Quote Originally Posted by Roxus View Post
I admit I don't main healer so I tried to refrain from posting, but I want to help by adding my voice here with my own experience. I had a lot more to say, but I'd be making a huge wall of text doing so.
It doesn’t take any sort of esotericism to spot the issue. Several of my friends also had the same thought process over the course of their progression:
1. Starts as a new healer, is loving the job fantasy and aesthetic.
2. Learns how to deal damage & keep the DoT up. Typically tries to top up party’s health in ARR dungeons/trials
3. Sometime later partied with me for dailies and ask why I do not heal. Then it clicked in their mind: their 1-2 casts of Medica II/Asp Helios/Succor/E.Prognosis was enough to let the party survive. The healing amount needed varies between duties but in general it tells them how powerful healers’ tools and how pushover the actual damage intakes are. This gets even more obvious to them if they’re a tank main before starting their healer experience.
4. ”So I want to do something to help the party when healing isn’t needed… I just press… 1 button?” Yes my friend, 1 2 1 1 1 1. From lv4 to lv90.
5. At some point they either continue healing because duty roulette says they have to be there or just straight up drop the role after maxing it out because the idea of getting entertainment only when people mess up stupidly was unfun to them even if they do not seriously optimize their gameplay.
Bonus point: dies in dungeon/trial as a healer when the boss was still at 70%. The party went by on their own while my friend tanked the floor for the rest of the fight. Must be nice to know that you’re not even needed in actual duties & can just afk.