Quote Originally Posted by Semirhage View Post
That's probably related to the eternal MMO debate on healers in PVP. They're either strong enough to outheal a DPS, and therefore nigh unkillable, or they're not, in which case they're obligate first targets and free points for classes more powerful than they are. Guess which choice the DPS regard as more "fair". And guess which role the people in charge of decisions main.
This debate makes sense, but if this wasn't PvP related. Point of contention doesn't exist in a team-based setting against other players. Healers can only partially fix a mistake or lengthen the duration of combat readiness, which fits into the current PvP design (Recuperation tied to MP). PvP is mainly resembling a MOBA game. A healer is not all powerful, as the game exists to facilitate good teamplay and not good babysitter gameplay. They're not completely worthless either, because of their unique range and effective ability that tilts the battle to their team's favor. Imo, the current PvP healers are designed well for this purpose after considering what every other job has in their toolkit.

If your party members can't figure out how to use Recuperation and not stand in the line of the opponent's AoE, you can't blame the healer's toolkit for that. Not even PvE healers can save you from blatantly staying in the line of fire for so long.