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  1. #1
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ellohwell View Post
    Oh they're doing me a favour? Funny, last time I checked I wanted to play an MMO, not Guild Wars 1.
    weird, Guild wars is an MMO in definition, all you needed was competent players that know well what to do when they are doing pvp scene,s. since you played this game and you didnt experienced it then the problem lies with you seeing the game as not an MMO and lacking the skills to compete in a pvp scene.
    (0)

  2. #2
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Bearforce View Post
    weird, Guild wars is an MMO in definition, all you needed was competent players that know well what to do when they are doing pvp scene,s. since you played this game and you didnt experienced it then the problem lies with you seeing the game as not an MMO and lacking the skills to compete in a pvp scene.
    Lol

    Even ignoring your atrocious spelling and poor grammar, everything you said is still pretty retarded.

    If Guild Wars 1 is an MMO, then so is Call of Duty.
    (4)

  3. #3
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    So what if Dungeons are instanced, they also said that there would be allot of open world content added to. They said they were going to continue to add NM's there the Hamlet defenses and alot of other stuff that will be open world. No where do they say that everything will be instanced.

    Instanced dungeons will not ruin the world feel. You'll still have your link shell and company's you can do all the instanced content with them if you want. For those that do not have a good link shell or hundreds of social contacts, they can use the dungeon finder. I for one have my group of people that I will be doing things with, I don't need a finder, but it will come in handy when i am playing in the wee hours of the morning when no one is on.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    If you seriously, if you guys want instanced dungeons go play Vindictus! That game is free!!!!!!! Its all instanced!!!! NO OPEN WORLD!!!! Just what you instance lovers want! Come on guys, we are going half way, come half way with us....

    And temp, it does ruin the world feel. It makes you not apart of the world, but a world with only 8 players.
    (5)

  5. #5
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    So when the new maps are live, are each zone going to be a world with how ever many people are in it? or is that zone going to be a part of the world? It's all in your heads who cares if it's instanced. It's the same dungeon regardless if it's instanced or not. Instances are an accepted game mechanic, used for a varity of different reasons. Accept it or play something else because it's not going to change on this game....ever.

    I like what instances bring to enrich the game world. When I enter a dungeon I want to feel as if I am exploring it for the first time. What really ruins it is watching a train of people walking through it killing every mob and ruining a possible adventure. I don't want to run through something that has been picked clean of loot and danger. I want adventure.

    I love open world content and I in no way want the game to be completly instanced. SE is meeting us half way. we have instanced dungeons and Open world content. Last patch brought in 1 instanced battle and 4 open world content.

    There is a place for both.
    (2)
    Last edited by Tempestmoon; 11-14-2011 at 02:22 AM.

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tempestmoon View Post
    There is a place for both.
    Of course there is, but Yoshi doesn't seem to keen on using both.

    Quote Originally Posted by Yoshi
    Thus in general, please consider that many of them will eventually become an instance area.
    Yoshida in his current plans doesn't seem to overly care about openworld content. It's up to the community to make sure he understands that we want both not a heavy lean on instanced areas.
    (4)

  7. #7
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Which is fine. But as they keep adding instanced dungeons some will be non-instanced. As he said "Many" not all. There will be plenty of open world content to explore as well.

    Idealy I would like to see a mash of both for dungeons with an open non-instanced part and an instanced part. For example the first 2-3 floors could be open while the final stages and boss can be instanced. Another form of instance is to have it set up like guild leve's where you have your own sets of mobs for the culling. You would see others just like in the open field but other then that you would be on your own. I think in ways this would be a better. They have shown that they can keep things specific to the group such as mobs, doors, traps, keys. Hell they did it in XI as well. If there is any compromise to be had. I think it would be in such an option.
    (1)

  8. #8
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tempestmoon View Post
    Which is fine. But as they keep adding instanced dungeons some will be non-instanced. As he said "Many" not all. There will be plenty of open world content to explore as well.
    Go read the 2.0 information again. It's says and I quote "All Non-Instanced Dungeons" will be converted into Instanced Dungeons.
    (2)

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Having Open world HNMs and Massive PvE battles does not make up for the elimination of all Freely explorable zones. Having a series of instanced content that has enterence requirements is all well and good. Sometime, if done right(i.e. Nyzul Island) it can be very fun and challenging. But the simple fact remains that Instanced content becomes stale significantly faster than open world content. Open world dungeons allow for Community created fun on top of a significantly larger opportunity for developer made content. You can have a larger variety of content in an open world dungeon, as opposed to the Speed Run/Boss Battle content you get from instances.

