



I cant believe you would intentionally punish someone who accidentally targetted a mob outside your pull and attacked them without noticing. Tab targetting really does always select the target you dont want smh.

Just follow their pace and grab aggro from them, trust me, it's worth more than getting into an argument, nowadays when I get a speedy ADHD on my group I only really get angry when they pull(the very few) skippable mobs, like the sleeping Dragons on that HW dungeon.
There shouldn't even be a need for discussing this given how there is 0 aggro management and plenty of dashes/aoes. Plus, I pull ahead on sage for addersting.
While I'm obviously dishonest by pretending to be clueless I'm actually serious here. If I'm not expecting something I don't handle it very well.
Keep in mind it's harder for me to deal with that than it is for the dps to let me pull.

See, I don't really get it why people have the infamous "tanxiety" in this game, Tank is kinda... Unnecessarily simple, in WoW I remember having M+xiety because as a tank I was basically the dad of the group, I had to plan everything from route to best build for that week while also compensating for any mistakes my DPS or Healers would make like pulling extra packs etc, but here... I mean, you even get tank privileges in Raids where you can just survive a fton of damage and brush it off while DPS and Healers just die in one fail mechanic.The only assumption you should make in that situation is "I guess I can try wall to wall." Any other assumption you make is a stupid excuse to grief, especially if they bring the mobs back to you.
Tanking isn't hard to figure out. You just use your AoE combo to hold hate, cycle through your mitigations (bosses don't really need you to use Rampart and {2-minute CD}, so you can save those for the trash) and you're golden.




I understood "tanxiety" back in ARR-StB days because enmity was a thing the whole party had to work around with (Quelling Strikes, Shrouded Saints, Diversion, Lucid Dreaming, Shade Walker, Smokescreen and all the tank stuff), especially as tanks could juggle between DPS and Tank stances and needed to worry about their MP and TP (AoE's were expensive and Flash genuinely sucked). It was possible for a BLM who knew their stuff to rip hate from a tank stance exclusive tank if they didn't use Quelling Strikes/Diversion. But ever since ShB, tanking has become the chillest role to play in the game.
Easy fix to this is to not have your tank stance button on your main hotbar (or if on mouse-keyboard, nowhere near the abilities you use frequently).
Last edited by Nestama; 04-25-2022 at 08:34 PM. Reason: proof reading is hard

Yea, the problem is when people complain "y aren't u tanking? I'm taking damage"DPS and healers pulling isn't really a big deal. FFXIV is very easy and non-punishing. It's not like WoW where mobs burn through player HP in a few seconds and people get mad if a wipe happens because repair bills are expensive. Pulling raid bosses would sorta be a big deal because you're wasting a lot more people's time, and the money they dropped on potions.




What's the worst thing that can happen? It's a wipe. That's it, there is nothing more on the line. Wipes happen in dungeons all the time and the only bad things that can come from it are of our own makings. Wipes are significantly more likely to happen when some people are already dead however. There is this idea that the dps dont matter in a dungeon run but it's actually far from that. Tank and healer resources are limited and you need everyone's damage to kill the mobs before those resources run out.
If the dps or healer are smart they will bring any and all aggro they have to where you are aoe'ing. It's incredibily annoying when they dont, I 100% agree with that. That's why people like me are in here saying you dont have to change anything that you're doing, just keep aoe'ing and keep mitigating.
Wipes are great, it means I get all my cool downs back and can try again. Also, have you ever recovered from a near-wipe in a dungeon? It's the most adrenaline the content has to offer.What's the worst thing that can happen? It's a wipe. That's it, there is nothing more on the line. Wipes happen in dungeons all the time and the only bad things that can come from it are of our own makings. Wipes are significantly more likely to happen when some people are already dead however. There is this idea that the dps dont matter in a dungeon run but it's actually far from that. Tank and healer resources are limited and you need everyone's damage to kill the mobs before those resources run out.
If the dps or healer are smart they will bring any and all aggro they have to where you are aoe'ing. It's incredibily annoying when they dont, I 100% agree with that. That's why people like me are in here saying you dont have to change anything that you're doing, just keep aoe'ing and keep mitigating.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



