Quote Originally Posted by Loonies View Post
Good players can do this, but i am not a good player, i won't get better. When there was not much content and story anymore for me in WoW, i tried FF14 and now i am happy to have back lot of more easy content with a lot of story. I just do normal dungeons, i leave more difficult runs as savage and ultimate for the better players.
So maybe expert, savage and ultimate runs should be more a challenge for heal as well, but this can be done without more dps buttons.
And this is where I'm sorely tempted to put my mean veteran healer hat on, because the non-sequitur at the end tells me all I need to know. Riddle me this. If you don't engage with your kit to anywhere near to its fullest, and you -acknowledge- that you don't, and the skill ceiling were to increase without affecting your regular dungeon runs, the problem is.......?

Ah right, I know exactly what the problem is. This is Healers Should Heal Only making its rounds yet again.

See, I hear constant cautioning that veteran healers slow their venom, lest they make casual healers feel bad. Sure, that's an important caution to keep in mind. But I'm also going to point out something less obvious, but I feel is no less important: Sylphies don't want vets having fun either. And you can tell, because their arguments center around making sure that parts of the role they admit in one breath don't affect them stay unfun for people asking for more in the next. This is where the argument graduates from "But the role would be less fun for me if X" and moves into "NO! Healers should HEAL ONLY! Don't give those other healers more damage buttons! That's not your role!"