    When you remove things like timers you gain free exploration and the ability to really take in the zone. When is the last time you actually took a look around Toto-Rak or Darkhold? Probably never.

    When you remove maximum group requirements you are no longer forced to tell friends they cannot join because there is no room. People say this makes Boss Battles less challenging because you can just throw bodies at it. I say, it opens bosses up to becomes Significantly more challenging with godly levels of strength that require massive parties. On top of that, for more standard bosses, you gain the ability to low man battles which requires significant skill and grants bragging rights to those who can complete major challenges with minimal assistance.

    Finally, with open world dungeons you gain the ability to meet people in the field. MMOs are supposed to have a community. Players are supposed to happen across one another. when you remove that aspect from the game you minimize the ability of the community to grow and develop friends and rivals. Worse yet, you end up with a game in which players actually have to go online and apply for Friends on some LS's website. Yes, this allows people to weed out obnoxious player, but what you lose is the chance to happen upon a friendship with the thousands of players in the games world.
    (2)

  10. #10
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Kiote View Post
    Having Open world HNMs and Massive PvE battles does not make up for the elimination of all Freely explorable zones. Having a series of instanced content that has enterence requirements is all well and good. Sometime, if done right(i.e. Nyzul Island) it can be very fun and challenging. But the simple fact remains that Instanced content becomes stale significantly faster than open world content. Open world dungeons allow for Community created fun on top of a significantly larger opportunity for developer made content. You can have a larger variety of content in an open world dungeon, as opposed to the Speed Run/Boss Battle content you get from instances.
    I don't know where you are getting the impression that there will be no freely explorable zones.

    I disagree that instanced content becomes stale faster than open world content. I don't see that instancing has much to do with the longevity and replayability of content.

    I disagree that you have a larger variety of content in an open world area versus a similarly sized instance. Again, whether an area is instanced or not doesn't have much bearing on what content you can put in.

    When you remove things like timers you gain free exploration and the ability to really take in the zone. When is the last time you actually took a look around Toto-Rak or Darkhold? Probably never.
    You can be against harsh time limits, but they are not a requirement of instancing. I doubt many people would go sight-seeing in Toto-Rak or the Darkhold if they had the opportunity. How many people do you find sight-seeing in the open world areas we have now?

    When you remove maximum group requirements you are no longer forced to tell friends they cannot join because there is no room. People say this makes Boss Battles less challenging because you can just throw bodies at it. I say, it opens bosses up to becomes Significantly more challenging with godly levels of strength that require massive parties. On top of that, for more standard bosses, you gain the ability to low man battles which requires significant skill and grants bragging rights to those who can complete major challenges with minimal assistance.
    Maximum group size is an important tool for balancing the difficulty of an encounter. I think it is a tragedy to see challenging encounters turned into zergfests. But there is content like the beastmen strongholds for variable sized groups to tackle.

    Finally, with open world dungeons you gain the ability to meet people in the field. MMOs are supposed to have a community. Players are supposed to happen across one another. when you remove that aspect from the game you minimize the ability of the community to grow and develop friends and rivals. Worse yet, you end up with a game in which players actually have to go online and apply for Friends on some LS's website. Yes, this allows people to weed out obnoxious player, but what you lose is the chance to happen upon a friendship with the thousands of players in the games world.
    I agree that it is important to meet people in an MMO. I think the best way is to have tools available to form groups to tackle the available content, instanced or otherwise. The lack of such tools in FFXIV is the game's greatest failing in my opinion. Content along the lines of behest and FFXI's Campaign and Besieged would be a nice addition to FFXIV. Aside from events like this, I'm not sure where you hope to roam and meet up with someone, except in the cities. It's certainly possible to form a pickup party at the gates of one of the beastmen strongholds, but I doubt that happens with any significant frequency in actual practice.
    (2)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

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