Quote Originally Posted by Khal_Drogo View Post
lol you just proved my point. This seems to be a discussion about open-world DUNGEONS, not open-world CONTENT, in general. The two aren't mutually exclusive. XIV can have nothing BUT instanced dungeons, and still manage to incorporate all the "vast, thriving, open-world content on the side." XI already did it.

I ADORED FFXI, and agree that the open-world content was very enjoyable....but like Jinko said, most of XI's ***dungeons*** were "instanced." Try to think of anything in XI that is like the Strong Holds in XIV. I played the game, off and on, for about 5 years.

And I can't think of anything. So, what's there to complain about?

Take your firey resolve to make XIV more like XI to the threads that really need it. I'll post a few for you (naturally, some of them are mine lol, but oh well):

http://forum.square-enix.com/ffxiv/t...-do-you-prefer

http://forum.square-enix.com/ffxiv/t...-point-in-time...

http://forum.square-enix.com/ffxiv/t...FXIV-additions.

http://forum.square-enix.com/ffxiv/t...OLL-(Favorites)
You aren't thinking very hard. While it can be argued that the burning circles is instanced. They do not encompass the entire dungeon.

Bedeaux
Davoi
Castle ostroja
Mamook
Halvung
The Ship graveyard zone whose name escapes me

All these are beastman areas, with bosses that can be seen and faced outside of an instance forcefully separating the players.
Anyone can enter the trap door leading to Tee Xicu the Manifest, Anyone can cross the zone line and see Qulun Dome, and Za' Dha.

And yes, they do count even though they are years old.