Quote Originally Posted by Grann-Goro View Post
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Many thanks person!

Quote Originally Posted by Nethereal View Post
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Damage is umm, damage is the great equalizer for resolving issues in most video games.

You cannot heal the boss to death and you cannot beat Dark Souls by chugging Estus. Because of this damage will always be prioritized during high difficulty content. Damage = dead = no more healing required = clear.

Every mmo I have played I do damage on my healers. Every mmo my uncle has played (30+ year mmo vet) he tells me healers did damage, even in WoW.

You cannot force a veteran healer to do more healing and no damage because we will always identify times where damage is possible. Uncertain why they struggle buss with this concept..

"We wish to encourage healers to heal more" > Implements mechanics that tickle in all midcore content to not stress out healers then makes Savage fight clearable without any healers. ???

Meanwhile over in Swtor land my Sorcerer's largest burst heal was triggered by using my burst deeps skill. Bosses in there also hit significantly harder then they do in FF14.

This is the same job design team that thought it was okay for tank invuln to kill the tank. Kinda runs contrary to purpose of invuln skill dontcha think? Punishing is okay when combined with recovery (new Living Dead). Punishing because reasons (old lilies) is not okay. Why were deeps negative lilies our movement tech but Black Mage gets two charges of Triple Cast? Dumb. Big dumb.