Page 23 of 34 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast
Results 221 to 230 of 336
  1. #221
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by ThePatriarch View Post
    Not sure if you played ffxi..

    It had plenty of instanced raids yes.. but it also had a vast, and thriving open world side to it too.

    From Bastok to Sandy, Sandy to Windy, there was so much to explore. I mean just look at the wiki and check out all the zones, open world NM's, etc..

    From Sea, to Sky, regular zones, to every small nook and cranny zone out there.. FFXI had so much to explore in the sense of an "open world"
    lol you just proved my point. This seems to be a discussion about open-world DUNGEONS, not open-world CONTENT, in general. The two aren't mutually exclusive. XIV can have nothing BUT instanced dungeons, and still manage to incorporate all the "vast, thriving, open-world content on the side." XI already did it.

    I ADORED FFXI, and agree that the open-world content was very enjoyable....but like Jinko said, most of XI's ***dungeons*** were "instanced." Try to think of anything in XI that is like the Strong Holds in XIV. I played the game, off and on, for about 5 years.

    And I can't think of anything. So, what's there to complain about?

    Take your firey resolve to make XIV more like XI to the threads that really need it. I'll post a few for you (naturally, some of them are mine lol, but oh well):

    http://forum.square-enix.com/ffxiv/t...-do-you-prefer

    http://forum.square-enix.com/ffxiv/t...-point-in-time...

    http://forum.square-enix.com/ffxiv/t...FXIV-additions.

    http://forum.square-enix.com/ffxiv/t...OLL-(Favorites)
    (0)
    Last edited by Khal_Drogo; 03-15-2012 at 08:52 AM. Reason: Adding Links

  2. #222
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    There are things I like and dislike about both open world dungeons and instanced dungeons. First off, let me share what I disliked about the way FFXI handled open world boss fights. I disliked standing around for literally hours on end waiting for something spawn, I feel that is wasting too much of my time in a video game that tells me to get a life every time I log in. I disliked losing claim on the boss that I stood around waiting for hours to spawn, only having to wait another 24 hours for a chance to compete against 10 other groups for it.

    Now, let me share what I dislike about how "other" MMOs handle raids. I will talk about the one everyone loves to hate: World of Warcraft. I hate the way the new raid that comes out every patch replaces the old one. I hate doing the same thing every week for months on end. I like variety. I appreciate how there were literally so many things to do in FFXI that you could not fit them all into a week (well, someone with real life obligations couldn't).

    In FFXIV, I would like to see a mix of both. But I would like SE to learn from their mistakes in FFXI and take a look at what other games are now doing with open world events, such as games like Rift, TERA (Nexus events coming new patch), and Guild Wars 2. They aren't making players wait around for hours for something to happen, and they let everyone participate instead of wasting all but one group's time. I would like to see open world world events where everyone can participate, feel useful, and walk away with something. I would also like to see a variety of dungeon events, not just the one or 2 dungeons that came out with the latest patch that render everything before it meaningless.
    (1)

  3. #223
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Khal_Drogo View Post
    lol you just proved my point. This seems to be a discussion about open-world DUNGEONS, not open-world CONTENT, in general. The two aren't mutually exclusive. XIV can have nothing BUT instanced dungeons, and still manage to incorporate all the "vast, thriving, open-world content on the side." XI already did it.

    I ADORED FFXI, and agree that the open-world content was very enjoyable....but like Jinko said, most of XI's ***dungeons*** were "instanced." Try to think of anything in XI that is like the Strong Holds in XIV. I played the game, off and on, for about 5 years.

    And I can't think of anything. So, what's there to complain about?

    Take your firey resolve to make XIV more like XI to the threads that really need it. I'll post a few for you (naturally, some of them are mine lol, but oh well):

    http://forum.square-enix.com/ffxiv/t...-do-you-prefer

    http://forum.square-enix.com/ffxiv/t...-point-in-time...

    http://forum.square-enix.com/ffxiv/t...FXIV-additions.

    http://forum.square-enix.com/ffxiv/t...OLL-(Favorites)
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    (3)

  4. #224
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kallera View Post
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    I was thinking this very thing... I'm not sure what FFXI he played...

