, it used to mask it perfectly fine. Just make the face target command automatic.

    It doesn't take away from being able to cancel spells, it doesn't really affect anything negatively. If you are hitting a spell button, its because you want that spell to start being casted that second. If you get hit by ifrit its because you chose a poor moment to start casting. This isn't like WS animation lock. It doesn't lock you for as long, just for that one second where the casting begins, and you can still cancel it by moving.



    Having to deal yourself with server latency doesn't make a game more hardcore. It makes it poorly designed.
    I have no problem with the new changes even with controller i just look @ the 2 blue bars when they stop glowing i can cast... Is this really that hard to do?
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by Majidah View Post
    Having to deal yourself with server latency doesn't make a game more hardcore. It makes it poorly designed.
    You sound like one of those "I WAS OUT OF THE PLUME" gaiz.

    Instead of one of those "Why were you even in the plume" gaiz.
    (0)

  7. #7
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Firon View Post
    I have no problem with the new changes even with controller i just look @ the 2 blue bars when they stop glowing i can cast... Is this really that hard to do?
    Well this isn't a MUD game. I mean, that's a good way to work around a flawed system.

    Quote Originally Posted by Scarface View Post
    You sound like one of those "I WAS OUT OF THE PLUME" gaiz.

    Instead of one of those "Why were you even in the plume" gaiz.
    And you don't thik its wrong for a player to be hit by it when he's well far from it?
    That one second in casting delay can make a win or lose difference in close call scenarios. Plus its just annoying to get that message when playing casually, honestly. I look at the screen, my character stopped moving. I shouldn't be getting that message. Simple as that.
    (0)

  8. #8
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Majidah View Post
    Well this isn't a MUD game. I mean, that's a good way to work around a flawed system.



    And you don't thik its wrong for a player to be hit by it when he's well far from it?
    That one second in casting delay can make a win or lose difference in close call scenarios. Plus its just annoying to get that message when playing casually, honestly. I look at the screen, my character stopped moving. I shouldn't be getting that message. Simple as that.
    I would say if a 1 second delay is determining your success rate then you just need some more practice or your group as a whole. No one disagrees that we shouldn't have to work around a delay, but it is there and I agree with the reasons yoshi gave for not being able to implement your idea. We will just have to adjust until 2.0.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by Majidah View Post
    and you don't thik its wrong for a player to be hit by it when he's well far from it?
    That one second in casting delay can make a win or lose difference in close call scenarios. Plus its just annoying to get that message when playing casually, honestly. I look at the screen, my character stopped moving. I shouldn't be getting that message. Simple as that.
    I think its wrong to be standing in a spot where plume pops. Simple as that.

    Waste of time thread.
    (0)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Majidah View Post
    Well this isn't a MUD game. I mean, that's a good way to work around a flawed system.



    And you don't thik its wrong for a player to be hit by it when he's well far from it?
    That one second in casting delay can make a win or lose difference in close call scenarios. Plus its just annoying to get that message when playing casually, honestly. I look at the screen, my character stopped moving. I shouldn't be getting that message. Simple as that.
    That does not matter they way its implemented does not slow you down tho. You can spam the spell and let go of the run button it will go off when you stop its not like when you start casting the spell when you think it stops and it get interrupted @ 99%. The spell wont go off until you stop moving so it does not slow you down.


    Edit about the Plumes: Plumes are a trap if you stand in them too long even if you manage to get out you still take dmg. Being in plumes for more than 1 sec means your gonna take dmg and it's your fualt a lot of ppl seem to think you can stand in them for a while then run away.
    (0)

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