If those varied bosses followed each other in a single instance I would have agreed with your point. But raiding in XIV is confined to individual arena fights. People would just switch jobs for different floors and that doesn't sound like fun at all.IMO that wsnt a problem with Paladin but more a problem with encounter design.. if more bosses dealt physical damage then paladin would have been fine. It was the same with blocks only working on physical hits.
The problem is no diversity in monster types.. every mob has the same strengths same weaknesses etc..
If you created a solid diverse bestiary you'd go a long way to eliminate meta. Here's a fight were blunt damage rules.. here's a fight where its not so good. Here's a fight where magic damage rules. Here's a fight where its not so good..
The issue earlier content and raid tiers and stuff had was the exact same comp was basically the best in every single encounter..
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