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  1. #1
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Andrien View Post
    GLA/PLD should be first choice for tanking since they're not great at damage dealing.

    On that note, what PLD and other jobs is missing is Job Specific Traits.
    This, I think, could be the key to "fixing" PLD. Better blocking, better enmity, better defense would all go a long way to helping it's case.
    (0)

  2. #2
    Player
    Signy's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah.
    Posts
    329
    Character
    Signy Ragnarok
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phobos View Post
    This, I think, could be the key to "fixing" PLD. Better blocking, better enmity, better defense would all go a long way to helping it's case.
    You are missing the Auto-Refresh.
    (0)
    I'm the Princess of the Night~~


  3. #3
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Signy View Post
    You are missing the Auto-Refresh.
    No he's not.
    (3)

  4. #4
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Shiggysonson View Post
    No he's not.
    You're right, I'm not. Rather than mindless mechanics like "Auto-Refresh" right now I'd rather be rewarded for using abilities such as Outmaneuver to make up for minimal MP ammounts. I don't think we need a static X MP per second for free, unless some traits like that were rewards from more difficult quests expanding upon the job (don't just make it easier for unskilled players, or so that players don't learn how to play it before they get something like this). In other words, Auto-Refresh would be nice depending on how the game progresses (level cap increases, further job traits through storylines) but I don't think it's necessary right now.

    Also as far as the Japanese players, I also saw that a lot of it on the first page that I google translated seem to be around the fact that the promised defense buff really isn't there. I don't want whatever the concept to PLD is to be changed, and I think the problem ultimately likely lies within defense and blocking. I would definitely rather they fix PLD so it matches with what their initial concept was, before making too many drastic changes to the job.

    I still say some of the ability trade-offs are not worth it, but a buff in defense (and honestly magic defense too, seems very lacking right now) would definitely give us a valid reason to use PLD in parties. I think the reason this was difficult is because a tank is inherently a decent soloer, so when you remove solo effectiveness going from GLA to PLD, the loss of tanking ability needs to be made up somewhere; defense, in this case.

    GLA should be better at dragging a fight out and stalling
    PLD should be better at taking damage in general, by sacrificing self-heals and stalling moves and putting their trust primarily in their WHM.
    (1)

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