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  1. #91
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MiaShino View Post
    Same same can be done for current dungeons too; https://www.youtube.com/watch?v=RP5cjebgV9A

    Nothing makes you excited to main a role like being completely irrelevant.. He even wall pulls..
    Jesus christ, the heale role is dead.
    (11)

  2. #92
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Semirhage View Post
    This is where the argument graduates from "But the role would be less fun for me if X" and moves into "NO! Healers should HEAL ONLY! Don't give those other healers more damage buttons! That's not your role!"
    Unlike my first post i am reading this thread now. And man as a lurker on thia forum i also notice this. It is like the 'healer only heals' crowd doesnt like it when people play the same job different than they do.
    It almost feels like this toxic behaviour you find at work were some people hate it when this one guy is doing the same job way better than everybody else. It starts to make them look bad.
    (10)

  3. #93
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    "Healers should heal" - i dont know but what and where ? What MMO does this ?
    WoW = nope
    GW2 = nope
    ESO = nope
    Lost Ark= nope
    Black Deset = nope

    Just to name some of the big one's and some of them dont even use the trinity system (tank, healer, dps). I dont know how or from what they draw the conclusion but no game i know of has the "healers should heal" nonsense. For a simple reason: Because its boring and bad game design.
    (12)

  4. #94
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ralt21 View Post
    Just like to add my own 2 cent. Can we also give some mercy to people wanting to level up WHM, SCH and AST. What if the player wants to go through the MSQ and play it as an healer? Or go do relic weapons for the healer.
    I think my quote in my signature speaks for itself.

    Also, I'll remind everyone that YoshiP intends for the game to be solo friendly. How is WHM, AST, SGE and SCH solo friendly when for most duty content you're pressing ONE BUTTON.

    Also also, my signature addresses "go play DPS for MSQ".
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #95
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Banriikku View Post
    "Healers should heal" - i dont know but what and where ? What MMO does this ?
    WoW = nope
    GW2 = nope
    ESO = nope
    Lost Ark= nope
    Black Deset = nope

    Just to name some of the big one's and some of them dont even use the trinity system (tank, healer, dps). I dont know how or from what they draw the conclusion but no game i know of has the "healers should heal" nonsense. For a simple reason: Because its boring and bad game design.
    The only game other then FF I can speak to in this list is WoW and the healers over there absolutely have healing as the priority. To prove my case I checked Warcraft Logs, and here's what I found

    (These are the number of casts)





    Now, WoW has a couple advantages in their healer design that lets them do this. One, there are classes that can heal by doing damage, like Sage but more in depth then just "Heal Kardia target for 130", like Mistweaver Monk or Discipline Priest. Two, the raid comps are more flexible, so you can trade healers out for actual DPS classes if the not a lot of healing is required.
    (10)

  6. #96
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MiaShino View Post
    You cannot heal the boss to death and you cannot beat Dark Souls by chugging Estus. Because of this damage will always be prioritized during high difficulty content. Damage = dead = no more healing required = clear.
    I mean there was that one boss in icc in wow you needed to fully heal, but that really is the exception to the rule.

    Usualy healing is the first thing to be optimized away by players, even if just by not standing in the Bad.

    But FFXIV doesnt give Healers much, if any other capabilties so they devolve into brainless 1 Button spam.

    If pure dps button are such a Nono, why not give every healer some Buffy/debuffs to manage?
    Make AST cards a bit more granular again.
    Maybe take the old damage type debuffs and give them all to one of the Healers to make them have to prioritize them differently depending on party make Up.
    Give SCH E4E Back.
    (4)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  7. #97
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Banriikku View Post
    "Healers should heal" - i dont know but what and where ? What MMO does this ?
    WoW = nope
    GW2 = nope
    ESO = nope
    Lost Ark= nope
    Black Deset = nope

    Just to name some of the big one's and some of them dont even use the trinity system (tank, healer, dps). I dont know how or from what they draw the conclusion but no game i know of has the "healers should heal" nonsense. For a simple reason: Because its boring and bad game design.
    It can be done right but it's not inclusive friendly, you'll get hard capped on certain content simply because of your reaction time. You should've played Tera before it became shit. Also it's shutting down after June 31st.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #98
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rolder50 View Post
    The only game other then FF I can speak to in this list is WoW and the healers over there absolutely have healing as the priority. To prove my case I checked Warcraft Logs, and here's what I found

    (These are the number of casts)





    Now, WoW has a couple advantages in their healer design that lets them do this. One, there are classes that can heal by doing damage, like Sage but more in depth then just "Heal Kardia target for 130", like Mistweaver Monk or Discipline Priest. Two, the raid comps are more flexible, so you can trade healers out for actual DPS classes if the not a lot of healing is required.
    My WoW is a little rusty, but if I'm interpreting those charts right and assuming they're from the same fight ....that druid was doing jack (unless they were in cat form and those abilities don't show in tha chart) while the priest is actually using their full kit - shadow word: pain, divine star, holy fire, smite, holy word: chastise, those are all dps spells. And that's a holy priest, the "healbot" healer
    (0)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  9. #99
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Allegor View Post
    My WoW is a little rusty, but if I'm interpreting those charts right and assuming they're from the same fight ....that druid was doing jack (unless they were in cat form and those abilities don't show in tha chart) while the priest is actually using their full kit - shadow word: pain, divine star, holy fire, smite, holy word: chastise, those are all dps spells. And that's a holy priest, the "healbot" healer
    Mine is rusty as well, I just grabbed some random top logs from the front page. But either way, having core healing spells at the top of the list as opposed to the generic DPS filler is the point.

    Edit: I double checked the Druid log and they scored an 80 on the DPS parse, though it's *of 25 parses, since I picked Mythic Jailer.
    (1)
    Last edited by Rolder50; 04-24-2022 at 03:28 PM.

  10. #100
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    A simple truth here : Wow has a different encounter design and only if you change the encounter design of FF14 your "more healing and not generic dps filler" will work. And be honest this is not going to happen. So we have the fact that the encounter design will not change. So the only 2 option we have is Buff/Debuffing and DPs. Buff/Debuffing is also not happening, not after SE cut most of it away. So the only viable choice is "DPS". I like the thought of a more complex healing but FF14 will not have it.
    (8)

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