Then just continue hitting Fall Glaroilosis and let the rest of us have a full DPS toolkit. No one will force you to do anything, so continue to button mash.I’m not in favor of adding DPS tools to healer but I’m in favor of turning the damage up by 200% to actually make the healing relevant.
If healers got say, a soft caster rotation. This would still have healers but underwhelming and basically kill off healer roles for glorified support
Stop using console players as an excuse. This game has great controller support and you can comfortably play every role. Healing especially feels easier on controller. Button bloat is an issue for everyone, K+M users included, but it's an issue that can be resolved easily. We have plenty of skills that can be deleted or merged together.Because there's a hidden issue people forget about, and that is console players. MMORPGs are never made to be played on a console, unless they can actually pull it off correctly (like TERA did, and worked well). Since people have to shuffle between buttons so much, the reality of the matter is the homogenization of all jobs, not just healers. As we move further into more expansions, more skills will be added, and many more sacrificed, leading to simple 1 button mash in the long run.
Jobs are being homogenized because that's what SE wants as their goal is to make the game "accessible", which means that every job is progressively getting to the point where the skill floor is very close to the ceiling. It has nothing to do with consoles, controllers and button bloat.
Yeah, solution could be grouping some skills together to make space for new ones. You know, pvp style? More combo skills? But people don't want that either, so off to trash they go. Having the game more accessible is fine, but this requires a solution soon, otherwise by next expansion it may get very ugly for all jobs and players. I've seen this happen before.Stop using console players as an excuse. This game has great controller support and you can comfortably play every role. Healing especially feels easier on controller. Button bloat is an issue for everyone, K+M users included, but it's an issue that can be resolved easily. We have plenty of skills that can be deleted or merged together.
Jobs are being homogenized because that's what SE wants as their goal is to make the game "accessible", which means that every job is progressively getting to the point where the skill floor is very close to the ceiling. It has nothing to do with consoles, controllers and button bloat.
*headdesk*
Savage raiders spend 60%+ of every raid spamming one button. What do you think happens in easier content?
Do...do you think more healing is somehow needed in easier content? How do you not understand that healing being boring in Savage and Ultimate means that healing is also boring everywhere else?!
I don't raid Savage. I quit healing three years ago because it was incredibly boring. Dungeon bosses are a joke. 24-mans only need healing when it's an absolute clownfest. MSQing as a healer is a prescription-strength sleep aid (you can't heal mobs to death, y'know). Tanks now have so much self-sustain that healers are flat-out unnecessary in most content. Literally only two current fights in the game require healers: P3S and P4S.
Why do you think healers should be happy about this? Why should healers accept being unnecessary and boring to play in 99% of the game? The only reason, the only reason, I can come up with is that you lot want healing to be the ticket to a free, zero-effort carry through content.
From now on, "If you want to DPS, play a DPS," should be answered with, "If you want to mindlessly press one button to win, play Cookie Clicker."
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
The reason to be against PvP-style consolidation is the fact that people are aware of SE shenanigans. Reducing 123 combos to their PvP counterparts is a good way to get some space for new skills/mechanics, but this is not SE's goal. What we'd get, realistically, are PvP combos with nothing new.Yeah, solution could be grouping some skills together to make space for new ones. You know, pvp style? More combo skills? But people don't want that either, so off to trash they go. Having the game more accessible is fine, but this requires a solution soon, otherwise by next expansion it may get very ugly for all jobs and players. I've seen this happen before.
This is also the reason why reworks are generally seen negatively by the playerbase. MCH and SMN have now a lot of space to use for new stuff, but will they get it? MCH is already an expansion late and SMN will follow the next path.
Lol, FFXIV probably has the best controller support out of any MMO, it's as if it was made to mimick a Final Fantasy on console from the start. And that is coming from someone playing healer since ARR, with constant target swapping for heals/dots, fairy positioning and stance switching.Because there's a hidden issue people forget about, and that is console players. MMORPGs are never made to be played on a console, unless they can actually pull it off correctly (like TERA did, and worked well). Since people have to shuffle between buttons so much, the reality of the matter is the homogenization of all jobs, not just healers. As we move further into more expansions, more skills will be added, and many more sacrificed, leading to simple 1 button mash in the long run.
The thing about 1-2-3 combos is some jobs need them to be separate and others don't. On MNK, it wouldn't make sense because you have 9 different combo buttons, 6 of which are moved between somewhat fluidly. It's not always 1-2-3, 4-5-6. Sometimes its 1-5-3 or 4-2-3 and that warrants each button being separate. MCH on the other hand just has 3 buttons you always use in the same order and thus don't really need to be separate buttons. There's no choice in the making. There's no buff that makes you go "oh now I'm going to spam 3-3-3." If they condensed MCH's combo into 1 button but added something of more value or choice to MCH's gameplay, that would be a very good trade. Would they give it something of value and choice, though? Who knows.The reason to be against PvP-style consolidation is the fact that people are aware of SE shenanigans. Reducing 123 combos to their PvP counterparts is a good way to get some space for new skills/mechanics, but this is not SE's goal. What we'd get, realistically, are PvP combos with nothing new.
This is also the reason why reworks are generally seen negatively by the playerbase. MCH and SMN have now a lot of space to use for new stuff, but will they get it? MCH is already an expansion late and SMN will follow the next path.
11111111211111311111131111111411111211111111111
Oh, sorry I thought I was playing my healer in game.
Tell me you're lazy without telling me you're lazy.I’m not in favor of adding DPS tools to healer but I’m in favor of turning the damage up by 200% to actually make the healing relevant.
If healers got say, a soft caster rotation. This would still have healers but underwhelming and basically kill off healer roles for glorified support
In Aglaia, which is a brand new 24 man raid, I have literally gone entire runs without casting a single GCD heal. Every single one of my button presses, all several hundred of them, were dedicated to Dosis III and Eukrasian Dosis III, which is also the same button. The meager amount of healing I did do came from oGCDs. Even those were often burned for MP because Sage actually throws out worthless heals just to regenerate MP. In a Copied Factory run not long after Endwalker's release, I pressed Dosis II 500 times; more than literally every other ability in my entire kit combined.
Below Savage, healing barely even exists nowadays. It wasn't much better in Shadowbringers either. Even at the Savage level, you'll hardly need your kit beyond the first few weeks. And only for the last two fights. Ultimate will release tomorrow and I can guarantee you when it's cleared, the nuke equivalent on each healer will dwarf every other ability they press. The hardest piece of content in the game and they'll still be pressing 1111111111111111111 for the vast majority of it.
Last edited by ForteNightshade; 04-30-2022 at 01:19 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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