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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by WaxSw View Post
    There are good ideas here but I find some that do not work to me

    -Dps neutral/positive GCD heals every 30s, I feel this would be too strong, especially when we introduce Zoe into the equation, it also harms one of the lasts remnants of depth healers have, avoiding gcds. Personally I find that a Dps cd that gives addersting every 30s would be better
    I disagree that avoiding GCD healing is healer "depth," but rather a glaring flaw with the way healing has developed. I don't think GCD healing should always be free, but like with WHM, we should have ways to be rewarded for particular useage. The TBN nature of SGE currently is good in theory, but problematic on something without a cooldown because it means if Addersting becomes neutral or a gain, you stop using Dosis III in favor of using Eukrasian Diagnosis as much as is possible, and auto attacks break it on the tank very quickly if it's not a crit. If our goal is to not use them, then why should they exist in the first place? Every action should have a reason to exist--one that contributes to gameplay rather than take away from it.

    Also, we regularly discuss wanting more to do other than Glare/Malefic/Broil/Dosis spam, and to not always be DPSing for 99% of our GCD usage, which is exactly what this would promote.

    Quote Originally Posted by WaxSw View Post
    -Dyskrasia, sounds like unnecesary button bloat to me, if the 20s cd is to avoid the spam of actions under raid buffs a simple 20s recast time on the spenders with a "Share recast time with X" or even making any spender give a debuff that prevents spenders to be used for 20s would do the trick
    That makes sense in theory, but it means that Toxikon II either is a separate button or it replaces Toxikon automatically. Then the goal of pruning Dyskrasia has failed. If it's automatic, it creates a weird situation where your normal AoE button converts into something with a cooldown by force and removes your ability to use Toxikon as a mobility tool while active if you want to preserve Addersting. I think it's a bit simpler to have Toxikon II be its own button and remove the Krasis Dyskrasia reset aspect, but I kind of liked that interaction.

    Quote Originally Posted by WaxSw View Post
    -Toxicon being the same potency as dosis I don't think is healthy for the depth of the job, a slightly lower potency than dosis I think would be better
    In ARR and HW, Ruin II's potency was DPS neutral but had a higher MP cost which was a perfectly fine and well-liked mechanic as it gave you movement and additional weaving for an MP tax. Having it be weaker I think makes it just feel bad when you're forced to use it rather than feeling good about your ability to keep up your DPS and keep your GCD rolling during movement-intensive mechanics. SCH at least has Energy Drain to make up for the lower potency, but it's not a foolproof system. It also compliments the goal of raising the skill floor because a more frazzled, newer healer doesn't have to lose DPS if they rely on it more to maneuver a chaotic fight. They may spent too much MP, but then they have Eudripsia to rely on.

    Quote Originally Posted by WaxSw View Post
    -Toxicon 2 its potency is just enough to break even with dosis spam in single target, which when we add the oportunity cost of the other addersting spender existing means that it would only be used for 4+ enemies AoE and not for movement as its dps cost is higher than normal toxicon (asuming you want this to be used as movement tool as well)

    -The addersting spender combo is a good idea but I find weird that paroxysm and sarcotripsy have splash damage but the combo starters don't
    Since the combo spender has a 60 second cooldown, but you could theoretically generate 1 Addersting per 30 seconds against a single boss, that means you have Addersting to spare to get off barriers and refund your lost DPS, but you also aren't obligated to do this other than readying yourself for your burst window. It's more about giving you the option to use Eukrasian Diagnosis/Prognosis without making it feel necessary for DPS optimization. You could, in theory, be alternating every 30 seconds. Toxikon > Combo > Toxikon > Combo... etc and double up during burst windows with Krasis' effect.

    As for the splash, there's nothing particularly wrong with backloading AoE damage off a combo rather than spreading it around the whole combo. A part of it was also just what I envisioned as the animations with Cardiorrhexis and Cartiotomy being precision lasers and Paroxysm and Sarcotripsy being rapidfire spreadshots.

