If I tank, it's only annoying if a tryhard sprints ahead. If it's like 1-2 feet from me it's understandable. What gets me is someone pulls an enemy wondering and I have go to them to get aggro, instead of them running to my mob pack.

If I tank, it's only annoying if a tryhard sprints ahead. If it's like 1-2 feet from me it's understandable. What gets me is someone pulls an enemy wondering and I have go to them to get aggro, instead of them running to my mob pack.




Yea people like that are dumb, like why wouldnt you bring any mob aggro you get into the tank aoes? It makes no sense to not stack up with the tank.
for real.
i have had people i've done extreme content with that still don't comprehend that they should run the mob into my aoes when i'm tanking. i have like 20 other enemies on me, sorry i couldn't immediately see that tiny add attacking you. just run a little bit past me and have them run into my decimate pls.
totally infuriating.
My favourite run of Sastasha ever was when I was tanking and the party decided to spontaneously work as a team. Ranged pulled mobs over from one end, other DPS opened the door and brought the other guy over to me, healer kept us alive as I AOE'd them all. It really brightened up a normally dull dungeon.
And while communication is nice, preferred even, I don't really mind being rescued forward, whether it's to make me zoom or to say "I can heal more". If my judgment was correct and it turns out they can't heal more... so what? We wipe. Oh well. Small time loss. Video games.
In general it's just not a big deal.
(Also if you're a WAR and have bloodwhetting, what on earth are you doing single-pulling. Come on.)




Oh boy, it's Every Pull Size Thread Ever again. At least it's not another thread about the housing lottery screwups.....
If I'm tanking, I'm not stopping the pull until I hit a wall. If you pull something I missed (which mostly only can happen in ARR dungeons with all of their extraneous trash mobs everywhere), bring it to me, I'm not chasing you. Not out of malice or some "you pull you tank" mentality, but because I'm busy over here, so quit running around like a headless chicken and join the rest of the party. There are a small handful of exceptions (first room of Aurum Vale, the first pull of Bardam's Mettle, Dohn Mheg where the frog adds need to be stunned before moving on so they don't buff the other mobs, probably one or two I'm forgetting), but 90% of the time, I'm playing CD Simon Says. The majority of trash mobs just aren't dangerous enough to be worth taking my time.




Honestly I’m going to make a point to ask in every PLL for Yoshi to answer who the game designers have in mind when it comes to pulling until they give us a clear answer. Like I think it’s obvious personally but it would actually eliminate these threads.




Brave of you to think any of us is listing to yoship beyond what points we already agree with.





It...really wouldn't. This debate is old. Very old, in fact. It always come to the same general consensus, that being let the tank pull. Or if the tank isn't pulling fast enough, they need to step up their game. That's all there really is to it. Let's not waste Yoshi P's time with this. lol




I’d expect someone who doesn’t want to know the answer to reply something like this. You’re free to waste his time with questions of your own.It...really wouldn't. This debate is old. Very old, in fact. It always come to the same general consensus, that being let the tank pull. Or if the tank isn't pulling fast enough, they need to step up their game. That's all there really is to it. Let's not waste Yoshi P's time with this. lol





I mean, I already know the answer, so...
Tank main with roughly 16-17 years of MMO experience who doesn't have any speed issues with pulling mobs, by the way.
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