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  1. #1
    Player
    Fukuro's Avatar
    Join Date
    Sep 2013
    Posts
    764
    Character
    Oneiron Fuchs
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Quote Originally Posted by Akimori View Post
    Id hate to be the bearer of bad news, but he didn't actually discuss the "specifications" minus "Their heads are unique". Outside of their muzzles, *WHY* are their heads unique?
    That‘s what I‘ve been asking myself since ever! I‘m not from the field myself but is there a difference to modding? How do people manage to fit all the hairstyles plus hats and often times it‘s one person working on it? Am I missing something, or why is it so difficult for the devs when the modding community already seem to do it easily?
    (5)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Fukuro View Post
    That‘s what I‘ve been asking myself since ever! I‘m not from the field myself but is there a difference to modding? How do people manage to fit all the hairstyles plus hats and often times it‘s one person working on it? Am I missing something, or why is it so difficult for the devs when the modding community already seem to do it easily?
    Simple, because the devs are all under a schedule, unlike modders who dont have higher-ups they have to listen to and work on their own free time. Hardly fair to compare the two. Basically they've been lax with the hairstyles because no matter the outcry for it, its still a low priority for them. Im not advocating for what they released but at least wanted to share a possible perspective why they cant cater to every single need people throw at them at once.
    (1)

  3. #3
    Player
    Akimori's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    332
    Character
    Mihovil Jollasch
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Simple, because the devs are all under a schedule, unlike modders who dont have higher-ups they have to listen to and work on their own free time. Hardly fair to compare the two. Basically they've been lax with the hairstyles because no matter the outcry for it, its still a low priority for them. Im not advocating for what they released but at least wanted to share a possible perspective why they cant cater to every single need people throw at them at once.

    It also has something to do with the famous spaghetti coding. Mods are client sided, so modders don't actually have to deal with the coding of the actual server. Still doesn't make it right when they make new hairstyles and instead of making a version for Viera and hrothgar with everyone else's, they'd rather wait a while and then use the "it's hard as an excuse" making hair is annoying, but when you're actively making variations for hats and Miqo'te ears, but ignoring Viera and hrothgar, please forgive me for being a bit irate.

    Going back to zhexos's post, I really hate how the term "discussion" is thrown around so haphazardly. When one has a discussion, they are expected to go into detail about their topic. Ending it at "its very hard. Trust me" is not a discussion. It's a statement that is meant to end a "discussion"....
    (9)
    Last edited by Akimori; 04-23-2022 at 08:27 PM.

  4. #4
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Akimori View Post
    It also has something to do with the famous spaghetti coding. Mods are client sided, so modders don't actually have to deal with the coding of the actual server.
    Anybody who knows anything at all about programming will know that client-side art assets have nothing to do with server code.

    Let's step through this logically:

    1. Client-side mods are able to fix the Hrothgar hair
    2. Therefore, back-end server changes are not necessary to fix the Hrothgar hair.

    "But other players can't see it!"

    Other players can't see it, because the fixes are done to your local copy of the art assets. The game doesn't dynamically stream models and textures from the server, because art assets are invariant, and there is no reason to waste network bandwidth transmitting data that never changes. When you see a Hrothgar in-game, the server says, "Hey, load a Hrothgar with X height, Y face, and Z hair," and the game client loads that stuff from its local copy of the art assets.

    Square could easily fix the models and roll them out in a new version of the client. No actual coding would be required. No "sPaGhEtTi CoDe" boogeymen would show up to ruin everything.

    Source: I'm a programmer at my day job, with fourteen years' experience writing server code.
    (8)

  5. #5
    Player
    Chikatsu's Avatar
    Join Date
    Apr 2022
    Posts
    68
    Character
    Chikatsu Annairasch
    World
    Excalibur
    Main Class
    Sage Lv 90
    Quote Originally Posted by Punslinger View Post
    Anybody who knows anything at all about programming will know that client-side art assets have nothing to do with server code.

    Let's step through this logically:

    1. Client-side mods are able to fix the Hrothgar hair
    2. Therefore, back-end server changes are not necessary to fix the Hrothgar hair.

    "But other players can't see it!"

    Other players can't see it, because the fixes are done to your local copy of the art assets. The game doesn't dynamically stream models and textures from the server, because art assets are invariant, and there is no reason to waste network bandwidth transmitting data that never changes. When you see a Hrothgar in-game, the server says, "Hey, load a Hrothgar with X height, Y face, and Z hair," and the game client loads that stuff from its local copy of the art assets.

