There are good ideas here but I find some that do not work to me
-Dps neutral/positive GCD heals every 30s, I feel this would be too strong, especially when we introduce Zoe into the equation, it also harms one of the lasts remnants of depth healers have, avoiding gcds. Personally I find that a Dps cd that gives addersting every 30s would be better
-Dyskrasia, sounds like unnecesary button bloat to me, if the 20s cd is to avoid the spam of actions under raid buffs a simple 20s recast time on the spenders with a "Share recast time with X" or even making any spender give a debuff that prevents spenders to be used for 20s would do the trick
-Toxicon being the same potency as dosis I don't think is healthy for the depth of the job, a slightly lower potency than dosis I think would be better
-Toxicon 2 its potency is just enough to break even with dosis spam in single target, which when we add the oportunity cost of the other addersting spender existing means that it would only be used for 4+ enemies AoE and not for movement as its dps cost is higher than normal toxicon (asuming you want this to be used as movement tool as well)
-The addersting spender combo is a good idea but I find weird that paroxysm and sarcotripsy have splash damage but the combo starters don't
-I like the take on krasis and holos however it sounds like it'd create an assize situation with the heals being used just for the addersting (also kinda feels like a shadow nerf as physis has a 60s cd and holos 120 but here one could argue both have 120s). I'd like them more if instead krasis gave more addersting upfront and holos worked like pneuma being damage neutral
I like the identity of addersting builders and spenders (and the combos) with addersgall being the only oGCD and the rest of the kit (except diag and prog) being either positive or neutral, that is a direction sage could take instead of being Sch2.0


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