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  1. #1
    Player
    Icehunter's Avatar
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    Mar 2011
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    Marin Kitigawa
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    Marilith
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    Reaper Lv 90
    When I think of moving while spell-casting I think of this:
    http://www.youtube.com/watch?v=KZ04mfAY2BU

    Current system would be just fine if only the lag and gui errors were gone (i.e. moving, cancel spell, try to cast again causes action bar to disappear with controller, including target)

    Get rid of the lag/gui issues and we are cooking with oil~!
    (1)
    Last edited by Icehunter; 05-16-2012 at 11:24 AM.

  2. #2
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Its funny... Certain people came at me like I was complaining when I was agreeing with Yoshi-P's direction...
    And then a certain person called me illiterate, cute....
    reading is overrated anyway....
    to the point though...
    I said this:
    Quote Originally Posted by Rydin View Post
    Ultimately... Movement interrupting spellcasting is a matter of preference.

    Being able to move while casting allows for more dynamic fights where the party can be always moving
    Imagine a fight where there is a big behemoth moving towards a city to attack it and your party had to kill it before it got there. With movement interrupting spell casting, you'll never see this

    When you have to stand still to cast, the fights become more static
    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.

    So let's try not to argue these 2 points. because honestly.. Yoshi said he wants 3 types of spells
    1. Spells that you must stand still to cast (Moving will interrupt)
    2. Instant cast spells (Moving can't interrupt)
    3. Spells that you can cast while moving (Movement wont interrupt)

    So this leaves us with 2 issues that will be fixed at 2.0, the only problem being that 2.0 is still a ways off
    First issue, some people just wont like movement being made to interrupt spells. But having certain spells that you CAN cast while moving would go a long way to ease their pain... Yoshi is just dead set on adding half finished systems and features into this game. Why would you add spells that are interrupted by moving and not add the ones that can be cast on the go? Maybe he enjoys watching people rage for months only to find that the change fit into the big picture in the end.
    Seriously though... think about it...
    Yoshi said : "Right now Movement will made made to interrupt spellcasting but in 8 months to a year from now, there will be spells you can indeed cast while moving"
    Its kind of goofy if you ask me

    The Second issue is the current server structure is admittedly GARBAGE. Adding something that hinges so importantly on latency was probably a bad decision until the server latency is in check. We all have to agree on this.
    Also, Yoshi... I know you're new to the Public relations game... but you can't say "Gamepad users will be fine if they aren't worried about fast spell casting"
    I mean, I guess you CAN say that... but expect a shit-storm as a result.

    tl;dr So ultimately... come 2.0, we'll have a lot less latency and spells that can indeed be cast while moving, and I think that is an incredible compromise between traditional static casting and newer more dynamic fights. There is just so much time between now and 2.0
    Saying that Yoshi's direction was spot on. Even praising his vision.... (I said he came up with an incredible compromise)
    and someone said this
    Quote Originally Posted by Khal_Drogo View Post
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.
    something about FFXI that wasn't really relevant... I don't know...
    but I responded with this:
    Quote Originally Posted by Rydin View Post
    There is a difference between moving *during* fights and moving *between* fights
    meaning that we weren't discussing roaming parties, that has nothing to do with this. We are discussing movement IN BATTLE.. not OUTSIDE OF BATTLE... honestly a fair point..
    Stating that parties roamed in FFXI is indeed irrelevant to this discussion... I wasn't even rude to him about it...
    In which case someone responded with this:
    Quote Originally Posted by fusional View Post
    i move during fights in this game just fine. learn to facetarget, stop being bad and stop making excuses for it.
    Obviously taking that last statement out of context... and came at me like I was bashing movement will interrupt spell casting...
    And when I said Im not against it, I just don't appreciate the buggy, laggy, glitchy implementation of it we have now...
    and that same person called me retarded... and then went on to make the same point....
    I really just wanted to chronicle the evolution of a flame thread so that everyone can see that sometimes we argue and its for no reason at all...
    (OK, I might have called that person a douche at some point in there... maybe)
    The point is no one is really disagreeing about anything....
    I think movement interrupting spellcasting, when implemented bug free, adds a level of depth to the game when coupled with instant cast and moving friendly spells down the line...

    I got caught up in flame... and we honestly missed a great opportunity to try and help this game

    Someone else even got pissed at me... saying that its in game, so deal with it....
    Thats not the point of the forums... we are here to discuss problems and solutions... why can't we do that?
    (3)
    Last edited by Rydin; 03-23-2012 at 01:33 AM.

  3. #3
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    Rydin:
    When you have to stand still to cast, the fights become more static...
    ME:
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.

