



I cant believe you would intentionally punish someone who accidentally targetted a mob outside your pull and attacked them without noticing. Tab targetting really does always select the target you dont want smh.
While I'm obviously dishonest by pretending to be clueless I'm actually serious here. If I'm not expecting something I don't handle it very well.
Keep in mind it's harder for me to deal with that than it is for the dps to let me pull.




What's the worst thing that can happen? It's a wipe. That's it, there is nothing more on the line. Wipes happen in dungeons all the time and the only bad things that can come from it are of our own makings. Wipes are significantly more likely to happen when some people are already dead however. There is this idea that the dps dont matter in a dungeon run but it's actually far from that. Tank and healer resources are limited and you need everyone's damage to kill the mobs before those resources run out.
If the dps or healer are smart they will bring any and all aggro they have to where you are aoe'ing. It's incredibily annoying when they dont, I 100% agree with that. That's why people like me are in here saying you dont have to change anything that you're doing, just keep aoe'ing and keep mitigating.
Wipes are great, it means I get all my cool downs back and can try again. Also, have you ever recovered from a near-wipe in a dungeon? It's the most adrenaline the content has to offer.What's the worst thing that can happen? It's a wipe. That's it, there is nothing more on the line. Wipes happen in dungeons all the time and the only bad things that can come from it are of our own makings. Wipes are significantly more likely to happen when some people are already dead however. There is this idea that the dps dont matter in a dungeon run but it's actually far from that. Tank and healer resources are limited and you need everyone's damage to kill the mobs before those resources run out.
If the dps or healer are smart they will bring any and all aggro they have to where you are aoe'ing. It's incredibily annoying when they dont, I 100% agree with that. That's why people like me are in here saying you dont have to change anything that you're doing, just keep aoe'ing and keep mitigating.


I will note that at least in the NA data centers, you run into basically two main types of party by default: the party that says nothing (even if things go wrong), and the party with that one uptight jackass who experiences a wipe and screams at the tank about how they don't have time for this and just want to finish their roulette and god why are you so bad at your job, tank and whatever.
The latter isn't common, but when one type is "nothing happens" and the other time is "one of the party members turns into a screeching chimpanzee and starts hurling their own poop all over", the latter stands out more for many new players. Maybe they haven't tanked before but they've seen those moments and so they're nervous about "what if I screw up and people get upset?" Etc.
Heck, I'm an experienced MMO player but I had historically hated tanking. So when I decided to try it in this game (and eventually found out that I no longer hate tanking, and in fact can quite enjoy it) to get at the DRK job storyline, I was a little bit nervous -- admittedly, less about "will tanking be hard?!" and more about "am I going to do something stupid like overlook something that I've never really noticed about tanking?" (Answer: no. Tanking really is that easy, as long as you make at least some effort to push your cooldown buttons.)
However, my very first roulette as a tank took me into Haukke Manor. We finished the first boss and our sprout healer continued on through the room towards the entrance; I stopped to type in chat "Wait, the rest of the dungeon is back this way." to tell them to turn 180 and head over to the cellar. The other DPS did not wait for anyone, opened the cellar door, jumped down the stairs and hit sprint. The rest of us sprint to try to catch up as he proceeds to grab all the mobs at the base of the stairs, all the mobs along the hallway, and then try to unlock the final cell to get those mobs, too.
Needless to say, he did not get the cell door open before he was liquified by all the mobs he was trailing. The hungry horde turned their eyes towards us, and while I grabbed aggro, the tank kit at that level is not enough to really lessen the damage; you get Rampart, Arm's Length, and Reprisal. And while the poor sprout white mage was spamming their GCD heals in a panic, it's not like they had many other options for reaction even if it hadn't been blind panic.
Having healed that dungeon many, many times, I was not wall-to-walling because a) the dungeon has no walls to divide pulls, and b) AoE coverage across jobs at that level is... let's go with "not universal", tanks have a fairly minimal set of cooldowns to use, and healing kit is not what I'd call obscenely powerful. Wall-to-wall pulls are great; they are less great in early Realm Reborn dungeons where "wall-to-wall" can be much larger, and the kit to deal with those pulls can be much smaller.
The DPS in question proceeded to tell absolutely everyone that the white mage should kill themselves, I should let tanking remain the responsibility of people who "knew that you always pull everything", and that a brain-dead possum could do better DPS than the other DPS. (I actually remember that specific insult because, I mean, the DPS being a frothing jackass notwithstanding, it was at least a unique insult.) Then they ate the penalty to bail on the duty.
We sort of sat there for a bit like "Okay, so, that just happened." And reassured the sprout healer that, no, they did not suck, the other person was a flaming idiot. (When a new DPS showed up and went "So, uh, what happened here?" the other DPS was like "SO ANYWAY let me tell you about the guy you're replacing...")
In that case, no harm done; we reassured the one sprout, and I didn't let it magnify any minor "first time tank" tanxiety. But I can absolutely see experiences like that -- rare as they are -- spurring tanxiety among first-time tanks. So especially down in lower level content, I do make a point to let sprout tanks know that if things go wrong, folks aren't likely to be mad. Obviously, by the time you're tanking ShB or EW content, you should be over any tanxiety... but I can absolutely understand how tanxiety starts, either witnessing stuff like the fiasco I described when you're on other jobs, or if it happens in one of your own earliest tank experiences.
That's why I try very hard to make sure there's a third party type sprouts encounter: the party that encourages them to stretch a little further (like, verbally, not just by yoinking them along into more mobs), while reassuring them people won't get mad if stuff goes wrong.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Easy. You realize others are taking damage, you look at your buffs and see if you have stance on; it's a quick glance and easy to press that button to solve this. It's not rocket science.
Edit: Also as mentioned; place stance button away from rotation buttons. Just like I do as a healer with the rescue button; it's faaaar away from my normal rotation bar.
Last edited by Coletergeist; 04-26-2022 at 04:39 AM.
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