    Quote Originally Posted by WaxSw View Post
    -I like the take on krasis and holos however it sounds like it'd create an assize situation with the heals being used just for the addersting (also kinda feels like a shadow nerf as physis has a 60s cd and holos 120 but here one could argue both have 120s). I'd like them more if instead krasis gave more addersting upfront and holos worked like pneuma being damage neutral
    Krasis is used on cooldown but offers no healing on its own. It's simply enabling you to use up to 2 Holos casts over a 2 minute window. During that time, both uses are GCD heals with your standard 2.5 second cooldown, so there's no pressure to use them specifically at any moment. They award Addersting and thus are neutral or gains for DPS, but you can always use Eukrasian Diagnosis or Prognosis instead so they're entirely optional for DPS optimization while also giving you a bit of room to generate extra Addersting which you can use the excess of since Dyskrasia's cooldown is 20 seconds rather than the 30 second duration of Eukrasian Dosis III. It's really just about freedom and flexibility.
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  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    GCD heals
    Its not that I don't like the idea of having a way of using those actions but 30s is too low of a cd, in a job like Sage I can't see it working with anything less than 90s, its strength is comparable to kerachole but at the same time is affected by Zoe and many other healing buffs, can be dps positive, and in the case of a crit in diagnosis becomes absurdly powerful, not only that but also de emphasize kardion as those heals don't trigger it.

    The purpose of those heals are simply to be those "press only when strictly necessary" heals which adds depth in the form of decision making, having that to be avoided as much as possible encourages us to use the rest of the kit and know its limit instead of just use whatever.

    Dyskrasia
    You could avoid it by using eukrasia.
    Normal Toxicon could have that 300 potency with 50% falloff while eukrasian toxicon could be something like "200 potency with 50% falloff, aditional effect: deal 400 potency with 50% falloff, additional effect cost: 1 addersting" that way dyskrasia could be either deleted or repurposed into other skill.


    Toxicon
    In ARR and HW mp management was something that every healer had to do and there were more mechanics involved like external sources to help in the case their generation got compromised (i.e too much healing to use Energy drain). That is no longer a thing and in practical terms with existence of Eudripsia you're just giving sage unlimited movement without any real penalty and thus lowering the depth of the job. Even in TEA Sch can use energy drain extensively while doing P1 and P2 which are arguably the harderst heal checks of the game this means that even there Eudripsia could be used extensively to gain multiple uses of toxicon without compromising the mp economy.

    Addersting Spenders
    My head went over the 60s part so scratch that but that raises many more questions for me. With the gcds we gain 2 addersting per minute, Krasis can be used every 2 minutes to give us up to 3 addersting (1 from krasis and 2 from holos), this means we get every 2 minutes up to 7 addersting but only 2 uses that outside of raid buffs are dps gains...

    That doesn't work to me, it feels like an artificial way to change the dosis spam for other stuff that in reality provides no benefit in raids, yes, you could say that toxicon 2 could be used for raid buffs and in AoE it works but, with the burst windows being 20s max, the dyskrasia debuff limiting the number of addersting actions under them and the combo being not only stronger but also naturally aligning with the 60/120s buffs, why would I want to use toxicon 2 instead? At best 1 toxicon could be used if dyskrasia is precasted before the burst window (asuming it enters on cd as soon as you press it and not after using toxicon/combo) and even then it would leave us with a lot of potential toxicon actions with no real benefit.

    That is something that is a good idea on paper but potencies undermine it imo. If I were to fix it: Bump toxicon 2 potency up 20-30 potency so its a slight gain over dosis spam, reduce the cd of the combo down to 30s so 4/7 addersting we get every 2 minutes can be used there and the dyskrasia debuff lower it to 17s, this in theory should allow always for 1 combo + 1 toxicon under raid buffs while making toxicon 2 useful in single target scenarios and the combo more common as on average we would have 1-2 addersting uses outside the 60/120s burst windows

    Krasis
    Yeah, as said previosuly the 60s cd on the combo changes my opinion so scratch that too, I still think it would be best to have a pneuma-like skill to just have the 3 ways of healing while dpsing (Shielding and regen with holos and burst heal with pneuma) feels more sage like imo in fact the animation could be repurposed as a circle AoE around self but with the limit on the combo the urge to use them woudnt be as high as assize.
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    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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