
<< SubjectIt used to be this way ...
I don't know why they took it out. You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.
So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob.
(I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)
<< ReplySo you use the game pad? Time to learn to play again. Most of us have to relearn too, and everyone is going to have to relearn a lot of things in the future. Stop trying to keep the old game, It was broken. Just figure out how "to play your job and you don't have to worry." I had to learn to play with this new style of casting, so why after taking my time, do you get to be the lazy one and demand it to change back? I'm just saying, If you don't like this, its only going to get worst. You might as well stop playing all together.
<<< RAGE!!!Dude, its bad game design. You don't make players have to deal with server delay themselves by adding a position check button, you make the system do that. Its insulting to stop running and still get the error message.
You have no right to tell me to stop playing. Seriously, what the hell.
And Scene...




you say this and then quote this? it's showing exactly what i stated. that is not the old way. it's asking for starting a cast as a controller user to use /facetarget. it is exactly what i said.Actually the thread asks for the old way to be re-instated. in all seriousness though this guy always complains about Everything in game that doesn't make things better for him, then gets butt hurt when people see some flaw in his rage. Much better to start a thread with the proper wording for what you are trying to say. Power Ranger shouldn't be taken seriously.
they actually state you can keep moving stops casting spells in the op, but make it to where a controller user faces the target and stops running on cast. we do not have a button for /facetarget to instantly register we stopped when using a controller. it's nothing more than asking for a button that is mapped on the controller to do the same thing via starting a cast.It used to be this way ...
I don't know why they took it out. You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.
So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob.
(I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)
http://crystalknights.guildwork.com/

"Please make it so that when you press a spell whilst running the character stops and turns to the mob." The same thing we had b4. "(I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)" He uses a game pad. You are seeing what you want to see...you say this and then quote this? it's showing exactly what i stated. that is not the old way. it's asking for starting a cast as a controller user to use /facetarget. it is exactly what i said.
they actually state you can keep moving stops casting spells in the op, but make it to where a controller user faces the target and stops running on cast. we do not have a button for /facetarget to instantly register we stopped when using a controller. it's nothing more than asking for a button that is mapped on the controller to do the same thing via starting a cast.




"You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving."Please make it so that when you press a spell whilst running the character stops and turns to the mob." The same thing we had b4. "(I know about the face mob button, but I use a gamepad yo! Still seems silly for it to exist..)" He uses a game pad. You are seeing what you want to see...
So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob."
you do read this right? it states directly you can keep it so moving cancels spells in the same thing you just quoted AGAIN. it is asking for casting the spell for a controller user to have the same effect as /facetarget has for the keyboard users. if i need to break it down even further i will be glad to do so.
http://crystalknights.guildwork.com/

You are adding two different statements to meet your own needs."You can keep it so that moving cancels the spell but getting that "You can't cast while moving" message, or having to stop and wait on the server delay is unnerving.
So yes. Please make it so that when you press a spell whilst running the character stops and turns to the mob."
you do read this right? it states directly you can keep it so moving cancels spells in the same thing you just quoted AGAIN. it is asking for casting the spell for a controller user to have the same effect as /facetarget has for the keyboard users.

OH and then your adding more to it. which is amazing how you keep defending it as if you posted it yourself lol.




ok you asked for it so i will break it down completely on the original post.
it was that when you were running and started casting a spell you stopped and started casting. after that brief delay you started running again.
now that was removed and you get the annoying message "You can't cast while moving" and not sure why they took it out. if you made it to where casting stops you like it did originally you could let the moving cancels spells stay in since you would stop when you begin casting and then cancel once you move afterwards.
yes, make it to where when i start casting a spell that it does the exact same thing as /facetarget does(stops running and faces the mob)
yes, there is a /facetarget button for the keyboard and i know about it, but i use a controller and the same option of that one button is not there for me.
does that help you out with your reading of the original op? i hope so because next step will be breaking it down word for word.
http://crystalknights.guildwork.com/




http://crystalknights.guildwork.com/





This cheating prevention thing is causing far more trouble than it's worth.
Like I said in an earlier thread, you're not so much discouraging cheaters as you are discouraging players.
Either switch to clientside servers, or find another option that doesn't get in our way SE. Frustrating your players is not worth it.
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