    Most of XI's dungeons were not "instanced"... ALbeit, there were many, MANY great instances (Namis, Einherjar, BCNM's, etc) but I mean think of all the FFXI "Dungeon" areas... Eldieme, Garlaige, etc etc the open world dungeon zones.. there were plenty of areas non-instanced, and they coexisted beautifully with the ones that were.

    I appreciate that we can constructively argue this point without coming to flames though. I just would like to see more than instanced raids in FFXIV, that are all the same. I would like to see a vast map, different areas with beautiful locations that make you want to play. Not power level jobs, speed craft, just to finish your AF quests and have nothing to do till next patch.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  5. #225
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    This does make me happy that people are speaking up about this problem.
    (0)

  6. #226
    Player
    MystinaValeth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    195
    Character
    Orin Valeth
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I agree 100% with the OP, I want to keep BOTH open-world dungeons AND instanced dungeons. It would really upset me if Yoshi-P gets rid of all open-world dungeons.

    So here’s me signing my name on this petition
    -Mystina Valeth


    EDIT: btw just out of curiosity, can anyone post a quote of Yoshi-P saying that he wanted to get rid of open-world dungeons? I scanned through the 23 pages of this thread to see if anyone has already posted a quote of Yoshi-P, but didn’t feel like reading every single post word for word. Thanks in advance ^^
    (0)
    Last edited by MystinaValeth; 03-15-2012 at 11:19 AM. Reason: Added question

  7. #227
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Jinko View Post
    No but he is allowed his own vision for the game "he" is developing, if you don't like it leave and play something else.
    Yeah, we see how well that worked last time you said that. Everyone DID leave, forcing a development managerial change as well as forcing SE to decide to rebuild the game for 2.0. not to mention having to merge servers due to everyone accepting your offer.

    When the game is free or he pays every players game fee's then it can be his luxury to make it as his vision, and ignore what 1/2 or all of the populations likes.

    Quote Originally Posted by Jinko View Post
    As someone pointed out in the other thread, he asked the question in one of the polls and the majority voted for instanced content, he got his answer.
    Your making references to someone elses misinformation to support your arguement. There were no direct questions to if anyone preferes instanced or none instanced material. The question conditionally asked about the target claiming system in reference to content being open world or instanced.

    I am repeatedly exclaiming that we need both. You appear to keep at me, bashing open world. Are you now claiming we do not need an even and fair mesh of both? Are you saying we need to be 100% instanced?
    (1)
    Last edited by Coglin; 03-15-2012 at 12:20 PM.

  8. #228
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jinko View Post
    I think the sense of adventure is pretty good in this game, .... when there is new content, I'm sure everyone is enjoying the world and exploring places with the Job questing.
    While a select few may do this, many do this.

    ------
    *Checks Anima*
    Ok time to look up where I need to be, teleport there, teleport to the area it wants me to fight at, teleport back, get the next quest and teleport...

    The world is currently barren and I don't blame people for wanting to "Skip" the whole world part. I want the game to have a open world where people might actually have a second though about wanting everything closed off in instanced areas.

    What happens when I want to get a cool screenshot of the Darkhold? Pester 4 people to go with me? I'd rather Ninja my way through a Zone I should never be caught alone in.

    I hate the fact that instances limit when you can go to them, who you need to have, how long you can be in them.
    (1)

  9. #229
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Kallera View Post
    You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

    Bedeaux
    Davoi
    Castle ostroja
    Mamook
    Halvung
    The Ship graveyard zone whose name escapes me

    All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
    Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

    And yes, they do count even though they are years old.
    OMG.......you're right lol


    RAGE ON, ThePatriarch!!!!!!!!
    (0)

  10. #230
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    OMG.......you're right lol


    RAGE ON, ThePatriarch!!!!!!!!
    What are you talking about, he is agreeing with my point... Stop making moot posts, unless you can bring something constructive to the table.

    Lets try to keep this thread on topic.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


Page 23 of 34 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast

Tags for this Thread