Quote Originally Posted by CelestiCer View Post
Thank you. Rather people are into parsing/big numbers feels/rotation execution/aesthetics, 6.1 SAM changes did little to improve anything, broke waht didn't need be fixed, and robbed plenty from SAM for solving nothing. PS: I haven't played long, idk what DRK missed, I would like to know what that is actually if you don't mind me asking.
Dark Knight in Stormblood had an ability called Dark Arts. The way it worked is for a portion of MP, it would alter your next weaponskill or ability or spell. From giving a line aoe the added status of Blind to making most of your combos hit much harder. Enough so that it became a meme.

1 - Dark arts - 2 - Dark arts - ogcd - Dark arts - 3 - repeat

That's a simple way to look at it. And before that, Dark Knight actually had to manage their mp pool in a meaningful way. That's not even getting into the fact that DRK used to be best at self-sustain in dungeons thanks to one ability. Abyssal Drain. It wasn't always a 60 second cooldown. It used to be something spammable with enough MP. God, I miss old Abyssal Drain