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  1. #1
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vencio View Post
    I don’t mind it,

    If anything, I appraise it!

    Less buttons, less cluttering the better,

    Hardly any nerfing really
    While I am happy you feel that way, people have already voiced that if we were to eliminate clutter, there were many other solutions they could have taken without resorting to removing Kaiten. Examples being Guren+Senei, Ikishoten+Ogi Namikiri, Shoha+Shoha 2. If you read carefully, the SAM changes weren't really a nerf outside of crit heavy party compositions, numbers wise. The overall feel of how the job plays however, took a large hit. This is also something they wish to change across all jobs, yet they only release the change on Samurai to create unnecessary problems.
    (12)

  2. #2
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vencio View Post
    I don’t mind it,

    If anything, I appraise it!

    Less buttons, less cluttering the better,

    Hardly any nerfing really
    Assuming you're engaging in good faith:
    If you really want button bloat reduction there are many other solutions that offer no downsides whatsoever.

    Shoha 1 upgrades into Shoha 2, thats one button there.

    Senei and Guren are now "replacements" for Shinten and Kyuten when you obtain a buff from Ikishoten, like Ogi Namikiri Ready, called "Hissatu: Ready"
    This changes Shinten and Kyuten into Senei and Guren respectively, while also removing the possibility for the CD's being seperate and drifting, lowering the skill floor in a way that everyone likes.
    That's TWO buttons!

    Ikishoten changes into Ogi / Kaeshi Naimikiri upon execution.
    One more button!

    People are upset because there are better solutions, that are SORELY needed. Not a weird idea that came out of left field.
    Please engage with us in good faith.
    (9)
    Last edited by Edweena; 04-12-2022 at 04:23 PM.

  3. #3
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vencio View Post
    I don’t mind it,

    If anything, I appraise it!

    Less buttons, less cluttering the better,

    Hardly any nerfing really
    I mean, you're entitled to your opinion on what's better for you, but there was an objective nerf. There's no getting around that. How you feel doesn't make numbers go up.

    Good luck SAMs. As an ex-healer, I feel like you may need it given the history of Yoshi listening to malcontents lately.
    (19)

  4. #4
    Player
    CuragaCura's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Cura Xelwna
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    I stand for delaying 6.1 changes to classes. While NIN won't feel different rotation wise in my opinion, it's interaction with the party changes which is my only concern. Samurai, on the other hand, raises some red flags for me because losing what is considered a part of your identity skill is not something that should be done. That's like removing jumps from Dragoon or mudras from NIN.
    (6)

  5. #5
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Well the game is up. To no one's surprise, the changes are bad. Gameplay feels empty. The damage is actually laughable to look at. Not much else to say. These changes were not the solution, this needs to be reverted yesterday. Same sentiments in other communities.
    (12)

  6. #6
    Player
    KoS_Jooken's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Lightz Raela
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roxus View Post
    Well the game is up. To no one's surprise, the changes are bad. Gameplay feels empty. The damage is actually laughable to look at. Not much else to say. These changes were not the solution, this needs to be reverted yesterday. Same sentiments in other communities.
    Haven't found a single person who likes the changes other than people who haven't played it at higher than casual levels.
    Hopefully they think of something better soon or at least revert these changes.
    (11)

  7. #7
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by KoS_Jooken View Post
    Haven't found a single person who likes the changes other than people who haven't played it at higher than casual levels.
    Hopefully they think of something better soon or at least revert these changes.
    SAM players on the forums came up with about a half dozen better solutions in less than a day. The devs have had the better part of 4 - 5 months to figure out what to do with SAM.
    I wouldn't hope too hard. Doesn't seem like the devs are hugely interested in 'better' solutions.
    (15)

  8. #8
    Player
    Diadem's Avatar
    Join Date
    Jul 2016
    Posts
    12
    Character
    Diadem Reve'de'brume
    World
    Shiva
    Main Class
    Samurai Lv 90
    SAM main since early-acc Stormblood most of savage tier clear except O12S and I don't do Ultimate.

    Do we have to really express why this change is stupid? Do we have again to make a tantrum like we did for Hagakure because it was already this level of stupid?

    Do you have at SE just once play a SAM like for thousand(s) of hour? I don't think so otherwise you would know that SAM is just a trashbin without kaiten when you're in leveling and roulette .

    Who really think the SAM is difficult? It was difficult at his release and that's all.

    -They took Hagakure from us cause people can't do simple math like not spending all of the kenki so you still have kaiten for your Iai resulting in dumbing all the way down the ressource management of SAM.
    -They BUFF like never the duration of our Jinpu/Shifu buff cause people can't even push the combo's button in the right order at the right time (with a job where it is your job to collect stickers with combo).
    -They added up kenki to all of our combo because people still can't do simple math.
    -They took away the real meaning of shoha that was to use meditate to win even more potency/ressource during downtime (Fishing proc was not a cool thing btw)
    -Finally they took us Seigan who was a unique tool making 3rd eye something usefull and not a new shinten generator.

    SAM mains (please refrain from calling you a main when you can't tell if kaiten was or was not an oGCD you're all embarassing) already made their voices loud enough with the removal of Hagakure who was a core tool to how the Samurai FEEL but eh, everybody's got trashed along the road so we sucked it up.

    And now, you did exactly the same as ShB and throwing away an other of our core feeling tool?

    SE, If you feel that Samurai is too strong in crit party comp why not telling us? You know why? Cause you know that you ignored community feedback about rampant crit meta since HW. Suck it up and we'll suck it up.

    By luck I'm not doing Ultimate Mode so I dont have to force myself to play a job that requires less brainmatter and have less decision making/ressource management than most of moba's character that have only 4 spells. This is laughable.

    Tantrum is ending. I'll go back to the game and have fun playing an other job hoping something happens in a good way for SAM.

    Sad to see a job where I would put thousands of hour in due to it's relative complexity dropping into the abyss of f2p A-RPG gameplay feeling.

    Revert these changes and work on something better like modifying how critical works in the game formula it will be for the better of everyone.
    (22)

  9. #9
    Player
    WaveBomber's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Rukia Aeron
    World
    Exodus
    Main Class
    Samurai Lv 100
    Revert the changes to Samurai (ALL of them) in 6.11, or sooner in a hotfix. Do NOT wait until 6.2.

    Go back to the drawing board, take more considerate feedback from the players who actually main and play Samurai at a high level, who have a handle on what makes the job enjoyable to play on a game-feel level.

    Action pruning should be reserved for *newer* extraneous buttons that have no business not just being action upgrades (like Shoha -> Shoha II). Hissatsu: Kaiten is an integral part of Samurai's game-feel that's been with us since lv52 at Stormblood's launch.
    (15)

  10. #10
    Player
    Xion136's Avatar
    Join Date
    Jul 2017
    Location
    The Mist
    Posts
    239
    Character
    Eclaire De'wynter
    World
    Mateus
    Main Class
    Samurai Lv 90
    I can survive losing Kaiten. I will miss it.

    But Midare and Ogi feel terrible. 20k. If I'm lucky 26k. I used to break 35k every time, I was chasing 50k as I raided. I'm not very good.

    This feels bad because our biggest damage abilities feel absolutely worthless. The potency loss looked and felt bad and just seeing our big abilities do pittance feels even worse. I'm fine with how Goken works, I'm fine with so much, but I only bring damage and I'm...not bringing damage.

    I might as well level Monk or just go Dancer. I feel useless and that's in dungeons. I'm not looking forward to Endsinger EX prog.

    Guaranteed crits don't matter when it doesn't feel like they do anything.
    (12)

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