    Square could easily fix the models and roll them out in a new version of the client. No actual coding would be required. No "sPaGhEtTi CoDe" boogeymen would show up to ruin everything.

    Source: I'm a programmer at my day job, with fourteen years' experience writing server code.
    but you see, that would require effort
    (3)

  6. #6
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Akimori View Post
    Its that damn hunch thats getting them into trouble. I know someone posted that the forehead specifically on face 4 was changed to fit these "new" hairs. Literally no one asked for the hunch and Im sure a lot of people (not everyone) want to do away with it to begin with or at the very least give them the ability to toggle between being hunched over and standing straight up (even one of their idle poses has them kinda standing straight up, but they're also kind of leaning. I know I personally want to get rid of it because it actually hurts my neck watching my Hroth lean forward like that. One *should* be able to tell a cat man from a miqo'te from just their face alone. So, NGL, Im still failing to see the argument of the "unique" head when the only real unique thing about them is
    Even assuming the hunch made Hrothgar unique, it looks poorly made to begin with. When they came out, all of my FC said it looked I was defecating or in a dire need to find a restroom. This is not the sort of reaction you want from people seeing your animations. Even the Charr from GW2 who do lean over have a reason for it since they're more animalistic than our Roegadyn-Copypasta Model, AND they even go on all fours to move around.

    Ronso never had to deal with a hunch, and they on their own already looked quite different. You can always tell a Hrothgar from a Miqo'te without the hunch, and in fact I never even rely on it to tell if I'm zoomed out that far or if they're on full plate armour.

    Complex Method:
    1 - Does it have a tail? Can only be Hrothgar, Au Ra or Miqo'te.
    2 - Is it taller than everyone else? Hrothgar or Au Ra.
    2 - Is it bulky and not twinky? Hrothgar.
    Done.

    Or the simplified method:
    1 - Is the tail thick or looks like a paint brush? Hrothgar.

    That simple.

    Quote Originally Posted by Chikatsu View Post
    but you see, that would require effort
    The only code-related things the engine does are telling you what to get from a library of assets, how to assemble them and how to load them. The last of which it will do natively, you rarely ever touch on it. And all this is told to your console because a server doesn't give two flying Colibris about what you are, only what you do. It only cares about what you are to tell people "This person looks like this", and their console will deal with it. All it does is give you the schematics, your console is the one that takes all the Lego pieces and assembles them. Mods and actual official files are 100% not the servers' job.

    The thing to perform what Punslinger says is literally already in the code xD Any effort past that is really on the 3D modelling team. It just seems they have a phobia of modelling stuff for non-humans, despite the fact that the bulk of their job's already been done. The head models are done, all they need to do is either add hair and fit gear. It'd be no different than adding a humanoid race... which oh look at that, Viera exist.
    (1)
    Last edited by Midareyukki; 04-24-2022 at 03:14 AM.

  7. #7
    Player
    Chikatsu's Avatar
    Join Date
    Apr 2022
    Posts
    68
    Character
    Chikatsu Annairasch
    World
    Excalibur
    Main Class
    Sage Lv 90
    Quote Originally Posted by Midareyukki View Post

    The thing to perform what Punslinger says is literally already in the code xD Any effort past that is really on the 3D modelling team.
    as I am fully aware, hence why I said it would require effort - which the "just port the same hair we gave Viera" has shown us that they are unwilling to do. they could stick one or two folks responsible for equipment assets and port all the headgear in game to Hrothgar in time for 6.2. they won't, but they COULD, since an amateur managed to do just that in a matter of ~6 months time. instead they pinky swear is super duper difficult and woe, hear their lament. they could push a fix in 6.12 for the disappearing ears from the new wigs, as modders have shown that it is just turning a flag from Off to On. they won't do that either because "ZOMG the clipping!!!", but, again, they could. even when we have been given the helms that fully replace the head model, they couldn't even be arsed to scale it up a couple of percent, instead opting to compress our skulls comedically small compared to the rest of our frame because, again, effort.
    (1)

  8. #8
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Fukuro View Post
    That‘s what I‘ve been asking myself since ever! I‘m not from the field myself but is there a difference to modding? How do people manage to fit all the hairstyles plus hats and often times it‘s one person working on it? Am I missing something, or why is it so difficult for the devs when the modding community already seem to do it easily?
    indie company pls understand
    how else would bugs like this happen?

    (7)
    Last edited by Denji; 04-23-2022 at 11:58 AM.