Quote Originally Posted by Jeeqbit View Post

If we could silence, stun or paralyze a raid boss, it would be overpowered because we could interrupt the worst mechanics.
Can you clarify why this would be overpowered?

You know, back before the homogenization and dumbing down of everything, RPGs had very carefully designed bosses that you needed to use all your abilities, your team's abilities, and your team's synergy to defeat and you know what? We were all fine. We all turned out a-ok. In fact, that's literally the history and heritage of these games going back to the original game on NES. This idea that we can't have classic RPG abilities because they would be overpowered really is just saying that the dev team is not skilled enough to design a challenging encounter around them.

Now that, well that's a real concern. And frankly it's one that they have been trying to solve by just adding more and more 'dancing'. The sheer amount of movement in some of these fights is absolutely silly. It's artificial difficulty. There's no real strategy, the encounters are literally all about how well you can keep pressing buttons while moving your character and remembering the dance.