    Rydin's Analysis:
    something about FFXI that wasn't really relevant... I don't know...
    but I responded with this:

    ...we weren't discussing roaming parties, that has nothing to do with this. We are discussing movement IN BATTLE.. not OUTSIDE OF BATTLE... honestly a fair point..
    Stating that parties roamed in FFXI is indeed irrelevant to this discussion... I wasn't even rude to him about it...

    Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

    Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.

    Rydin:
    When you have to stand still to cast, the fights become more static

    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.
    The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

    However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

    There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.
    (0)

  4. #4
    Player
    Rydin's Avatar
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    Quote Originally Posted by Khal_Drogo View Post
    Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

    Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.



    The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

    However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

    There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.
    Are we still talking about this? were you incarcerated for a few weeks or something?
    (0)

  5. #5
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    Quote Originally Posted by Rydin View Post
    Are we still talking about this? were you incarcerated for a few weeks or something?
    lol nah, just coudn't stomach the sight of this game or anything to do with it (needed a break).
    (0)

  6. #6
    Player
    TheRac25's Avatar
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    Krell Ynjynor
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    wonder if SE would get mad at me for releasing a patch to remove this from their game.
    hmm that's right its all being done on the client side.
    (0)

  7. #7
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    Quote Originally Posted by Macha View Post
    Uh... I don't like that fat whale. Sorry.
    HOW DARE YOU. TO THE STOCKS. WAAAAAAAOOOOOOOH
    (2)

  8. #8
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    DeadRiser's Avatar
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    Limsa Lominsa
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    Kipp Kaida
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    Sargatanas
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    Quote Originally Posted by Alcide View Post
    Everytime Yoshi posts something like this it seems like FFXIV is the first mmo ever developed.

    There are mmos with both pvp and mages that can cast while running, still a good meele can kick their asses. the pvp/kiting thing isn't an argument valid enough. Also, the whole "let's make veterans mmo players comfortable" thing sounds like a joke, as well as the "sometimes innovation is a bad thing" argument, which to me was more something like "let's just work on an safe ground so we don't screw everything up".

    Tho it is a fact that the whole combat system in XIV is taking a "dynamic" route. In most of the exp parties you have to be constantly moving, in DH as a mage you're running and healing most of the time and even during the fights you have to move, Ifrit's fight is all about dodging and in Moggle's fight if you stand still you're dead.

    I'm not gonna say that this is a terrible design choice since it all depends on how it is implemented and on the future skills, but IMHO it would have been much more appreciated if instead of some random talking about the mages' role in mmos that basically says nothing he spoke about how they're planning to handle current and future dynamic encounters and the inability of casting while running.




    Can you guys please stop saying that everything has been already decided and can't be changed?
    Remember one year ago? the whole game was already planned and it was totally different from what we are playing now and these changings started with someone's QQ.

    Everything is in discussion here and our opinions do matter.
    List all the MMO's that allow casting while running.

    And started with someone's QQing. The game was a fail because people were actually playing it. You have not played with this yet on this game, nor have you played it with 2.0 combat and adjustments.

    There is differences between opinions and whining, and all I see is whining lately with this one topic. Did you not read his long post? I'm pretty sure it's set in stone with all that he wrote.
    (1)

  9. #9
    Player
    MariyaShidou's Avatar
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    Mariya Shidou
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    Quote Originally Posted by DeadRiser View Post
    List all the MMO's that allow casting while running.
    There's one thing that I want to put there, Allods Online. Yea yea F2P sucks, but they actually have a working combat system with Stamina and casting while running, one that FFXIV should have at the beginning, and could had changed into.

    Then Anarchy Online, that one is older even than FFXI. NT kite ftw.
    (2)

  10. #10
    Player
    Alcide's Avatar
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    Apathy Emerald
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    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by DeadRiser View Post
    List all the MMO's that allow casting while running.
    The first one i can think about is aion, you wasn't actually casting, but you had instant spells with quite long animations and no animation lock. Wich isn't much different from casting while moving with animation lock.

    Quote Originally Posted by DeadRiser View Post
    And started with someone's QQing. The game was a fail because people were actually playing it. You have not played with this yet on this game, nor have you played it with 2.0 combat and adjustments.
    I'm not defending the first version here, but when the QQ started the average player's level was 10... do you really think they knew everything about Tanaka's vision? The main flaw of FFXIV was that it was released way too soon (except for some server and engine issues), as far as we know when Tanaka was done with his development process the game might have been awsome. But that's OT.

    Quote Originally Posted by DeadRiser View Post
    There is differences between opinions and whining, and all I see is whining lately with this one topic. Did you not read his long post? I'm pretty sure it's set in stone with all that he wrote.
    Actually I didn't see any whining here, just valid discussions with pros and cons from both sides. I myself didn't say it's a bad idea per se, just asked for clarifications reguarding the whole combat flow.
    The only QQ I read in this topic are like "wtf shut up already and let them do whatever they want, your opinion is bs."
    (5)

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