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Thread: Trick Attack

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  1. #1
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    So, I queued for expert for the first time since the patch, and during the first trash pull, it really sank in that Mug is really a bloated ability now what with it being the vuln debuff and the ninki generator in one. In my efforts to overcome the (once again) literal years worth of muscle memory, it sort of slipped my mind that it was still the ninki generator as I focused on mentally labeling it as the vuln debuff (oof all that lost dps). Really such a meaningless change that's caused more harm than good imo, but I suppose it's to be expected when the director of the game spouts off stuff like "players enjoying the current iteration of a job is troublesome because it makes future changes complicated".
    (5)

  2. #2
    Player
    Yuurei_007's Avatar
    Join Date
    Jan 2022
    Posts
    16
    Character
    Haruka Shiro
    World
    Zodiark
    Main Class
    Ninja Lv 90
    +1 for reverting change, it was good the way it was in 6.08, mug having too much properties and not fun to play now. If the team wants a 10% personal buff and 5% team buff on trick attack, i don't mind.
    (2)

  3. #3
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Wyssahtyn View Post
    So, I queued for expert for the first time since the patch, and during the first trash pull, it really sank in that Mug is really a bloated ability now what with it being the vuln debuff and the ninki generator in one. In my efforts to overcome the (once again) literal years worth of muscle memory, it sort of slipped my mind that it was still the ninki generator as I focused on mentally labeling it as the vuln debuff (oof all that lost dps). Really such a meaningless change that's caused more harm than good imo, but I suppose it's to be expected when the director of the game spouts off stuff like "players enjoying the current iteration of a job is troublesome because it makes future changes complicated".
    It really does feel quite bloated, doesn't it? Especially in single-target, because when preparing to burst, you want to build up as much gauge as possible, right? Ninja is now the only job that cannot do that without losing damage overall... if we're over 60 Ninki when Mug comes up, we have to choose between delaying Mug to spend some gauge or simply overcapping... which doesn't feel great! I think every other job which builds up gauge in a similar way is able to max it out right before bursting... it doesn't feel good at all...
    (4)

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