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  1. #141
    Player
    Randommob's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Nezuko Kaamado
    World
    Sophia
    Main Class
    Gunbreaker Lv 90
    Create acc to talk about kaiten removal. Yoshi P want feed back, here i am. Revert the changed back to what it were before. Some may be ok with goken become circular, im not. To be blunt, the changes are there for anyone who play melee but refuse to move for positional. To those, please play range or caster. You dont need to move at all. If you play melee, get off your ass and move
    (12)

  2. #142
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Runeslayer View Post
    I've said something similar for DRK, and I'll say it for SAM because I've seen people downplay this aspect which I believe is very important.

    Why in the twelve's seven hells do people discount animation flavor as a valid factor for how they derive enjoyment from a class in a /video game/?
    I'd argue that's just as much, if not more important than the sheer numbers and mechanics. Taken to a logical extreme, you get pokemon sword and shield where attacks are indicated with a simple hop of a stationary model, and that's NO fun.

    Even aside from the mechanical benefit of Kaiten, it just felt REALLY good to use visually. I still advocate for Kaiten to be reverted entirely-- animation, mechanics, and all.
    Animation flavour is a subjective but still very valid reason for enjoyment. But since it's subjective, someone like lets say a job designer, can disregard subjective ideas like that.
    Mechanical interactions are strictly objective, as people can outline specific reasons for why x is good or bad, making it harder for a job designer to disregard it.
    When I try to get a point across I want to scrub out the subjective points to focus on the objective for a strategic purpose in service of the argument.
    (0)

  3. #143
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Runeslayer View Post
    I've said something similar for DRK, and I'll say it for SAM because I've seen people downplay this aspect which I believe is very important.

    Why in the twelve's seven hells do people discount animation flavor as a valid factor for how they derive enjoyment from a class in a /video game/?
    I'd argue that's just as much, if not more important than the sheer numbers and mechanics. Taken to a logical extreme, you get pokemon sword and shield where attacks are indicated with a simple hop of a stationary model, and that's NO fun.

    Even aside from the mechanical benefit of Kaiten, it just felt REALLY good to use visually. I still advocate for Kaiten to be reverted entirely-- animation, mechanics, and all.
    Thank you. Rather people are into parsing/big numbers feels/rotation execution/aesthetics, 6.1 SAM changes did little to improve anything, broke waht didn't need be fixed, and robbed plenty from SAM for solving nothing. PS: I haven't played long, idk what DRK missed, I would like to know what that is actually if you don't mind me asking.
    (6)

  4. #144
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Thank you. Rather people are into parsing/big numbers feels/rotation execution/aesthetics, 6.1 SAM changes did little to improve anything, broke waht didn't need be fixed, and robbed plenty from SAM for solving nothing. PS: I haven't played long, idk what DRK missed, I would like to know what that is actually if you don't mind me asking.
    Dark Knight in Stormblood had an ability called Dark Arts. The way it worked is for a portion of MP, it would alter your next weaponskill or ability or spell. From giving a line aoe the added status of Blind to making most of your combos hit much harder. Enough so that it became a meme.

    1 - Dark arts - 2 - Dark arts - ogcd - Dark arts - 3 - repeat

    That's a simple way to look at it. And before that, Dark Knight actually had to manage their mp pool in a meaningful way. That's not even getting into the fact that DRK used to be best at self-sustain in dungeons thanks to one ability. Abyssal Drain. It wasn't always a 60 second cooldown. It used to be something spammable with enough MP. God, I miss old Abyssal Drain
    (3)

  5. #145
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    oh yeah, the castbars struck a chord... not that i play SAM any more, but pretty unfair to have a castbar for such lacklusters skills lmao
    (3)

  6. #146
    Player
    Maikul's Avatar
    Join Date
    Oct 2020
    Posts
    24
    Character
    Michael Windluck
    World
    Excalibur
    Main Class
    Samurai Lv 100
    For me what would help save samurai, is change the dumb animation on Hissatsu: Shinten, if that ability was more fun to use it would help fill the hole left from removing Kaiten, but it is an awful ability, the stab is not satisfying to use at all. The other is a potency increase holy crap i pull about 1000 less dps. And lastly please revert Tenka Goten, im not an NPC i can move a few feet to use an ability and it was way more fun to use, now its just stand still and spin.
    (3)

  7. #147
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hello folks. The hot topic has been critical as a stat, synergies, and the purpose of a pure dps.

    Personally I feel the critical stat in this game is one of the worst I've seen. At least for their reasoning as to why they push flawed concepts to balance it. Most MMOs will allow you to reach a middling amount and fill the rest with skills or traits. But here it is constantly kept at a somewhat low enough value to be extremely valuable. You can argue that it makes it mandatory if they give us more to reduce variance, but I don't think that makes it any different than it is now. I've only touched on critical, but the rest of the stats need an overhaul too.

    On a smaller note, talks of development costs used as an excuse for not reverting the changes have been shot down by many. Don't get me started on how people assume the developers would misinterpret the feedback as rolling back to 6.08 in its entirety (Stuff not related to Samurai). It is not our responsibility to worry about such things. It is our responsibility to give feedback. Be clear, don't throw insults at the developers, and give feedback on what you exactly want. Thanks.
    (4)

  8. #148
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Went from Midare to MIDare
    (3)

  9. #149
    Player
    Fable_Frost's Avatar
    Join Date
    May 2020
    Posts
    44
    Character
    Blaise Embraxia
    World
    Sophia
    Main Class
    Samurai Lv 90
    Please don't let your incompetence over the housing lottery system overshadow your incompetent and ill-thought out changes to Samurai.

    I'm about to go into Ultimate on a job that isn't what I geared up to do it on and at this point I don't even have a choice regarding BIS.

    Revert the changes immediately.
    (5)

  10. #150
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    I wonder how many pages these go up to before they cap out?

    Right so, I was thinking, if we ever get major changes/overhauls to classes, we should be offered the ability to turn in the specific pieces of gear related to that classes for their respective items. Savage items for books, tome gear for tomes. I've said that in most of my past posts but failed to explain it well.

    Anyway, revert sam to 6.08, have meaningful discussion with your players by approaching them with your problems, yadda yadda. Many of us offered reasonable solutions alongside less reasonable ones. That's what your devs and playtesters are for. You already know what the true problem is with damage profiles, so stop putting bandaids over one part of a huge gushing wound.
    (6)

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