Quote Originally Posted by IkaraGreydancer View Post
So to me the issue isn't healers in that regard. It's Tanks. Again I say that when talking about that specific issue not playing the healer itself.

The reality is though that so long as xiv has such a wide and diverse playerbase I don't think they will crank things up. They want to appeal to more people and easier content does that. Savage and Ultimates are there for folks who want more. I'm hoping those new Criterion Dungeons is part of that as well. Gives those wanting challenge from dungeons something too.
I just can't subscribe to the notion I see often that the devs don't care. They're far from perfect but it's not as though they don't try. And just to be clear I'm not saying you're saying that last bit. Just speaking generally
Why do you think this is a tank issue and not a healer issue? There are 8 health bars in all relevant content, 2 of those are tanks, maybe 1.

You're exactly right they won't crank things up which is specifically why this isn't a tank issue they will never introduce spike damage because healing crits is not fun nor engaging and is frustrating in general.
Giving healers an engaging way to deal damage would not make healing any more 'difficult' than it already is either.

Savage and Ultimate are exactly the same as all the other content, saying do ultimate does not solve anything for healer engagement.

You spend 80% dealing damage and 20% healing in every fight across the board, do you dispute this?