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  1. #1
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    it would be interesting to see the Paladin with the ability to change stances from tank to [melee] healer being as we only have one healing option atm and be able to make this switch mid battle (with a cooldown to match ofc) along with combos that assist healing.

    would add a lot more versatility to the paladin role.
    (1)

  2. #2
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    To bad no one will take PLD to damage deal.

    I do have a complaint about Goring Blade. the combo bleed effect when done behind a monster.. If you're tanking isn't it awkward to try and sneak behind the monster or boss just for that bleed effect? Am I the only one that thinks like this?

    I mean if we're tanks why do we get combos that requires you to get behind?
    (2)

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Andrien View Post
    To bad no one will take PLD to damage deal.

    I do have a complaint about Goring Blade. the combo bleed effect when done behind a monster.. If you're tanking isn't it awkward to try and sneak behind the monster or boss just for that bleed effect? Am I the only one that thinks like this?

    I mean if we're tanks why do we get combos that requires you to get behind?
    It's the same way with Riot Blades Defense down effect, which is something else I should have brought up about PLDs restrictions in the battlefield making it difficult to properly fulfill its role. Again like Spirits within's combo effect there is faulty logic involved to create an effect that works against the way the job was intended to perform.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^ It's not that difficult to do with some practice, and in some cases you can even get back to your position without the enemy turning. It keeps things interesting and also gives you some sort of utility if you lose hate/arent tanking. If the enemy can be stunned, you can take advantage of Shield bash or another person's Stun WS. That Bleed effect is quite nice and does justify the effort to land it.

    Divine Viel requires a different person to cure you (and pretty redundant since WHM's cast Regen anyways).
    Divine Veil stacks with regular Regen and both together are amazing and can keep DDs up through heavy AOE damage.
    (0)
    Last edited by Estellios; 03-23-2012 at 06:04 AM.

  5. #5
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    ^ It is not even 100% proc though.
    (0)

  6. #6
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    No WS's are 100% on their status. There's no reason not to do it if you have hate safely on you and you are mindful about whatever you're fighting, as in don't do the combo if Ifrit is about to use a WS because chances are you'll do the combo when he does Eruption and get killed.
    (0)
    Last edited by Estellios; 03-23-2012 at 06:08 AM.

  7. #7
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Sorry, this wall-of-text rehashing of things that were covered over the first 20 pages is getting boring to me.

    Question, semi-related:

    Why is there a parry materia but not a block rate materia?

    I would understand if GLA could parry, but essentially we have one less option for defensive based materia than every other melee.
    (4)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Parry materia (and the parry stat on many low-level swords) cracks me up. It's like they're trying to confuse new GLA players with that stuff.
    (6)

  9. #9
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Side Note: I've never played with any melee who worries about holding back ws's because they're already red... i think that's fantasy land.
    (2)

  10. #10
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Peptaru View Post
    Side Note: I've never played with any melee who worries about holding back ws's because they're already red... i think that's fantasy land.
    Then your so called Meele DDs are doing it wrong.

    I have to Collusion a MNK on Miser Mistress EVERY time it's rdy before he uses his Dragon Kick Combo, so I get more hate, otherwise, he'd rip it off me in no time. I start the fight with a Barraged BRD/ARC that I Collusion for the pull...not mentioning that WAR generates more and faster hate then PLD anyway, if Meeles go all out (considering they can play their class), then there is no way you could hold hate on a PLD, it's already "close" with a WAR, who generates way more hate in the first place.

    This only applies if you're group is able to bring down Miser to 30-40% before first regen if not more and bring down Ifrit to 30% in less then 4 minutes...if you're DDs can't do that, then they are doing it wrong, therefore hate shouldn't be a problem for your tank...but for people who actually get this done (which my group accomplishes), hate is an issue, especially with MNKs in the group.

    I can barely handle it on WAR, as PLD...no chance...and on WAR it's already a close call, since I need to Collusion the MNK etc.

    PS: Okay lol...sorry, now I got what you meant...overnuking DDs, who give a shit about hate...
    (0)

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