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Thread: Trick Attack

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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Honestly, the new TA/Mug maybe changes little about the Ninja themselves... it's still an odd minute buff that can even go as far as being a buff.. I'm not really sure since I don't main NIN.

    But what I'm sure of is that impacts the rest of us, because it was fun to keep track of a Ninja's TA windows to seize the moment and unload some big hits.
    (0)

  2. #2
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    While I agree that the new mug change doesn't effect our rotation too much on paper, the changes make ninja feel considerably more jank even after I've practiced a couple of days now. I'll reiterate what I said in another thread.

    Needing Suiton + ninki below 60 to activate both trick and mug without any dps loss feels quite awkward. While this can be claimed to be complexity, and I guess it technically is, it feels incredibly jank. I don't mind putting in work to get a raid buff, like in astro's divination in shb, but that system in my opinion flowed much better. The complexity, which I'm sure is accidental because it's the ninja devs, is appreciated, but it needs to flow a lot more better to make it worth the hassle. Shb divination was a 6% buff, so the work felt like it was worth it since it was one of the strongest buffs in the game. Ninja puts in work just to get shitty brotherhood.

    TLDR: The extra work needed to juggle mug and new trick feels jank, and with mug being just a generic raid buff, it doesn't feel like all the work is worth it.
    (1)

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