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  1. #11
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    Join Date
    Aug 2011
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    Quote Originally Posted by ThePatriarch View Post
    Not sure if you played ffxi..

    It had plenty of instanced raids yes.. but it also had a vast, and thriving open world side to it too.

    From Bastok to Sandy, Sandy to Windy, there was so much to explore. I mean just look at the wiki and check out all the zones, open world NM's, etc..

    From Sea, to Sky, regular zones, to every small nook and cranny zone out there.. FFXI had so much to explore in the sense of an "open world"
    lol you just proved my point. This seems to be a discussion about open-world DUNGEONS, not open-world CONTENT, in general. The two aren't mutually exclusive. XIV can have nothing BUT instanced dungeons, and still manage to incorporate all the "vast, thriving, open-world content on the side." XI already did it.

    I ADORED FFXI, and agree that the open-world content was very enjoyable....but like Jinko said, most of XI's ***dungeons*** were "instanced." Try to think of anything in XI that is like the Strong Holds in XIV. I played the game, off and on, for about 5 years.

    And I can't think of anything. So, what's there to complain about?

    Take your firey resolve to make XIV more like XI to the threads that really need it. I'll post a few for you (naturally, some of them are mine lol, but oh well):

    http://forum.square-enix.com/ffxiv/t...-do-you-prefer

    http://forum.square-enix.com/ffxiv/t...-point-in-time...

    http://forum.square-enix.com/ffxiv/t...FXIV-additions.

    http://forum.square-enix.com/ffxiv/t...OLL-(Favorites)
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    Last edited by Khal_Drogo; 03-15-2012 at 08:52 AM. Reason: Adding Links

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